(Special Event) Keep Invasion - Central Room

(Special Event) Keep Invasion - Central Room
Discussion in 'Season 1' started by Raid Master, Jul 30, 2017.
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  1. Raid Master

    Raid Master

    Staff Member Game Master
    Central Room - Floor 3


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    [ 0 / 600 ]

    The moments the doors are broken through, your group arrived at the central room that lead to two different wings, the eastern and the western wings. You can immediately head to either wings if you wish.

    img
    *Astor Balthas

    SHIT!!! The enemy has collapsed the stair in the central room, we need to split into two teams and start working our way down from either the west wing or the east wing.

    There are 3 floors in this keep, we are currently on the 3rd floor now. Expect heavy resistance on either of the side wings and enemy on the stairwell leading down to the next floor in the respective wings. Clear them out, don't kill people who willingly surrender, just tie them up instead.

    I am taking charge of the West Wing! @Aaron Steele will take charge of the East Wing, got it? Go!


    It seems the keep's blueprint delivered by the spy is no longer correct... The defenders have chosen to collapse the central stairwell leading from one floor directly to the next. Instead, the invaders have to descend it through the east and west wings now.

    There seems to only be typical defense units here.

    This chamber is connected to both the:



    Special Rule
    Both wings must be cleared in order for the siege team to progress to the next central floor.

    If a wing reaches 850/850, it unlocks the next floor immediately (i.e. West Wing - Floor 2), however, that team cannot access Central Room - Floor 2 until East Wing has been cleared).

    All three sections (central, east, west) must have at 2 people fighting in each, or additional damage will be dealt. This won't be a problem once a section has been defeated.

    West Wing and East Wing team can freely go to the central chamber, but cannot go to the other side.

    You can't heal in either of the wings, you can only heal in the central chamber.



    Healing
    Beginner heals 5 HP for 5 EN.
    Novice and Trained heals 10 HP for 5 EN. AoE: heal 3 targets for 3 HP for 5 EN.
    Proficient and Adept heals for 15 for 5 EN. AoE: heal 3 targets for 4 HP for 5 EN.
    Expert heals for 20 HP for 5 EN. AoE: heal 3 targets for 6 HP for 5 EN.

    If AoE healing, tag the 3 targets.

    1 Revive with no death affliction per event per support.

    You can still roll the [progress die] if you want to heal, but divide the final result by 2 after all modifiers.



    Combat
    Subtract 5 EN from your bar if you are a tank or DPS whenever you post.




    Relevant Links:
    Posting Rules:
    • Minimum of 100 words and max of 400 words, excluding the OOC stuff.
    • The orange number [ x / 600] represents the progress to succeeding the mission.
    • Only one reply every 3 hours.
    • If you are posting in this thread, you are locked into it until it is done. When the thread completes all cool down are refreshed.
    • Follow the DM instruction every cycle.
    Modifiers:
    • For this cycle, everyone gets a +5 modifier to their roll per mastery tier (except beginner). +10 for Expert rank.

    Post Template
    Code:
    [hp]100[/hp] [en]100[/en]
    
    Post here
    
    [CENTER][COLOR=#00b3b3][SIZE=7] Your roll + Modifier = Total [/SIZE][/color]
    Link to Roll
    
    #/600[/CENTER]
    
    
     
    Last edited by a moderator: Jul 30, 2017
  2. 95 HP

    MAX HP

  3. 90 EN

    MAX EN



  4. With the aid of one of their patron's reaching through to pull wide the doors to the castle's third floor, Rook stepped in and immediately to the side to allow the main fighting force past without any risk of going and getting stepped on. They were a might bit too small to play such a dangerous game with friendly fire.

    Still fairly distracted by the drama of the whole thing, as well as their guild leader winding up to reap what would no doubt be an incredibly foul and gory sight upon the defenders of the castle, Rook was more than happy to make themselves scare. No need to put their frail form in the middle of a firing line. They didn't want to hurt anymore than Merkaba wanted them too. Though that was because she'd be ashamed of incompetence and how it looked to not have her guild be nigh immortal. Personally they didn't think her precious demons would have much of an opinion either way so the point was moot. They drew their cards with a soft hum as they considered the future.

    The Eight of Wands. Justice. The Queen of Wands.
    Swiftness. Power. Instinct.​

    The three cards crashed together and morphed into a sphere wreathed in flames. With a roar of heat devouring the cold air of the castle hungrily, the fireball was sent cascading toward the line of defenders within. The Ash Cat purred somewhere Else.

    31 + 10 = 41
    (Roll) Keep Invasion - Central Room

    [ 41 / 600 ]​
     
  5. profile

  6. 89 HP

    MAX HP

  7. 90 EN

    MAX EN



  8. With the doors broken down, Amane immediately rushed into the central room, white light streaming from her hands as she hurled holy fire into the enemies' faces, turning away so that she would miss the worst of the light searing away the surface of their skin. Sometimes she really wanted to curse how realistic the game was, but now was not the time to bemoan her situation. The defenders had made some sort of preparations themselves, and though they were hardly in dire straits, if they weren't careful they could always be caught off guard. And with the new layout, healing had become a very big problem.

