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Human Damion DeAndre

Discussion in 'Character Archive' started by Damion DeAndre, Nov 16, 2016.

  1. Damion DeAndre

    profile
    Race: Human
    Age: 21
    Sex: Male

    Sexuality: Straight
    Relationship: Single
    Height: 6’2”
    Build: Burly, Resilient.

    Personality


    Damion is a charming male who is very compasionate about what he does and those he deems worth to protect. He acts rather masculine and is very venturesome. These qualties as a whole makes him come off somewhat knight like. Although he comes off like quite the hero, he has many negative qualities. He is rather Arrogant and greedy. His greed is not just in the sense of monetary value but that of power, which makes him rather power hungry. He also tends to be self indulgent both in his

    Positive: Charming, Masculine, Venturesome, Compassionate.
    Negative: Arrogant, Self indulgent, Power-hungry, Greedy.

    Biography


    Born to a family of humans, his father a black smith his mother a bar maid. He grew up learning the value of money and what came of hard work. As he grew up he often spent his time mining and gathering resources for his father's shop. If he wasn't in the mines, he was helping out around the shop. Doing so he grew rather muscular and strong from the labor alone. But what he truly gained was a keen eye for weaponry and armor, often being able to tell from what is acceptable and shoddy.

    However, the events which transpired during these years was that of fate. During his time in the mines, one time they had come under attack by undead. Due to this they were trapped until an adventurer could rescue them. It was during this event that he'd realize his desire for more then what he was destined for. Thus he'd take up the cause for adventure; seeking out a mentor to support in the dungeons as well as a Familia.

    Status


    Familia:To Be Determined (None)
    Occupation: Supporter
    Archetype: Arms

    Current Level: 1

    Strength: H - 100
    Vitality: H - 100
    Dexterity: I - 025
    Agility: I - 025

    Skill:
    • Guardian: [Passive, Empower] When in combat protecting another person, the user presents themselves as a greater threat to his enemies then his allies to draw their attention. If the foe is not intimidated into striking the user first, the user's blows against these foes become much heavier giving a 1h weapon the power of a 2h weapon and a 2h weapon the power of siege equipment.

    • United We Stand: [Active, Utility] When in combat with others, the even if the user is not the most dexterous or agile individual they are always very keenly aware of their opponents and their allies. When an ally is at risk, of being struck, the user can detect this even if his attention is elsewhere and respond with a dash to come to their aid. This dash can only stretch a few meters, however it can be used to either receive the blow in an ally's place or disrupt the enemy's attack
    Equipment


    Weapons:
    • Trainee Blade 1H Sword. Simple and good for practice.


    Armors:


    • Squire clothes Basic clothing usually marking a squire.

    Miscellaneous:


    • Support Pack A basic pack used to help support others in dungeons.
    Property:


    • To be acquired
    Played by STEEL


    Posting Pace: Daily
    Comfortable Post Length: 200+ words
    Face-claim: (Log Horizon) Naotsugu
     
    #1 Damion DeAndre, Nov 16, 2016
    Last edited: Nov 16, 2016
  2. Archetype: Arms
    Current Level: 1

    Strength: H - 100
    Vitality: H - 100
    Dexterity: I - 025
    Agility: I - 025

    Skill:
    • Guardian: [Passive, Empower] When in combat protecting another person, the user presents themselves as a greater threat to his enemies then his allies to draw their attention. If the foe is not intimidated into striking the user first, the user's blows against these foes become much heavier giving a 1h weapon the power of a 2h weapon and a 2h weapon the power of siege equipment.

    • United We Stand: [Active, Utility] When in combat with others, the even if the user is not the most dexterous or agile individual they are always very keenly aware of their opponents and their allies. When an ally is at risk, of being struck, the user can detect this even if his attention is elsewhere and respond with a dash to come to their aid. This dash can only stretch a few meters, however it can be used to either receive the blow in an ally's place or disrupt the enemy's attack