Stokbon Sewers | Page 2

Stokbon Sewers
Discussion in 'DM Challenges' started by Pandora, Aug 13, 2017.
Thread Status:
Not open for further replies.
  1. The party seemed to recover well from the roach attack. Thy progressed further down into the sewers until they reached the area that the hobo had been guarding. Noah kept his eyes and ears out for the unruly man but saw no signs of him, minus that of some broken liquor bottles. They were at the cusp of the new region, it seemed that this Roland man would be the group leader, just as long as they didn’t die Noah really did not care. “Let’s do this.”


    @Pandora
     
  2. Pandora

    Pandora

    Staff Member Game Master
    Stokbon Sewers

    profile

    Inner Area

    [​IMG]
    [ 0 / 1000 ]

    You've reached the gate that was discovered some time ago by a earlier party of explorers! However now it is time to venture into this deeper and more dangerous area. The sewers have become different in that now a stream no longer runs through all of the tunnels. So the ability to jump over to the other side no longer is a advantage here. Instead the tunnels have dripping pipes that ooze some sort of filth that can infect you if it merely touches your skin. Entire paths are filled with muck and you have no choice but to walk knee to waist deep in the slime. Causing your body to burn as the polluted water seeps into your armor and pores. Gases sometimes emit from the pipes and walls as well, only adding to the toxic nature of this dungeon. Be prepared.


    D A M A G E
    Obstacles: Due to the various hazards. It will take a NATURAL roll of above a certain amount to avoid damage/ailments here.
    • 30-100: Safe
    • 20-29: Subtract 10 HP for damage
    • 10-19: Subtract 15 HP for damage and add Poisoned Status
    • 1-9: Subtract 20 HP Damage and add Confused Status
    Obstacle Reduction: Medium and Heavy Armor only.
    • -1 HP for each blue armor piece
    • -2 HP for each green armor piece
    Energy Cost: Subtract 5 EN
    Reduction: Subtract 3 EN if you are equipped with a Magical Tool that helps with energy.


    Modifiers

    Roll at: [Roll] Stokbon Sewers before posting. How to link rolls.

    You will move to the next area when you fill the progress track. The longer you stay in an area, the more danger you'll be exposed to. Pick and use one of the modifiers below.

    Highest mastery gets +5 per mastery tier excluding Beginner; +10 for Expert

    OR if you used Rogue, Arcanamancy or Hydromancy, get +10 per mastery tier excluding Beginner; +20 for Expert.

    [​IMG]

    Support Mastery
    If you had Naturamancy, Illumancy, or Muse, you roll to add to the progress track as normal (this roll is different than a combat roll) AND do one of the actions below.

    Pick one of these actions to do, you can flavor it however you want. Support spells scale off of support mastery.

    Single Healing: base 5 + 3 per mastery tier (excluding beginner, but +7 for Expert and Mastered) = final heal amount.
    • Cost: 2 EN per tier (including beginner).
    • Note: You can heal with any tier below your current level to converse energy.
    • E.g. Adept Heal: 17 HP / costs 10 MP.
    • Note: Tag the person you are healing and write the amount.

    Group Healing (max 3 targets): base 5 + 3 per mastery tier (excluding beginner, but +5 for Expert and Mastered) = final heal amount divided by 3 (Round up).
    • Cost: 3 EN per tier (including beginner).
    • Note: You can heal with any tier below your current level to converse energy.
    • E.g. Adept Heal: 17/3 = 6 HP for 3 people / costs 15 MP.
    • Note: Tag the people you are healing and write the amount.

    Revive: (costs 20 EN) Revive someone and put them at 20 HP and 40 EN, with no Death Affliction. One use per Support per event. No character may be revived twice.

    Rest: (No cost) you rest, recovering 15 EN.

    Passive Regeneration: (no cost - passive) +0.5 EN for every light armor piece and magical tool per tier (round up). This happens automatically at the end of every action the user does.

