(Roll) WQ 8/26

(Roll) WQ 8/26
Discussion in 'Rolls' started by Snide, Aug 26, 2017.
  1. Roll in this thread to make progress towards world quest completion, and to determine the damage you take based on your NATURAL die roll in this thread.

    Delving/Supporting do NOT add their rolls to the DC tracking, but will still take damage based on roll.

    Do not forget to put whether you are a SUPPORT or a FIGHTER in your post. It is already formatted for you to select one or the other.


    Easy (DC 500)
    Damage


    With delving/supporting: Due to the hazards of the deep earth and deadly wurms, it will take a NATURAL roll of above a certain amount to avoid damage.
    • On a roll of 96-100, no HP loss
    • On a roll of 71-95, -10HP
    • On a roll of 41-70, -20HP
    • On a roll of 2-40, -30HP
    • On a natural 1, -50 HP

    No delving/supporting:
    Due to the hazards of the deep earth and deadly wurms, it will take a NATURAL roll of above a certain amount to avoid damage.
    • On a roll of 96-100, -5 HP
    • On a roll of 71-95, -10HP
    • On a roll of 41-70, -25HP
    • On a roll of 2-40, -35HP
    • On a natural 1, -75 HP
    Damage Reduction


    Light or Medium armor: -1 (poor), -2 (common), -3 (uncommon) rarity armor, per piece.

    Example:
    • if you are wearing all Poor Cloth Armor 1x5= -5 damage.
    • If you are wearing all Common Cloth Armor 2x5= -10 damage.

    Heavy armor: -2 (poor), -3 (common), -4 (uncommon) rarity armor, per piece.

    Code:
    [hp]100[/hp][en]100[/en]
    
    Post Here
    
    [center]Roll + Mod = Total
    Link to roll
    Support/Fighter
    000 / 500
    [/center]
    


    Medium (DC 625)
    Damage


    With delving/supporting: Due to the hazards of the deep earth and deadly wurms, it will take a NATURAL roll of above a certain amount to avoid damage.
    • On a roll of 96-100, no HP loss
    • On a roll of 71-95, -15HP
    • On a roll of 41-70, -25HP
    • On a roll of 2-40, -35HP
    • On a natural 1, -60HP
    WithOUT a Repair/Support: Due to the hazards of the deep earth and deadly wurms, it will take a NATURAL roll of above a certain amount to avoid damage.
    • On a roll of 96-100, -15 HP
    • On a roll of 71-95, -25HP
    • On a roll of 41-70, -35HP
    • On a roll of 2-40, -45HP
    • On a natural 1, -70HP
    Damage Reduction


    Light or Medium armor: -1 (poor), -2 (common), -3 (uncommon) rarity armor, per piece.

    Example:
    • if you are wearing all Poor Cloth Armor 1x5= -5 damage.
    • If you are wearing all Common Cloth Armor 2x5= -10 damage.

    Heavy armor: -2 (poor), -3 (common), -4 (uncommon) rarity armor, per piece.

    Code:
    [hp]100[/hp][en]100[/en]
    
    Post Here
    
    [center]Roll + Mod = Total
    Link to roll
    Support/Fighter
    000 / 625
    [/center]
    


    Hard (DC 800)
    Damage


    With delving/supporting: Due to the hazards of the deep earth and deadly wurms, it will take a NATURAL roll of above a certain amount to avoid damage.
    • On a roll of 96-100, no HP loss
    • On a roll of 71-95, -25HP
    • On a roll of 41-70, -35HP
    • On a roll of 2-40, -45HP
    • On a natural 1, -60HP
    No delving/supporting: Due to the hazards of the deep earth and deadly wurms, it will take a NATURAL roll of above a certain amount to avoid damage.
    • On a roll of 96-100, -20 HP
    • On a roll of 71-95, -30HP
    • On a roll of 41-70, -40HP
    • On a roll of 2-40, -50HP
    • On a natural 1, Death
    Damage Reduction


    Light or Medium armor: -1 (poor), -2 (common), -3 (uncommon) rarity armor, per piece.

    Example:
    • if you are wearing all Poor Cloth Armor 1x5= -5 damage.
    • If you are wearing all Common Cloth Armor 2x5= -10 damage.

    Heavy armor: -2 (poor), -3 (common), -4 (uncommon) rarity armor, per piece.

    Code:
    [hp]100[/hp][en]100[/en]
    
    Post Here
    
    [center]Roll + Mod = Total
    Link to roll
    Support/Fighter
    000 / 800
    [/center]
    
     
    Last edited by a moderator: Aug 29, 2017
  2. Thrown die:
    43

    ~Supporting (Naturamancy)~​
     
  3. Thrown die:
    31

    Fighting​
     
  4. Thrown die:
    15

    Exploring and Vansquishu​
     
  5. Thrown die:
    42
     
  6. Thrown die:
    14


    (rippppp)
     
  7. Thrown die:
    77
     
  8. Thrown die:
    8
     
  9. Thrown die:
    4


    ((Forgot to note: Support, Illumancy))
     
    Last edited: Sep 1, 2017
  10. Thrown die:
    85

    ~Supporting (Naturamancy)~​
     
  11. Thrown die:
    16


    Exploring and Vanquishing
     
  12. Thrown die:
    28

    Fighter​
     
  13. Thrown die:
    28


    Supporting (Naturamancy)
     
  14. Thrown die:
    80
     
  15. Attack
    Thrown die:
    72