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Human Korra Quinn

Discussion in 'Character Archive' started by Korra Quinn, Sep 27, 2016.

  1. Korra Quinn

    profile
    Race: Human
    Age: 19
    Sex: Female

    Sexuality: Homosexual
    Relationship: Open

    Korra has the build and appeal of an amazon woman that often leads to people misjudging her, despite this appearance though, Korra is very far off from the race she seems to resemble. Her figure is very lithe and her actions often carry a measure of grace and dexterity, she gives off the feel of someone unsuited for combat and front lines.

    Height: 5’9”
    Build: Lithe and Delicate

    Personality


    Korra has a very mellow and even personality; As if her greatest difficulty would be expressing some kind of intensity whether positive or negative. She has a very calm aura and a reassuring warm radiance that lends itself to others to create a comfortable atmosphere. Korra often takes things at her own pace, and can seem unyielding and dotting to those who try to rush her or demand some kind of urgency or impatience from her. Some would say she's lazy, but in truth, she simply moves at her own speed regardless of who tries to push her.

    When in combat, Korra takes on the role of a supporter voluntarily, though she fulfills the very looked down on and prejudiced role vigorously few would engage in hazing her after realizing what she commits to a battle. In combat she can become very stubborn and protective of others providing ranged support for the front lines or enhancements through her unique magics. Even after becoming qualified to be an adventurer, Korra finds more happiness in being a career supporter for adventurers believing it best to be a stronger companion then it is to be a strong warrior.

    As a person, Korra's greatest weakness is unsurprisingly women. A bizarre weakness for a girl, but Korra is often weak to damsels in distress or the inexperienced and her slow and steady persona often times cracks when confronted with such a person. She often cares little for the girl's background or feelings, and will often times try to pursue her relentlessly even as others are trying to drag her away.

    Positive: Calm, Focused, Dexterous, Sensitive (Senses), Methodical
    Negative: Frail, One Speed, Relentless, Womanizer, Selfish

    Biography


    Korra started her life as a musician, playing music by the roadside for adventurers waiting for a party. Her music carried with it a certain appeal and uplifting atmosphere giving life to the area that was at times filled with dread or uncertainty. As a youth, she earned her way through life like a beggar, with an upturned hat and an instrument that she received from her parents after they set off to other countries in search of work to send money back for her. While they succeeded, the amount they could spare wasn't enough for Korra to survive on forcing her to take more drastic steps as she grew and found Begging wasn't enough.

    Stepping into the life of a supporter, she was welcomed with hesitant gazes since many remembered her as the girl who idly played music for them as they formed groups. It was only when a hesitant group of newbies much like her couldn't find anyone reliable that they took a chance on her. Their first trip into the dungeon was frightening, of that there was no doubt, but Korra maintained a mellow and calm exterior throughout which kept the other newbies calm despite the fear in her heart. When things grew depressing, she uplifted them with some reassuring words and when they took the time to rest after a hard fight, she kept morale high and their spirits burning with a few songs.

    Quickly, Korra gained a reputation as a peculiar Supporter, one of the few who'd bring an instrument into the field rather then a weapon. She was close to her instrument though and her destiny as a bard grew stronger the more she relied on music and sound to push her through the dungeons early levels as a supporter--

    ((To Be Continued!))

    Status


    Familia: Open (Someone let me in!)

    Occupation: Supporter, Bard
    Archetype: Magic

    Floor Achieved: 2
    Current Level: 1

    Strength: I - 017
    Vitality: I - 025
    Dexterity: I - 030
    Agility: I - 025
    Magic: H - 103

    Dev:

    Luck: I - 000

    Skill:
    • To be acquired

    Magic:
    • Healing Hymn [Light, Single-target, Healing, Short Chant, Conditional] A short healing spell that Korra uses to patch up her companions when combat gets to be too rigorous for them. Though all it does is heal or refresh an injury, it isn't capable of extreme levels of healing and instead is a temporary measure to allow someone to persist until actual treatment is possible. When used rapidly in quick succession, Healing Hymn can be more effective, but is likewise more draining. While it's healing effect is useful, Korra can't use it on herself making her vulnerable to damage while supporting her party. "Healing Hymn; Sing."

    • Mythical Mount: [Arcane, Single-target, Summon, Long Chant] A spell Korra is well known for due to her choice of attire. This spell summons a Magical unicorn like creature that Korra uses both as a mount and a beast of burden to carry things that her feeble strength can't manage to carry. The beast itself is capable of defending both itself and Korra and is much more physically able then she is, but no more then a true adventurer at her level. Despite the horse's capability, it is spiritually connected with Korra herself, exertion and injury the mount experiences will simultaneously be felt proportionally by Korra. The Unicorn-like horse cannot fly or traverse incredibly steep inclines.

    Equipment


    Weapons:
    • Family Lute: A simple Lute that Korra calls a harp despite it's size. A simple musical instrument she uses as a focusing tool for her magic

    Armors:
    • Hide Clothing: Hide Clothing Korra bought because of it's appearance. Perhaps not up to snuff with other adventurer's clothing, but she enjoys it's resemblance to her magical partner.

    Property:
    • Saddle Bags: Bags that Korra carries around to store items from dungeon runs. Initially, while they're light, Korra will carry them herself but as they grow heavier, she'll defer to her magical mount and make it carry the loads in her place.
    • Basic Medicines: Basic and low quality medicines, not exactly standard issue, but better then nothing when there's an emergency

    Played by Korra


    Posting Pace: Fast!
    Comfortable Post Length: Matching/Varies
    Face-claim: (Monster Hunter) Kirin
     
    #1 Korra Quinn, Sep 27, 2016
    Last edited: Nov 17, 2016
  2. Archetype: Magic
    Current Level: 2

    Strength: I – 11
    Vitality: H – 121
    Dexterity: I – 75
    Agility: I – 58
    Magic: G – 210

    Luck: G - 444

    Strength: H – 116
    Vitality: F – 379
    Dexterity: H – 166
    Agility: H – 150
    Magic: S – 999

    Magic:
    • Healing Hymn [Light, Single-target, Healing, Short Chant, Conditional] A short healing spell that Korra uses to patch up her companions when combat gets to be too rigorous for them. Though all it does is heal or refresh an injury, it isn't capable of extreme levels of healing and instead is a temporary measure to allow someone to persist until actual treatment is possible. When used rapidly in quick succession, Healing Hymn can be more effective, but is likewise more draining. While it's healing effect is useful, Korra can't use it on herself making her vulnerable to damage while supporting her party. "Healing Hymn; Sing."

    • Mythical Mount: [Arcane, Single-target, Summon, Long Chant] A spell Korra is well known for due to her choice of attire. This spell summons a Magical unicorn like creature that Korra uses both as a mount and a beast of burden to carry things that her feeble strength can't manage to carry. The beast itself is capable of defending both itself and Korra and is much more physically able then she is, but no more then a true adventurer at her level. Despite the horse's capability, it is spiritually connected with Korra herself, exertion and injury the mount experiences will simultaneously be felt proportionally by Korra. The Unicorn-like horse cannot fly or traverse incredibly steep inclines.
     
    #2 Briareus, Sep 28, 2016
    Last edited: Nov 19, 2016