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Human Noah Gensch

Discussion in 'Character Archive' started by Noah Gensch, Sep 25, 2016.

  1. Noah Gensch

    profile
    Race: Human
    Age: 25
    Sex: Male

    Sexuality: Heterosexual
    Relationship: Engaged

    Height: 5’10” [178cm]
    Build: Toned

    Personality

    "Theres a very fine line between not listening and not caring. I like to think I walk that line everyday of my life"
    Is the short and sweet version of Noah's general outlook to the world around him. It is a sort of mentality that constantly puts him at odds with other people, especially the naturally caring or giving types, in a sense that they frequently question the direction of his moral compass. Being the type of individual who speaks what is on his mind with little to no filter and little to no regards as to the repercussions of those spoken words. He is naturally distrustful of people especially to those who seem outwardly frinedly. Being called a sarcastic asshole more than a few times in his life. One of those sweet little old ladies once described Noah as a collection of character flaws than a human being... she wasn't wrong.

    Profiteer | In any given situation Noah always asks himself one question "What do I get out of this?" within a constant game of risk/reward and in normal circumstances if that something is not in the form of a gold payment the thought of performing that act generally leaves his mind as quickly as it entered. This being a mentality that was engraved into him from birth, being raised in a family of generational merchants, that one should never do anything for free let alone on the cheap-cheap. Though unlike the majority of his family, as a dungeoneer, Noah often or not has to think of the long term gains especially when it comes to working in groups, Familia, or gaining skills & experience though that being said his merchant mind will still try to squeeze all that he can from it; expense funds are a thing.

    Morality | Noah cares little of the general ideas of right or wrong with a moral compass that points in what ever direction he needs it to. Though that being said he does have some semblance of honor or at least some form of code as once he takes a job he will see to completion for as strangely as it sounds he is a man of his word and as his father always said "A merchant is only as good as his word" also because repeat business is where the money is at. Although all of that being said he still has absolutely no qualms in leaving behind some scrub to his deathly demise and laugh about it later as he loots their corpse; they got themselves there.

    Friends & Allies | To the few individuals that he would consider his friends he is willing to go out of his way to help or even risk some of his own skin and even show some loyalty towards for though again these being few. With those outside of this he treats them as he would any normal person as passerby's, customers, or even side-characters not worth the effort as he will state many many times "People suck".

    Positive: Inquisitive, Tactical, Learned, Thorough, Laid-Back
    Negative: Stingy, Aloof, Shameless, Battle-Hungry, Argumentative

    Biography

    Noah wasn't born in any sort of town, village, or settlement rather he was quite literally born on the road well to be more specific he was born in a carriage but the idea still stands; being the second oldest in a litter of 5. Both his mother and father as well as his entire family both close and extended were all merchants traveling from one village and town to another peddling and buying goods. The only instances in which him and his family where not on the road were either when they were trading in some distant village or at their family pawn shop in Orario.

    As Noah grew up both in the shop and on the road it would be sufficient to state that his life revolved around the trade though around the time Noah reached his teen's his father started to become increasingly sick and as a result could no longer travel away from Orario nor from his healer as the conditions on the roads were strenuous on his body. With his father's sickness Noah was taken off of the road in order to help out with his father in the shop and was often or not left in charge of the shop itself. Whenever his father felt well enough to operate the shop Noah was left to his own devices in Orario to find whatever he could to entertain himself. In these times he became friendly with a group of misfit's from the slums who taught him how to pickpocket and in exchange he would buy many of the goods they lifted, that were not just mere gold, when he was running the shop back home. He found the whole practice quite entertaining as if you were good or smart enough it was nothing but pure profit and entertainment. Though when he was still new at it there were more than a few instances where he was forced to flee, sometimes for his life, from some poor sap who caught him red handed.

