Southwatch
Southwatch's attempt to hinder the enemy was successful. With each member's effort to slow down the enemy's advance, your group was able to delay the enemy for a full hour before they broke through the valley and ascend up the rocky rampart. Although your group was able to stay ahead of the enemy, you suddenly hear the sound of horses in droves, coming from the east. Somehow, the enemy was able to get horses on the same elevation as you before the ground troop get up. Did they figure out to bypass the rocky terrain? Just as you were about to indulge yourself in some theories, a message popped up on your UI. It was from @Aalam Abungu
*Aalam
Damn, attention all soldiers I need you, everyone, to fall back to the south wall on the double! The enemy has broken through the rocky ramparts and we only have so much time before they reach the wall. I need everybody back here, stat! The open terrain is now too dangerous.
They have been able to make it this far, but your efforts have not been in vain since we were able to slow their march and kill a few in the process. Damn fine work so far, but the battle is not over. I know that things might be looking a little bleak, but we shall survive. The area in front of the wall is a kill box, the ground is laden with traps made by our young tinker, walk carefully when you get here.
Anyways, once you're in the wall, all ranged attackers should pick your target and rain hell on them. Melee fighters, until they get in the range, stay on a close defense. You have orders now, more out. Hooah
Since you do not have a full grasp of the battle that's quickly heating up, you can only rely on the Commanders giving you directions. While @Aalam Abungu was back at the wall, @Kijin Shihaku was with the task force who ventured out about half an hour away from the wall.
By the time you get back to the Southern wall, the soldiers manning the wall looked for the sign of either @Aalam Abungu or @Kijin Shihaku. Once they were able to confirm that it was the Southwatch, the door bridge was quickly lowered, stretching over the steep moat, giving your group access into the safety of the wall.
Before you could take a moment to rest after the long and arduous journey, you looked up and caught the sight of lit arrows blocking out the sky. In what seemed like seconds, the fiery ammunition rained down upon a wall. Any soldiers who were not prepared were struck and caught on fire. The burning men would scream as they ran around and spread fire everywhere. Some soldiers panicked and pushed them off the wall. These were not trained soldiers, so their inadequacy started to come out in more difficult times.
A report came in amid the chaos from a scout who reported that the enemy was setting up siege weapons and will use it at some point. However, just as you overheard the report, a massive boulder crashed into one of the towers standing up from the wall, completely decimating it and any sap unlucky enough to occupy it. Three more boulders came after the first, taking Southwatch by a complete surprise.
If you peered over the battlement, you'll be able to see that the enemy's infantry have started to close in on the wall. The speed at which they were able to bypass the rocky region was a complete mystery to you, however, you can only deal with it for now.
![[IMG]](http://i.imgur.com/NSqpU4n.png)
[ 8928 / 10000 ]
The enemy subtracted 2000, while Southwatch added 928. If this number ever reach zero, the wall will be considered fallen and the enemy will have successfully capture it.
Ranged Defense Anyone which ranged capability can attack the encroaching enemy.
Melee Defense Anyone without ranged-combat should man a defensive machine such as the arrow cart or ballista.
Other Defense If you're not directly on the wall, then help out with the wounded, fix the wall, or figure out ways to make yourself useful while avoiding danger.
Damage: Subtract 10 HP every time you post to actively defend (this does not count support actions). Make sure to track all of your damage, healing, and buff in side the [bg*] [/bg*] tags.
Defending Southwatch
- Pick either the regular Modifier or Specialized Modifier
- Modifier Your highest mastery gets +5 per mastery tier except beginner; +10 for mastered.
- Specialized Modifier Engineer, Tinker, Hunting get +10 per mastery tier except beginner; +20 for mastered.
Roll Template:
Code:
[center]Defending Southwatch[/center][dice]d100[/dice]
Post Template:
Code:
[bg]
[health]### / ###[/health] [role]ROLEHERE[/role]
-10 HP for Defense
[/bg]
Post here
[CENTER][score][b2] Your roll + Modifier = Total [/b2][/score]
Tracker / Roll
8928 / 10000[/CENTER]
Support
- If your role is either Support or Hybrid Support, you may use the sheets I linked to support your team. Please make your own copy of these sheets.
- If supporting, you cannot add your roll to the active defense number.
- You cannot use the attack action.
- Your buffs will add to your allies' roll.
Post Template:
Code:
[bg]
[health]### / ###[/health] [role]ROLEHERE[/role]
[/bg]
Post here
[CENTER][b2]Sheet Action Here[/b2]
[score]Heal @Name for ## HP[/score]
[score]Buff @Name for ## (last # rounds)[/score]
Tracker / Roll
[/CENTER]
Rules:
- Minimum of 100 words and max of 400 words, excluding the OOC stuff.
- You may roll every 4 hours (use the rolling thread to time your posting cooldown). You must reply in the thread after you roll before you can roll again.
- You can now travel to Support the Capital or Eastwatch, however, you will be on an 8 hours cooldown instead of 4.
- Anyone may join this event. If you would like a quick tutorial on how to join this event thread, please check out this guide.