Jun Race: Runarl Age: 25 Sex: Female Sexuality: Heterosexual Relationship: Single Jun is an extremely short Runarl that appears to be just as young as a child, rivaling the Pallums in size. She has chin-length and straight white hair and large aqua eyes. Jun generally prefer comfy clothes that won’t hinder her movements, and doesn’t think to bother with what people think of such preference. Obviously, her most remarkable features are that of a Runarl – a pair of fox ears on her head and a fluffy tail, both of white color. Height: 3’11” Build: Petite, Short Personality Much like many Runarls around the world, Jun lived most of her life traveling as a wanderer and hunter. Due to this, her social skills are as good as that of a rock’s – Jun constantly avoids people like the plague. Funnily enough, she feels at home when needing to fight some sort of monster or hunting some animal – the exact opposite of most normal people should be. This introverted trait, however, is often in conflict with her curious self. Jun constantly yearns to know more, to learn more, so that one day she can share stories and experiences just like her parents used to for her. This could potentially give the wrong stalker impression about Jun, which often involves her in petty troubles. Jun is a shy person that is easily embarrassed and constantly switches her skin color between fair and full-blown red, a trait that can easily exploited, abused, or picked on by people that tend to manipulate others, which in general is the main reason she avoids contact with others. These traits aside however, Jun is a caring person. While having a hard time to express her feelings and intentions towards others, she never means true harm towards anyone. This may change however, depending on the environment and people around her. Despite her lack in size, Jun is a knowledgeable girl and knows a lot of useful information that she either constantly use for herself or share with others. Jun becomes a much more open and active person once she’s used to spending time with a select few that might as well be called her few close friends. With that said, unfortunately even acquaintances are very few. She constantly strives to be like her mother and constantly puts herself to the limit in hopes to achieve her goal. Independently of her relationship with those around her, she still seems to keep a lot of what she’d like to speak up for herself only. One should not take her shy and scaredy-cat self in social scenarios as the same she is when hunting or in the dungeon. Raised by a couple of hunters, it is only natural that Jun’s behavior goes through a heavy shift whenever she is in battle. Hunting, fighting, dungeon delving or any scenario that involves danger are situations that Jun always take seriously no matter the circumstances and difference in power that might exist, and additionally, rudeness might be a factor to take account in this sudden shift of her traits. She still means no harm, however, if someone does mean harm towards herself or her friends, Jun might as well show that inside this tiny Runarl is a ruthless hunter. Positive: Generous, Caring, Ambitious, Knowledgeable, Loyal Negative: Introverted, Shy, Ruthless, Secretive, Obsessed Biography Jun was born a healthy baby, a child of two nomad Runarls that worked as hunters. Jun was raised ever since very little to be a hunter just like them; learning from a mother with magical affinity and a father with great physical skills, she had a promising future ahead. Unfortunately, Jun soon discovered that she had no compatibility with magic. This unfortunate new did not shake her resolve on her training as a hunter, amassing more experience as a hunter and information about the world around her at an even faster speed. Still, the thought of visiting and staying in one of the many human villages they’ve met on their never ending journey always peaked her interest, although Jun always kept quiet about it. These many years of traveling and wandering ingrained the curious and adventurous traits that Jun holds nowadays. Soon enough, the young Runarl reached her fifteenth birthday, and with such celebration came departure. Each family member followed their own path, as Jun could now live on her own. With their mission of raising her completed, Jun never saw her parents again. Over the course of ten years, Jun travelled through the world working as a hunter. Following the rumors (common knowledge to those active in society) that a country known as Orario had the most dangerous monsters in its “dungeon”, Jun finally reached Oario, leaving the east behind. It’s been a year since she established herself on Orario, in order to better understand other races and collect more information on society and the dungeon in general to better herself for the future. Status Familia: Hestia. Occupation: Hunter, Adventurer Archetype: Arms Current Level: 1 Strength: I - 070 Vitality: I - 040 Dexterity: I - 070 Agility: I - 070 Skill: Tekkouhari (Passive, Offensive) — Upon successfully hitting a target with a throwing weapon, this passive is activated. As long as Jun hits the enemy body part (Torso, limbs, head, appendages, etc) that triggered the passive, damage and knockback/flinch effect of throwing weapons is increased with each successful attack. However, aggro (on the target monster) is also exponentially increased, making it hard for vanguard to keep their attention if this passive is constantly triggered. Does not trigger against shields (not armor) or magic barriers. Mabuhari (Passive, Empower) — Upon successfully hitting a target with a throwing weapon, this passive is activated. Gradually increases throwing weapon’s travel speed and range with each successful attack. Passive effect caps at two ranks. Does not trigger against shields (not armor) or magic barriers. Any melee weapon with a reach longer than a short sword becomes unwieldy for Jun while under the effects of this passive. Magic: Jun has no compatibility with magic. Equipment Weapons: Throwing Spikes x100 : Weapon – Each with about 10 cm and 35 grams. Iron Chakrams x2: Weapon - A pair of simple chakrams. Hunting knife: Weapon – Every hunter has one. Armors: Leather Armor: Chest - Simple leather armor. Fur Bracers: Arms – Simple leather bracers covered in animal hide. Fur Greaves: Leg – Simple leather greaves covered in animal hide. Miscellaneous: Grappling Hook / Rope: About 18ft of rope. Good for dungeon delving. Property: To be acquired. Played by Zero Posting Pace: A minimum of once a day. Comfortable Post Length: About 250 ~ 500, is likely to fluctuate. Face-claim: Kon (Tokyo Ravens).
Archetype: Arms Current Level: 1 Strength: I - 070 Vitality: I - 070 Dexterity: H - 105 Agility: H - 105 Skill: Tekkouhari (Passive, Offensive) — Upon successfully hitting a target with a throwing weapon, this passive is activated. As long as Jun hits the enemy body part (Torso, limbs, head, appendages, etc) that triggered the passive, damage and knockback/flinch effect of throwing weapons is increased with each successful attack. However, aggro (on the target monster) is also exponentially increased, making it hard for vanguard to keep their attention if this passive is constantly triggered. Does not trigger against shields (not armor) or magic barriers. Mabuhari (Passive, Empower) — Upon successfully hitting a target with a throwing weapon, this passive is activated. Gradually increases throwing weapon’s travel speed and range with each successful attack. Passive effect caps at two ranks. Does not trigger against shields (not armor) or magic barriers. Any melee weapon with a reach longer than a short sword becomes unwieldy for Jun while under the effects of this passive. Magic: Jun has no compatibility with magic.