    Code:
    [hp]100[/hp] [en]100[/en]
    
    Post here
    
    [CENTER][COLOR=#9b9b9b][SIZE=7] Your roll + Modifier = Total [/SIZE][/COLOR]
    0 /1000
    
    Roll
    Status Tracker
    [/CENTER]
    
     
  3. 87 HP

    MAX HP

  4. 90 EN

    MAX EN



  5. It seemed as though the new area was a fetid pit that lead to a maze of tunnels and obstacles which they had to overcome in order to make progress; some paths would lead them wading through toxic muck while others sent hissing gases in random spurts that looked caustic and lethal. She wondered what could even exist in those pipes to cause that reaction, then thought better of becoming too curious and focused instead on the reality of their situation. Roland was in charge, ergo, he would choose the path that was best for them all to take. Or so it was in theory, at least. She held her ground and waited for him to decide on their approach, busying herself instead by formulating a plan to move forwards. She had some real world experience with rock climbing, so she could avoid falling into any waste by clinging to the bricks of the walls. If they chose a different path where gases might be a problem, she would simply have to hold her breath or filter the air through a handkerchief to try and catch toxins before they reached her lungs.
    "Lead on," she said to Roland, waiting to follow his lead.

    56 + 30 = 86
    86 / 1000

    Roll
    Status Tracker
     
  6. 90 HP

    MAX HP

  7. 90 EN

    MAX EN



  8. Roland grimaced as he strode forward. He had hoped one of the others would have tried to take the title of leader from him, but it seemed none were willing to try. The awful stench of the underground sewer was getting worse as well as they started to trudge forward. It seemed his plan to bring food to help resist status effects was fortunate if they ever got a place to rest so he could eat it.

    After several minutes had passed it had become obvious that the trek was going to get even worse as they were forced to push through knee and waist deep filth in order to keep progressing. The smell was beginning to make his stomach churn, so Roland decided to start fiddling with in game menus to try and synthesize some sort of an antidote solution for the upcoming status effects one of them was clearly going to gain here soon.

     
    Last edited: Aug 16, 2017
  9. 100 HP

    MAX HP

  10. 85 EN

    MAX EN



  11. Alpha stared worryingly at the gunk that seemed to ooze through the walls and pool at the ground into a massive reservoir. She gulped. While it seemed that her companions would be able to traverse through this grimy sea without looking worse for wear, the thick, viscous liquid would definitely reach to her chest at the very least judging from the steady incline. If she went in as she was, she'd be drenched in goo and, as she knew from previous experience (don't ask why, how, or when!), wading through an opaque swamp that almost reaches your chin greatly affects your line of sight and was not a comfortable expedition in any way, shape, or form. Thus, she found that she had to improvise.

    She felt her energy rejuvenate from the light cloths that she wore on her body; vigor renewing itself as light green magic twined between her fingertips and branched off through the veins of her body. It was a peculiar sight: a young girl covered in bio-luminescent veins that seemed to throb right beneath her skin. Her breaths came slow and steady.

    And finally, just as fast as it came, it stopped. She opened a single eye (when had she closed them?) to find that her health bar had filled up and her energy had depleted somewhat. No matter. Her body was prepared to take on whatever possibly-toxic substance that puddled around her and she had enough energy to spare. She followed after Roland and The Admiral and, although the sludge had greatly hindered her mobility, she found that her natural maneuverability remained somewhat. She resisted the urge to whine and groan in disgust and closed her mouth. She didn't want any of that mystery substance going anywhere near her lips and, with that, there was not as much as a characteristic peep from her as they all journeyed onward.

