Simon Volkner Race: Human Age: 22 Sex: Male Sexuality: Bisexual Relationship: Single Height: 5’7” Build: Athletic yet slightly chubby Personality Ever heard word of "The Wolf in Sheep's Clothing?" Aye, it be a tale of grim origin. Watching, waiting, constantly thinking; constantly planning. On the outside rests a pleasantly calming visage, a narrow-eyed smile to illuminate your day. However, within rests a vicious mongrel. Bagged daggers with the silver-tongued blade of deception. With this in mind, let's delve deeper into the mind of Simon Volkner. Simon is an unfathomably proficient judge of character; whether you're deemed trustworthy or un-trustworthy can be decided within seconds of meeting him. If he does deem you un-trustworthy? He'll more than likely confront you, assessing your interactions with him and those he cares for and ultimately passing his "judgement" upon you. Of course, he's no god, he can't force his will on anyone or anything due to his fleshy sack of a body. Speaking on that, let's continue. Simon is in no way a brave man - in fact - it's his cowardice that causes him to act on most situations. He acknowledged his racial standing some time ago and has no problem with it. Due to that, he's not afraid to do what must be done to survive till the next day ( more on this in the bio ). Speaking of survival, one final mention and I swear I'll stop talking...for this section anyway. Beyond anything else, what Simon desires most is a world where he and his younger brother can live peacefully. His morality doesn't mean jack when his brother comes into harms way. If you or any of your friends happen to come across Zazue and harm him?..Well..he pay you a visit...and I promise you. Any visit he makes?..You're promised to have a very..very..bad time. Positive: Calming, Caring, Extrovert Negative: Deceptive, Judgemental, Dangerously Cowardly Biography Survival: The essential key knowledge to living. Without it, we will cease to exist. To some this was simply a day-to-day practice, going about their lives while taking this fact for granted. However, for one Samantha and Matthew Volkner? They believed in survival as sheep follow their gods. To them, it was so vital to learn the importance of survival, they decided at a very youthful stage of their marriage that they'd abandon their children at the age of 20; forcing them to live out in the wild streets on their own. Now, whether their children came back alive or dead was their own prerogative. They weren't liable for their children's own mistakes. These were the kinds of parents Simon Volkner grew up to; hard-headed and dangerously proud of their age-old traditions. Long live the Creed of Survival. Anyway, if it wasn't obvious by now, the first of two to leave the household was Simon. Upon his exiting, he argued with his parents about being able to take his little brother Zazue with him; they simply pointed to the plaque and nodded proudly. With that in mind, he took to the streets to make whatever establishment he could gain a safe one for he and his brother...and boy didn't he. With what he had he made do with, doing odd jobs here and there. Odd jobs? Well, what else would I mean? Anyway, let's move on. Two years have passed since he left and he now heads back to his parents with the intention of picking up his young brother. With all the experience he's accumulated in his plot device-esque time as a fledgling adventurer, he can only hope to pass this knowledge on to his unfathomably naive yet brutish young brother...Oh god.. he isn't getting into any trouble is he? Status Familia: Ra Occupation: Adventurer Archetype: Magic Floor Achieved: None Current Level: 1 Strength: I - 010 Vitality: I - 010 Dexterity: I - 025 Agility: I - 025 Magic: I - 130 Skill: To be acquired Magic: Grasp of The Abyss(gravity, single target, offensive, medium chant ) The hands of the user are engulfed in an illuminating purple hue, a sphere of similar glow appearing on the ground. Extending it's reach up to 3-5 feet, the sphere causes the opponent or object in question to sink into the ground; trapping them for two turns. Drawback: With every usage, he grows slower and heavier. For statistical example, every usage would result in a -5 for Agility. This of course isn't the actual draw back, just an example to help you understand how the drawback works. Arcane Torrent(arcane, single target, offensive, short chant ) The right palm of the user is engulfed in an illuminating light blue hue. From his palm emits a shockingly devastating beam of pure arcane energy, thought to do significant damage should is strike the enemy. Drawback: After 10 uses, his hand will spark with electricity as if to show it's malfunctioned or something similar. Following this, he'll have to recharge for two turns. Equipment Weapons: To be acquired Armors: To be acquired Property: To be acquired Played by Ishima Posting Pace: 1-2 Posts on Weekdays. As often as need be on Weekends. Comfortable Post Length: 300-1000 (Depending on the thread ) Face-claim: Sans - Undertale
Archetype: Magic Current Level: 1 Strength: I - 010 Vitality: I - 010 Dexterity: I - 025 Agility: I - 025 Magic: I - 130 Skill: To be acquired Magic: Grasp of The Abyss(gravity, single target, offensive, medium chant ) The hands of the user are engulfed in an illuminating purple hue, a sphere of similar glow appearing on the ground. Extending it's reach up to 3-5 feet, the sphere causes the opponent or object in question to sink into the ground; trapping them for two turns. Drawback: With every usage, he grows slower and heavier. For statistical example, every usage would result in a -5 for Agility. This of course isn't the actual draw back, just an example to help you understand how the drawback works. Arcane Torrent(arcane, single target, offensive, short chant ) The right palm of the user is engulfed in an illuminating light blue hue. From his palm emits a shockingly devastating beam of pure arcane energy, thought to do significant damage should is strike the enemy. Drawback: After 10 uses, his hand will spark with electricity as if to show it's malfunctioned or something similar. Following this, he'll have to recharge for two turns.