Damage
With delving/supporting: Due to the hazards of the deep earth and deadly wurms, it will take a
NATURAL roll of above a certain amount to avoid damage.
- On a roll of 96-100, no HP loss
- On a roll of 71-95, -10HP
- On a roll of 41-70, -20HP
- On a roll of 2-40, -30HP
- On a natural 1, -50 HP
No delving/supporting: Due to the hazards of the deep earth and deadly wurms, it will take a
NATURAL roll of above a certain amount to avoid damage.
- On a roll of 96-100, -5 HP
- On a roll of 71-95, -10HP
- On a roll of 41-70, -25HP
- On a roll of 2-40, -35HP
- On a natural 1, -75 HP
Damage Reduction
Light or Medium armor: -1 (poor), -2 (common), -3 (uncommon) rarity armor, per piece.
Example:
- if you are wearing all Poor Cloth Armor 1x5= -5 damage.
- If you are wearing all Common Cloth Armor 2x5= -10 damage.
Heavy armor: -2 (poor), -3 (common), -4 (uncommon) rarity armor, per piece.