    44 + 40 = 84
    295 / 1000
    Adept Single Healing - @Alphabet Chocolate - 17 HP

    (Roll) Stokbon Sewers [P]
    Alphabet Chocolate's Status Tracker
     
  12. 75 HP

    MAX HP

  13. 90 EN

    MAX EN





  14. It seemed that this region of the sewer was riddled with pipes that were ozzing god knows what, was it just the diet of the people up above or perhaps some magicians dumping their alchemy experiments down the drains. Whatever was causing the dangerous looking ooze was not something Noah wanted to come face to face with anytime soon. The group pressed onward through the maze of the sewer, this was an unexplored region so who knew what was lurking in the distance. They had already been met with a hefty squad of roaches, surely there would be more, not to mention those slim creatures they had ran into before. If Noah remembered correctly, Addy’s bludgeon skills did not go so well against that form of creature, he speculated that magic would probably be bet against the gelatinous blob.


    The group seemed to weave in and out of the dripping liquid, everybody was managing to keep dry so far, which was a plus for sure that was until he noticed a small drop of ooze on the back of his neck causing a slight stinging sensation. The group though still had yet to discuss their plan. Noah knew that Addy had impressive blunt weapons to use, she most likely could dish out the most damage quickly and was their ace in the hole against the roaches, the little girl that appeared out of nowhere was pretty capable with a knife if she could keep her eyes open, the last member of this team was the most curious though. Noah had not seen him in combat but it seemed that Addy wished for him to be their group, an odd act since she more or less took that role the last go around. Noah only imagined that the man must be stronger or more capable than her if she was willingly letting him lead the way.


    While keep a low tone so that he would not attract any more roaches or anything else that lurked in the depths, Noah figured he’d at least introduce himself to the others and what his skill set entailed. “Might be good to know what each of us is capable before we get into a bit of mess again. I’m Noah and my main skills are the rogue mastery and one-handed sword, which is at proficient and adept respectfully. Not the most durable guy but I guess I’m quick when need be and a decent scout.”



    29+ 30 = 59
    354/1000

    Link to Roll
    Noah’s Status Tracker[/url]
    @Pandora

     
    Last edited: Aug 16, 2017
  15. Pandora

    Pandora

    Staff Member Game Master
    Stokbon Sewers

    profile

    Inner Area

    [​IMG]
    [ 354 / 1000 ]

    As the party continued forward. They encountered yet another crossroads. This gave them a few choices. One of which would prove impossible without going at least one of the other ways. A old gate blocked one path, it was extremely heavy unlike the gates in the earlier area. So the option was either a right or left path. The right path was flooded with sludge. Things were slithering about within the green substance. A good use of magic or technology may allow one to travel unharmed through or even over the water. The left route was a normal path, it did not seem to hazardous. The usual moments of gas spurting or occasional drip drip drip of slime. So...what would the party do? Each person may make a separate choice. Please SPECIFY in post.

    Options:
    • Try and break down the Gate: Requires Mastered in a Physical Attack Mastery + Exotic Tier Weapon, Rolls of above 90 will break the gate.
    • Take right path. You must take 20 HP Damage and Poison unless a well executed magic/gadget is used to traverse. Requires a Proficient Tier to perform (will be evaluated by DM).
    • Take the left path. Obstacles remain the same as previous cycle.


    D A M A G E
    Obstacles ONLY on the central and left path: Due to the various hazards. It will take a NATURAL roll of above a certain amount to avoid damage/ailments here.
    • 30-100: Safe
    • 20-29: Subtract 10 HP for damage
    • 10-19: Subtract 15 HP for damage and add Poisoned Status
    • 1-9: Subtract 20 HP Damage and add Confused Status
    Obstacle Reduction: Medium and Heavy Armor only.
    • -1 HP for each blue armor piece
    • -2 HP for each green armor piece
    Energy Cost: Subtract 5 EN
    Reduction: Subtract 3 EN if you are equipped with a Magical Tool that helps with energy.


    Modifiers

    Roll at: [Roll] Stokbon Sewers before posting. How to link rolls.

    You will move to the next area when you fill the progress track. The longer you stay in an area, the more danger you'll be exposed to. Pick and use one of the modifiers below.