    As Noah grew older and was left in charge of the shop more and more which in turn his own skills as a shrewd trader grew by the transaction. Having bought and sold nearly every sort of weapon, armor, trinket or bauble you could think of in Orario and in the Tower. It was around these years that Noah learned the meaning of his fathers motto "The customer is an Idiot" which was generally personified in the form of sellers who had little to no idea what it was that they really had and quite literally paid the price for it as well as other various assorted and unsavory transactions over the years.

    On his 23rd birthday his father decided that it was time to think about both the families and Noah's own future, more specifically as to whom was going to marry his second eldest child and eldest of 2 son's to continue the family name and line as none of his sisters would be given the family shop and his younger brother was only 3 years old. After months of being thrown to one families party to another his father finally made a deal with the patriarch of a rich family too marry off one of the patriarch's daughters to Noah. The daughter's name was Nora who was Noah's younger by 2 years and at least by his own fathers thoughts was the best choice of the Patriarch's 3 daughters. With the choice and deal sealed the two of them were officially engaged though Noah himself was not exactly excited or even interested in the prospect. In fact it would be more prudent to say that he was quite appalled at the topic for as soon as they were engaged Nora turned from a sweet girl into... well more of a obsessive stalker who was already talking about children as well as other more mature things.

    As the week's went by Noah soon discovered that only place both in and outside of the city that he could escape from Nora was in the dungeon of which she was quite afraid of. With that note in mind Noah registered himself as an adventurer and began to delve into the dungeon to escape his fate.

    Status

    Familia: Hephaestus Famila

    Occupation: Dungeon Delver | Profiteer | "Reformed" Pickpocket
    Archetype: Hybrid

    Floor Achieved: 1
    Current Level: 1

    Strength: I - 040
    Vitality: I - 025
    Dexterity: I - 050
    Agility: I - 075
    Magic: I - 010

    Skill:
    • Gleam in the Eye: [Passive | Utility] To be a great profiteer one must understand the its true worth which would be far more difficult to discern between the trash and the gems without this ability. This ability allows Noah to ascertain the rank and quality of any item or individual he comes across. While he cannot gain complete accuracy when appraising a living creature he can get a good understanding of the general direction of their stat pool and whether or not they understand magic. In turn due to this and his own interest in the subject he is one of the few mortals capable of reading persons status. This rare skill Makes Noah an extremely valuable asset to any party looking to turn a higher profit in the markets on any transaction and help ease a side of the dungeoneering experience.

    Magic:
    • Bottomless Box: [Arcane | Singe-target | Utility | No Chant | Caster] This is a rare form of magic that grants Noah a 5x5m pocket space to store objects in that only Noah himself can see or interact with. Within this space Noah is capable of storing any object, element, or even dungeon monster that he can fit into it. Noah has a constant mental image of what is inside of the space, knowing what and where everything is, and by mentally touching or grabbing it with his body and speaking the one-word chant "Gain" Noah is capable of easily taking out any of these items nearly at will; to those outside of himself these items seemingly just appear in his hand with a small 'ripple' effect appearing in the air around it. By touching an object and speaking "Store" he is capable of placing them in this space/pocket dimension assuming that they will fit. Objects stored within this space cannot be damaged, effected by outside sources, and do not experience time effectively meaning that the user can store things such as food or other perishables without worry of them spoiling or going bad. Though in order to store or retrieve objects from the pocket space it requires a a certain level of mind and concentration to perform otherwise he may end up retrieving something unwanted or only transfer only a chunk of the object in or out of the pocket space.

