Draught of Life

(Utility) White Magic
A preparation of alchemical and holy origins, the potion is made by mixing a prepared reagent with pure water, and then invoking its magic to turn the water into the reagent again - as long as you can find water, this draught will never run out, albeit the Magician has to transmute the water using his own magic.
Drinking it will heal the person, cleansing and healing wounds. However, this is impractical to use during heated battle.
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[skill=https://i.imgur.com/Wca3OXA.png[/sicon]Draught of Life[/skill]
White Healing

(Heal) White Magic
White Healing is the most basic and also the most versatile ability in a White Magician's spellbook. By wishing upon higher beings to undo harm and heal another, one can simply will away damage, wounds, injuries, and the effects of vile magic and substances. Unlike many forms of healing, White Magic doesn't sweat on details too much.
While magnitude and application vary, the spell lets Manya heal others.
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[skill=https://i.imgur.com/gEVdYkZ.png[/sicon]White Healing[/skill]
Supercharge

(Support) White Magic
The epitome of recklessness, Supercharge is a forbidden White Magic spell that allows a living being to fight with a numbed sense of pain and an enhanced and amplified strength, by removing the safe limitations of the body. While similar to Berserk and Heroic Might, this technique is almost certainly risky, if not backed up by immediate care afterward.
Targets are strengthened and toughened, but all their actions and damage will take a toll on their body once the spell wears off.
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[skill=https://i.imgur.com/72ZEu45.png[/sicon]Supercharge[/skill]
Divine Guidance

(Buff) White Magic
A technique that bolsters an ally's strength by letting the White Magic empower their attacks. Blows fall more accurately, more reliably and with greater strength, and while the shift in strength might be relatively minor, it'd help hasten the battle's end. Of course, it will be dispelled once combat is over, or if it runs out of time.
Buffed allies will strike harder and cast stronger spells for a period of time, after which the effect needs to be reapplied. It overrides weaker effects and is displaced by stronger ones.
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[skill=https://i.imgur.com/XzjaUPc.png[/sicon]Divine Guidance[/skill]
Purity Purge

(Support) White Magic
Many dark and ill effects plague the world, from curses and hexes to poison and toxins, to things such as a hobbled foot or bleeding wound. All these can cripple or at least hinder people, which is why their removal is of utmost importance. Purging a target will cleanse them of all such effects.
Dispels ill effects from a target or group of targets. It can be used to remove good effects from opponents too if the buffs are of a dark nature.
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[skill=https://i.imgur.com/t1wkgsv.png[/sicon]Purity Purge[/skill]
From The Grim

(Revive) White Magic
Death is a terrifying prospect, even in a game. Even in
this game, especially. And while it is quite iffy, raising the dead is sometimes necessary to make sure that everyone gets out alive. However, unlike foul necromancy, you bring a person back wholly - if you can reach their body within time, they can be brought back.
Revives a person with a token amount of health and energy.
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[skill=https://i.imgur.com/Rg6Q7Sa.png[/sicon]From The Grim[/skill]