    Highest mastery gets +5 per mastery tier excluding Beginner; +10 for Expert

    OR if you used Rogue, Arcanamancy or Hydromancy, get +10 per mastery tier excluding Beginner; +20 for Expert.

    [​IMG]

    Support Mastery
    If you had Naturamancy, Illumancy, or Muse, you roll to add to the progress track as normal (this roll is different than a combat roll) AND do one of the actions below.

    Pick one of these actions to do, you can flavor it however you want. Support spells scale off of support mastery.

    Single Healing: base 5 + 3 per mastery tier (excluding beginner, but +7 for Expert and Mastered) = final heal amount.
    • Cost: 2 EN per tier (including beginner).
    • Note: You can heal with any tier below your current level to converse energy.
    • E.g. Adept Heal: 17 HP / costs 10 MP.
    • Note: Tag the person you are healing and write the amount.

    Group Healing (max 3 targets): base 5 + 3 per mastery tier (excluding beginner, but +5 for Expert and Mastered) = final heal amount divided by 3 (Round up).
    • Cost: 3 EN per tier (including beginner).
    • Note: You can heal with any tier below your current level to converse energy.
    • E.g. Adept Heal: 17/3 = 6 HP for 3 people / costs 15 MP.
    • Note: Tag the people you are healing and write the amount.

    Revive: (costs 20 EN) Revive someone and put them at 20 HP and 40 EN, with no Death Affliction. One use per Support per event. No character may be revived twice.

    Rest: (No cost) you rest, recovering 15 EN.

    Passive Regeneration: (no cost - passive) +0.5 EN for every light armor piece and magical tool per tier (round up). This happens automatically at the end of every action the user does.

    Code:
    [hp]100[/hp] [en]100[/en]
    
    Post here
    
    [CENTER][COLOR=#9b9b9b][SIZE=7] Your roll + Modifier = Total [/SIZE][/COLOR]
    0 /1000
    
    Roll
    Status Tracker
    [/CENTER]
    
     
  16. 90 HP

    MAX HP

  17. 85 EN

    MAX EN



  18. Roland grimaced as he covered his mouth with a sleeve. The stench down here was awful, and only seemed worse while he considered his options. The gate was clearly going to be beyond their ability to break down, and the path to the right seemed to be even more treacherous than the way they came. The path to the left seemed doable at their current rate, but Roland feared it would only be a matter of time before they'd run into similar obstacles in the future.

    Turning to the group, he'd respond to Noah's earlier question. "I'm nothing special what you see is what you get, plus a bit of alchemy. Admiral over there is in pretty much the same boat, but with blunted weapons as opposed to swords. I'm not up to speed on all of Alpha's abilities so I'll let her answer but.. I do remember some sort of nature magic." The wheels began to spin in Roland's head before pointing towards the path to the right, "Say @Alphabet Chocolate do you think you could grow us some vines on the wall to climb across? They'd have to be sturdy to last all of us traveling the length of the corridor. If not, lets go left."

    He flashed the party a smile full of confidence, though he hardly felt it. He'd rely on Alpha's knowledge of her skills to determine whether or not his fool hardy plan was feasible. He merely assumed Admiral was up for it, she always seemed to like to do stupid things with him before. Noah? Well, he'd just see.

    (OOC: Going right if Lyre makes us some vines to climb across, otherwise left path it is!)

     
  19. 69 HP

    MAX HP

  20. 90 EN

    MAX EN


  21. Confused: pǝsnfuoɔ eɹa noʎ

    Roland more or less summed up exactly what she could do, and she smiled optimistically in response as though the limited amount of skills she possessed was nothing to be concerned about. After all, she was -very- good at what she was able to do, even if she had limitations in other areas. That was what the team dynamic was for: to encourage people to function together as groups, to rely on one another in order to get by. Some people tried to handle everything themselves and, as a result, were practically useless when it came time for them to help in one area or another. Spread too thin, and built too weak. True all she had to back her was a lot of natural intelligence and brute force... But you could accomplish a lot with brute force. You just had to have a lever to help you apply it.