    She had actually been about to head down the east wing with @Aaron Steele, but had decided at the very last moment to pull out, for as much as she wanted to fight beside her guild leader, she would serve better clearing the central wing, where at least her Illumancy could be made use of. The battle had just commenced, however, and as of now it didn't seem like anyone particularly needed her aid, so instead the felis tore a path of violence through towards the center of the room instead. If they could only secure the central room, they would have a safe base to launch an attack from, and players in either of the wings would be able to safely retreat for healing.

    A hostile player leaped above her, aiming a knife for her throat, but a priorly cast buff deflected the worse of it, and off-balanced the player skidded to the floor. Raising her hands, Amane shouted a brief incantation, incandescent beams ripping from her hands to crash into the defender, throwing him bodily across the room and into another fighter on the enemies' side. Re-casting the buff, Amane took this opportunity to throw a temporary barrier on the ground, taking a breather to glance around for anyone in need of healing. Surely the battle had gone on long enough that her main strengths could finally be of use.


    87 + 20 = 107
    Link to Roll

    [ 148 / 600 ]
     
  9. [​IMG]
  10. 100 HP

    MAX HP

  11. 95 EN

    MAX EN



  12. The Yladian vs Falderen war. People in battle killing each other and the greatest guilds in the game all betraying their friends. People who they thought they could trust. Why? Why were people who were not really evil fighting each other? Why was this game turning into a war game? Wendy hated war games, really, really hated war games. It was wrong to make fun of people losing their lives for anything. Life was a precious thing. Magical Girl or not, this was not something that she wanted to be a part of. At least not at first.

    The girl was uninvolved for a reason. In fact she hardly touched Terrasphere anymore. Her parents were worried about her for her lack of talking but she refused to tell them why. They would just say she was silly. Silly for stressing over a fake death. Then they would take the game away. Wendy and her alias as Magi would never get to fight for what's right again in this place. She would never get a chance to... to... it was complicated. Magi Heart after hearing that there was still a chance, joined the raid on the Falderen army. Why? Because she wanted to see. She wanted to see how others dealt with it. What it meant to fight for something in actual practice. Then... maybe she could hope again. Or maybe it would just make her doubt things more.

    Magi Heart would be in the central force and say nothing. Her desire to shoot things dead from earlier was still very strong. So she began to fire arrows. One after the other from the rear. She saw how human's fake or not responded to them. It was so real.... did she want to be Magical Girl for real? Was it even possible when the world worked this way?


    52 + 10 = 62
    Link to Roll

    210/600​
     
  13. profile
  14. 100 HP

    MAX HP

  15. 90 EN

    MAX EN



  16. Shouts echoed on the central room as the siege troops advanced further by the second. Amidst them, the grappler advanced along the vanguard, and both opposing forces clashed with each other and groups from the yiladian-guilds alliance stormed in the east and west wings. Their formation made Ju realized she’d remain in the central room for now and help clear it before proceeding to support any of her allies fighting in the other wings.

    The first attack directed at her came in the form of a spearman defender piercing strike. Thanks to previous battles, Ju now had a much better grasp and experience at fighting. With a quick sidestep the pink haired grappler avoided the spearhead and closed in, knee-kicking the soldier on his gut, following with an elbow strike to his temple, stunning the man from the powerful impact in a very sensitive part of the human body. A swordsman tried attacking her from her right, only to be met with a punch to the face as his stance was wonky because of the battle-royale going on.

    Something caught her attention at the corner of her vision, which prompted Ju to look back to the Yiladian troops storming in the central room; Magic casters. She couldn’t use any magic herself, but the thought of using her physical skills to make their fancy magic hurt things even more wasn’t a bad idea. Ju grabbed both enemies by she stunned by their arms and spun at high speeds until she could build up enough force to launch both at enemy troops, prompting a group of enemy forces to notice herself. However, as they noticed her, they could not notice one of their allies sent flying at their direction from @Amane Hirota 's magic which resulted in a nasty collision as they lost their balance and fell to the ground. From there, they were preys to @Magi Heart 's arrows and @Rook Whisker 's fireball.

    “NEXT!” She shouted , running further and further in the central room. At this pace, taking over the entire place wouldn’t take long.


    56 + 0 = 56
    (Roll) Keep Invasion - Central Room

    266/600​
     
    Last edited by a moderator: Jul 30, 2017
  17. Raid Master

    Raid Master

    Staff Member Game Master
    Collapse


    [​IMG]
    [ 266 / 600 ]

    While fighting the resistance, you suddenly notice the enemy slowly retreating to the back of the chamber before their front-line raised their shields, forming a massive wall. Suddenly, their entire side was enveloped in an earth barrier.

    The scent of explosive wafted about the room before a massive explosion started from the center. Fortunately, you weren't caught in the explosion, but a large majority of the invaders who were fighting near the center (NPC and players alike) plummeted 20 meters to their death.

    A lot of you are either clinging to the tiny platform leading either to each of the wing. Below you is a dusty rubble full of spikes the enemies have put up the night before.

    This thread is now inaccessible. All player in this thread MUST retreat to either east or west wing!



    Damage
    Everyone who had posted thus far must lose 20 HP.



    Healing
    Healing is not possible anymore, due to the collapse.



    Combat
    Combat is no longer possible here.




    Anyone who has rolled but not RP must ask staff to move their roll. Your next post MUST include how you escape from here to the respective wing.

    Post here:
    Code:
    [CENTER]Your roll + Modifier = Total
    Link to Roll
    
    #/600[/CENTER]
    
    
     
    Last edited by a moderator: Jul 30, 2017
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