Welcome to Season 2 Meta: The Rules have been edited and expanded. A new section called "Guideline" has been added. Meta Shop has been added. You can pay to change your character's ID without having to die and pay to get rid of death afflictions. Mastery Respec has been rewritten for clarity. 3 new threads for Mastery Advancement have been added. Character Application: A new and optional section has been added to the application to accommodate different personality in and out of the game. NPCs now have 1 free revive without support per month instead of dying permanently. Story: The glitched email can be forwarded to other people without access to the game. Astorea is now the designated player-ran area, the first of its kind. Season 1 story has concluded and we will try to catch everyone up soon. Season 2 quests and storylines will come in due time! Game Mechanics: These changes can be seen in: The Game and Player Handbook. You have an option to age your character up or keep them ageless. Pregnancy is now 100% realistic. You can enable the simulated pain for an easier time during childbirth. In-game Death has been rewritten to be more clear. Rest has been redone. You can now choose to leave your character’s body in the game or have it disappear during the 10 seconds countdown when you log out. Rest rate while logged out is only 70% now. Rest rate increases by 50% when the player is sleeping at home or at an inn. Temperature can now add debuffs and bad conditions. Simulated Pain reduction has been reduced from 85% to 80%. Realistic Pain Setting is now 100% raw pain, good luck. Contracts have been rewritten to make it clearer with NPC interaction. Being in combat has been redefined as the moment you aggro a creature. Physical Combat has been redone. Equipment: New changes to Equipment. All accessories used by mage have been renamed Battle Trinkets. 3 new slots are added for all players to equip accessories, which includes rings, cloak, and amulet. They have rarity so you need to use your highest armor mastery tier to see if you can equip them. World: Adecus Forest has been renamed as Astorea, the player kingdom. The remnant of Castle Dormont has been added as Astorea’s capital. Yladia has opened up with 2 brand new areas. World Map has been updated. The winning cities entries from the 1st world building contest have been added to the game, but only as pinned threads for now while we’re deciding how to organize RP areas. Yladian has been added as a new race. Wiki: The wiki is now better organized to stop newbies from being overwhelmed. Currency page has been added. Crafter Shop is now an official property system. More upgrades have been added. Players can now upgrade up to level 4 to get 20 materials per month. Elysid Court page has been renamed as Elysid for ease of access. Guild page has been remade for players. Guild Management page has been added for current or potential guild leaders. Mastery: The entire mastery page has been reorganized. Wierd or otherwise complicated mastery now has a (Complex) tag. Many mastery have been expanded to have their own page. Physical combat has been expanded and can be read about on the weapon page. Language category has been added. This is not a category of mastery you can choose from, as you unlock them through the story. Armor: Increasing mastery in armor now gives bonus stats specific to that armor type, but the rate of the bonus depends on how many armor pieces are worn. Why? This way, people can’t just get passive health and mobility by level mastery, they need to wear heavy and medium armor pieces as well, and even then, the bonus is lessened due to the number of gear equipped. This was change because rarer gear is extremely difficult to obtain, so while you wait, you can at least benefit from the mastery itself. Riding and Seafaring: Mounted combat and naval combat have been added to their respective mastery. Comment: These mastery needed a buff as mounts and ships become more common. The mount system has been finalized. Body Combat text has been changed for clarity. Berserk doesn’t have to look ugly; the user glow red when it is active now. They also take extra damage in exchange for being reckless and dealing more damage. It also cost energy to go in and out of Berserk now. Comment: Berserk needed a change because it was too good before with no drawback. Battle Shouts has been renamed Heroic Shouts and had some functionality changed. Hunting: Changed to include humanoid, beast, and monster the user has encountered a lot before. Beast Taming: Changed the taming mechanic. Read more about it on its page. Rogue had had “Disguise” added to one of its skills. Tinker has been reworded and had had boundary added. All magic mastery now has a comment that talks about their general energy consumption. Geomancy had had its boundary drawn, it cannot manipulate metal or some crystals. Aeromancy had had its boundary drawn. Arcanamancy has been defined more clearly. Teleportation rules updated and cost reduced. Shields removed as a feature. Naturamancy, Muse, and Illumancy: Resurrection has been added for these mastery. Only pure/mage support can resurrect. Phantasmia can now be used for tanking. Invisibility added starting from Adept. Magical Tools has been buffed. It increases the user’s chance to identify mysterious items in investigation mode. Dual-wield rule is clearly defined now. Music has been buffed for some utility outside of Muse. Artisan, Engineering, and Cultivation has been buffed a little bit, with future crafting possibility. Alchemy and Cooking: Have had their consumable cost reduced to 2 mat per consumable. Dual Wielding, Heroic Shouts, Hunting, Beast Taming, Rogue, Tinker, Astramancy now have their own pages. Mastery Advancement: The exact procedure has been added for mastery advancement. All Advanced Mastery and Evolved Mastery have their own page now and have been tweaked. Many are still in beta and may need to be tweaked in the coming weeks. Most importantly, you can now use the Evolved mastery base to qualify for advanced mastery. All Advanced Mastery and Evolved Mastery has been changed to require you to do Challenges to acquire the proper item. Anyone who had already gotten one of these should try to find the item at some point in the future. Deitic Champion has been moved to Advanced Mastery. The evolved name is now God X’s Champion. Summoning requirement has been changed from Proficient in 1 magic and Magical Tool to Adept in 1 magic. Arcane Puppetry has been renamed as Arcanamagia, their minions are called Automagia now. Spellbane has been changed considerably, please reread it. Battle Spirit has been removed. I will not put the rest of the changes into the patchnote, please read them. Evolved Mastery: Spirit Weapon has been added as a replacement for Battle Spirit. Bestial Ancestry has been added. Draconic Grip: It is now possible to dual wield Polearms, but they receive even more penalty due to awkwardness. Elemental Possession, Archonship, and Fel magic have been buffed. Necromancy and Demonomancy have been nerfed, but expanded. Question: Why did this patch take so long? I ran into a software update issue that made the database go to shit, which made it so I had to spend a lot of time fixing it. Outro: As usual, I may have missed a thing or two regarding the patchnote. If you encounter something I changed without listing it here or any design bugs or software bugs, please let me know through PM or Discord DM. Thanks and I hope the 4 days wait was worth it!