    She blinked as Roland suggested using some vines that Alphabet might be able to conjure up, and immediately her mind noped out of that idea. For starters, this place was probably not that stable to begin with, and already it was filled with all sorts of environmental dangers. To let a root system of vines start to weed their way between the bricks and pipes could cause a collapse, and even if it didn't, there was no way her heavily armored ass was about to safely crawl across anything the kid could produce.
    "I'll take my chances following the leftward path, and meet you guys on the other side. I'm weighed down by too much armor to go crawling along any vines, so... the slower but safer path for me. You all should go with the vines though, if you think that's the best option. I know Noah will have no issues climbing across them, and the two of you look nimble enough as well. See you on the other end."

    With that, she began to walk down the leftward path and took a turn out of their line of sight, moving among hissing pipes and dripping ceilings. A sudden gust of steam caused her to jump cautiously out of the way, banging her head on a pipe she hadn't accounted for. As it jarred loose a strange gas hissed out and she coughed at the lungful she got, then began to continue down the path she had taken. Her vision swam a little and everything wobbled slightly, but she soldiered on, refusing to let one little bump stop her. After all, how would it look if she went crying back to their group over a single widdle boo boo? No, she'd tough it out. Even if the walls were pulsating as if they were rock-scaled hide of some enormous beast, breathing calmly while she entered its lair. The pips hissing like fangs and... was that a person she saw get dragged away by a dark figure up ahead?

    Oh boy...

    6 + 30 = 36
    503 /1000

    Roll

    Status Tracker
     
  22. 75 HP

    MAX HP

  23. 85 EN

    MAX EN


  24. “Well I guess we could try to see if the plant Alpha can make would hold us but should we really all split up as a group. Last time we did, each person ran into some trouble along the way, plus with all this ooze it would be pretty dangerous for anybody to be without a healer. We’ve seen that it can cause the poison status effect before and our last healer was a huge asset.”

    Noah was just never keen on the idea of them all splitting up. If Addy was so heavy that the vines that Alpha could create would buckle under the weight that could cause a serious strain on Alpha’s magic pool and Addy’s health. It would make sense for the group to just stick to the path that was able to be walked that was the least energy consuming. They had already been down here for a little bit and it seemed that so far they had been lucky with just a single encounter. Before the group could make a unified decision though, Addy had already started walking down the safer of the three paths by herself. After a few moments she would disappear into the darkness of the sewers leaving the other three behind. Noah worried for her, she was a capable fighter but down here you never knew what you might run into and what harm it may cause.

    45+ 30 = 75
    578/1000

    Link to Roll
    Noah’s Status Tracker
     
  25. 86 HP

    MAX HP

  26. 85 EN

    MAX EN


  27. Poisoned

    Alpha pouted as Addy left to take the safer route. She didn't really know the heavily-garbed woman all too well but it was awfully scary to be reduced to a company of two in the dank, dark sewers that was proven to be filled with mutated cockroaches. "Fine then, Rudolf and me and bird-feather guy are gonna have fun by ourselves and we'll have a disco party and you aren't invited cause you're a meanie butthead!" she stuck her tongue out and tapped her foot petulantly to the woman's retreating back. Usually she'd have better manners than this but, between the rapidly escalating situation she was suddenly dropped in, the entrance of larger-than-feasibly-possible cockroaches attacking them, and the general creepy aura which permeated the dirty maze, she couldn't help but be a tad bit cranky. Guilt immediately settled in after her words and, as if to amend the situation, she began to waver as to where to go. On one hand, she was quite familiar with Rudolf and the guy with the bird-feather on his head sounded very smart just a second ago with his analysis on the situation. They'd also need a rooted bridge to pass. The heavily-garbed lady, however, would be all on her lonesome (albeit she seemed to be heavily-armored and looked as if she possessed a great deal of bodily strength and experience). She was conflicted.

