Pick one of these actions to use, you can flavor it however you want. You cannot roll the die unless you pick an action that let you (i.e. attack). All support spells scale off of support magic. You can only support people who are in or adjacent to your zone.
Attack: (cost 5 EN) Roll d100 and add appropriate modifiers then divide the result by 2.
Single Healing: base 5 + 3 per mastery tier (excluding beginner, but +7 for Expert and Mastered) = final heal amount. You may not roll.
- Cost: 2 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Adept Heal: 17 HP / costs 10 MP.
- Note: Tag the person you are healing and write the amount.
Group Healing (max 3 targets): base 5 + 3 per mastery tier (excluding beginner, but +5 for Expert and Mastered) = final heal amount divided by 3 (Round up). You may not roll.
- Cost: 3 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Adept Heal: 17/3 = 6 HP for 3 people / costs 15 MP.
- Note: Tag the people you are healing and write the amount.
Single Damage Buff: base 5 + 3 per mastery tier (excluding beginner, but +6 for Expert and Mastered) = final buff amount. You may not roll.
- Buff lasts 3 rounds for 1 target.
- Cost: 2 EN per tier (including beginner).
- Note: Tag the person you are buffing and write the amount.
AoE Damage Buff: base 5 + 1 per mastery tier (excluding beginner, but +2 for Expert and Mastered) = final amount divided by 2 (Round up). You may not roll.
- Buff lasts 3 rounds for 3 targets.
- Cost: 2 EN per tier (including beginner).
- Note: Tag the people you are buffing and write the amount.
Revive: (costs 20 EN) Revive someone and put them at 20 HP and 40 EN, with no Death Affliction. One use per Support per event. No character may be revived twice. You may not roll.
Rest: (No cost) you rest, recovering 15 EN. You may not roll.
Passive Regeneration: (no cost - passive) +0.5 EN for every light armor piece and magical tool per tier (round up). This happens automatically at the end of every action the user does.
The status bar in your post should reflect that this energy has been gained after energy costs for casting.