    Equipment

    Weapons:
    • Smoke Bomb x5 | A basic type of smoke explosive which are designed to eject a large amount of smoke into the surrounding environment covering a 3m radius in ideal conditions that detonate upon impact with a object. These bomb's appearing as small tan paper and metal wire bound balls about 1in in diameter.
    • Pepper Bomb x5 | A basic type of explosive which are designed to eject a large amount of pepper and chilly powder in the surrounding air causing painful eye irritation to those it effects covering a 1m radius in ideal conditions. These bomb's appearing as small red paper and metal wire bound balls about 1in in diameter.
    • Wire Spool x3 | Wire spools are somewhat of a common every day item found in most shops with each spool holding around 10m of wire and having a strength enough to hold up to 200lbs before breaking. In normal circumstances these are generally designed to be used as tripwires or as inconspicuous ropes.
    • Throwing Dagger x50 | A set of basic balanced metal daggers designed to be thrown each having a rough blade length of 4in.
    • Crossbow & Bolts | A basic type of push lever crossbow capable of firing bolts at higher velocities than a basic bow having a length of 2'0"
    • Sword x2 | Basic bladed straight sword with a rough blade length of 2'0"
    • Katana | Basic bladed Katana with a rough blade length of 2'5"
    • Claymore | A basic heavy great sword with a rough blade length of 6'0"
    • Metal Shield x2 | A basic metallic kite shield with a height of 2'0"
    • Tower Shield | A large heavy shield made of metal reinforced wood with a height of 5'0"
    • Grappling Hook & Rope | A good length of 20 ft of reinforced rope with a three pronged grapple hook attached to one of the ends perfect for dungeon diving that is easily capable of holding over 400lbs of weight.
    • Fire Water | A jug containing a few gallons of a highly flammable translucent tan liquid.
    • Torch x2

    Armors:

    • Bracers | A pair of bracers made of steel and leather straps that are designed to cover back of the users forearm and hand. These bracers while they can block direct blows from weapons are designed to deflect incoming blows.
    • Heart Plate | A basic piece of leather bound plate metal that has a mere 2 pieces of plate on it with one piece covering the users left breast, in turn their heart, and the other being in the same position on their back opposite of the other.

    Property:
    • To be acquired

    Played by Jahr

    Posting Pace: Daily
    Comfortable Post Length: 250+
    Face-claim: Sarutobi Sasuke - Sengoku BASARA
     
    #1 Noah Gensch, Sep 25, 2016
    Last edited: Oct 2, 2016
  2. Archetype: Hybrid
    Current Level: 1

    Strength: I - 040
    Vitality: I - 025
    Dexterity: I - 050
    Agility: I - 075
    Magic: I - 010

    Skill:
    • Gleam in the Eye: [Passive | Utility] To be a great profiteer one must understand the its true worth which would be far more difficult to discern between the trash and the gems without this ability. This ability allows Noah to ascertain the rank and quality of any item or individual he comes across. While he cannot gain complete accuracy when appraising a living creature he can get a good understanding of the general direction of their stat pool and whether or not they understand magic. In turn due to this and his own interest in the subject he is one of the few mortals capable of reading persons status. This rare skill Makes Noah an extremely valuable asset to any party looking to turn a higher profit in the markets on any transaction and help ease a side of the dungeoneering experience.

    Magic:
    • Bottomless Box: [Arcane | Singe-target | Utility | No Chant | Caster] This is a rare form of magic that grants Noah a 5x5m pocket space to store objects in that only Noah himself can see or interact with. Within this space Noah is capable of storing any object, element, or even dungeon monster that he can fit into it. Noah has a constant mental image of what is inside of the space, knowing what and where everything is, and by mentally touching or grabbing it with his body and speaking the one-word chant "Gain" Noah is capable of easily taking out any of these items nearly at will; to those outside of himself these items seemingly just appear in his hand with a small 'ripple' effect appearing in the air around it. By touching an object and speaking "Store" he is capable of placing them in this space/pocket dimension assuming that they will fit. Objects stored within this space cannot be damaged, effected by outside sources, and do not experience time effectively meaning that the user can store things such as food or other perishables without worry of them spoiling or going bad. Though in order to store or retrieve objects from the pocket space it requires a a certain level of mind and concentration to perform otherwise he may end up retrieving something unwanted or only transfer only a chunk of the object in or out of the pocket space.