Unassuming skill book of the Unassuming individual

Unassuming skill book of the Unassuming individual
Discussion in 'Skill' started by Kaede Hoshi, Feb 15, 2018.
  1. Astral magic spells

    Foresight

    img (Support) Tapping into their Astral magic the user begins to see numerous over-layers, these slightly translucent layers each represent a potential future path the situation can take. The further the caster tries to foresee the more layers they deal with. The most likely paths tending to appear more clearly then the others.
    Additional information

    Incantation: "See past the single grains of time's present, beyond into the uncertain and endless sea of possibility."
    Active sign: While active the user's eyes take on a darker color, commonly black with a red narrow pupil.
    Advantages: Grants the user chance to see what is to come and plan accordingly.
    Dis-advantages: Extended or excessive use of the spell may lead to blindness to the present or indefinitely.
    Mastery Refinement: Within spoiler.
    0-29 beginner: Only able to see a few seconds into the future and everything blurred.
    30-99 novice: Able to see five seconds ahead, it's not exactly much but can make some difference now that everything is less blurred.
    100-199 trained: Nothing is blurry, and five seconds ahead is still the most you can keep before it begins hurting your eyes.
    200-499 proficient: You hear voices now, and your time jumped to ten seconds, make sure you make them count.
    500-999 adept: Nothing seems to change at this, but you do start to notice some layers of the overlay start to pop out more and some voices are louder then simple whispers.
    1000-1499 expert: A whole minute! You know what you can see in that time, how little you have to worry about timing it just right and still having time to warn others. It's useful in fights at this point, yea you.
    1500-2999 mastered: ONE HOUR! While sure it might feel like a lot of things to take in at one time you learn to handle it. Just make sure to pace between those hours or you might suffer the cost.
    3000 illustrious: Days, maybe a week you can't always tell sometimes but the duration is very different from before and your practically a pro at reading the future and warning others what is to come if they are willing to listen to you.
    HTML:
    [skill=https://i.imgur.com/zDXTvsL.png]Foresight[/skill]
    
     
    Last edited: Feb 15, 2018
  2. Berserk spells

    Battle focus

    img (Self buff) This increases the user's concentration in combat, allowing them to pay more attention to their opponents. It also makes the user's spellcasting more difficult to interrupt. Overall not something to overlook while fighting, and hopefully remember to be used in more extreme fights.
    Additional information

    Incantation: "Refine the detail, overlook nothing and without hindered actions."
    Active sign: Eyes glow faintly and heightened senses.
    Advantages: Able to remain calm and see the entire picture while fighting, great for fighting off groups or noticing weakness and exploiting it.
    Dis-advantages: Very hard to master, and even harder to maintain for those with hair trigger emotions.
    Mastery Refinement: Within spoiler.
    0-29 beginner: Psst... your fucked.
    30-99 novice: If they give you a minute or two you can focus, but one hit taken and you lose it, sorry.
    100-199 trained: You still take some time to get into the heightened state, but good news you can take a few blows before you lose it.
    200-499 proficient: Don't get Cauchy yet, you still take time to get into things but losing focus ain't an issue anymore.
    500-999 adept: A few seconds and your in the zone, but you cant keep it up for long anymore it seems.
    1000-1499 expert: No time to enter into focus mode, and while you can hold it some time you know there is still more to go.
    1500-2999 mastered: Much more detail while you focus and time extended. But the peek is still higher.
    3000 illustrious: Focus on the flip of the dime, all the time, any time. Your the best and nobody but those on your level can really tell you otherwise.
    HTML:
    [skill=https://i.imgur.com/TYcOAWt.png]Battle focus[/skill]
    
    Adrenal Rage

    img (Self buff) Tapping into pain and converting it into increased strength and focus to deal more dangerous strikes and spells to those when needed. Sometimes weaker then others but with increased pain the greater pool to tap into, do be careful when hitting this person.
    Additional information

    Incantation: "Burn the eternal ember."
    Active sign: Faint reddish-yellow aura surrounds the user and their weapon.
    Advantages: More damage, more ass-kicking.
    Dis-advantages: Need to be hurt to tap into it.
    Mastery Refinement: Within spoiler.
    0-29 beginner: You would need to be on death's doorstep before you can give them a good last swing.
    30-99 novice: Maybe your on death's lawn when you get a swing or two of some greater force.
    100-199 trained: Your looking at Death's white picket fence, but you swing like a monster while he drags you into his house.
    200-499 proficient: You get down to maybe half hp before you can start unloading the real power you let build up.
    500-999 adept: Just a little less to get you at your A game fighting power.
    1000-1499 expert: Maybe seventy-five percent health you get your stronger strikes. But you hit like a bus so, least it won't go down much further... hopefully.
    1500-2999 mastered: It does not take much to draw out the full power you can get, but there is still the fact you need to take some damage to get swinging.
    3000 illustrious: Someone tickled you, HULK SMASH!
    HTML:
    [skill=https://i.imgur.com/gBnPTKX.png]Adrenal rush[/skill]
    
     
    Last edited: Feb 15, 2018