    And then her face flashed in serendipity as she snapped her fingers and scrolled through her user interface with her tongue lolling out from the side of her lips. "Don't worry! I'll go and make you guys a bridge and then I'll go help her out!" in her haste and excitement, she failed to be properly cautious as she dipped her hand into the pool. The caustic venom immediately seeped in through the small cut on her palm and she quickly gained a particularly bad status ailment aptly labeled: Poisoned. She groaned and withdrew her hand which seemed to sustain some damage before slamming her other hand down on the floor. "Crescita.... Owww!"

    Roots and moss that resided in the crooks of the walls began to converge and grow. A bridge was slowly being entwined right before her eyes, stitching itself together through the magical blueprints that she had produced for it. Before long, there was a completed bridge of questionable sustainability and endurance that covered the right path. Hopefully it would be able to hold the two men.

    And then she gave a wave as she hopped over to the woman. "Bye guys, sorry I gotta go help her out; you guys can totes do it by yourself though, right? It's okay, I'm leaving Wilfred and Alfred and Gilfred and Fred and Rolando-Pojando with you guys!" the five tamed rats in question made a salute before going back to their job of lazing around and doing nothing, staring straight into the souls of the two men. "Wait up mystery-woman! I'm coming!"

    10 + 40 = 50
    628 / 1000
    Knotted Bridge - Naturamancy

    (Roll) Stokbon Sewers [P]
    Alphabet Chocolate's Status Tracker
     
  28. Pandora

    Pandora

    Staff Member Game Master
    Stokbon Sewers

    profile

    Inner Area

    [​IMG]
    [ 628 / 1000 ]


    The group had split up, however thanks to Alphabet's use of magic. Roland and Noah would be free to head down the sludge filled route without having to get slimed. The path would end pretty quickly at a small room with another gate that would prove impassable without a insane amount of strength and a mighty weapon to just bash it down without care [DEAD END]. The room did however house 2 interesting spots:
    1. An old metal lever was built into the northern most wall. It was unfortunately broken and missing it's handle. No weapon or object would fix or replace this. It seemed that the lever was impossible to fix unless you were a Proficient Engineer or Tinkerer.
    2. In another corner of the room was a brown box that you would see marked as a Loot Box. It would have a item for you inside! In your roll post, put in 2xd100 and use the 2nd die to see who gets the item.

      Loot



      [Strange Pill - Consumable]

      Effect: ??? pill. If you decide to take weird drugs found in strange places, hope luck is on your side!

      @Roland Rutledge @Noah Krane Roll d100

      lootroll

    Meanwhile The Admiral and Alphabet Would face their own status ailments together as they walked along the left path. They would find another dead end room. This time with a gate above them that had no sunlight coming though it... There were 4 levers in here. All fully intact. Which one would they pull? Hopefully one would allow the party to advance otherwise the journey may have met a premature end.

    @The Admiral - Confused: Roll a additional die when you roll. Lasts 3/3 Turns or until cured. Use 2xd100 and look at the 2nd die to determine the effects below.
    • 50-100: Normal action.
    • 25-49: Actions canceled due to mental disorientation.
    • 1-24: Perform a attack on the last ally who posted based on 1/4 number rolled.
    @Alphabet Chocolate - Poisoned: Subtract 5 HP per turn. Lasts until cured.

    Options:
    • Try and break down the Central or The Right most Gate: Requires Mastered in a Physical Attack Mastery + Exotic Tier Weapon, Rolls of above 90 will break the gate.
    • Fix the Rightmost Room Lever. Requires Proficient Engineer/Tinker.
    • Choose one 4 Levers in the Leftmost Room: #1 #2 #3 #4. You may pull only one per character.


    D A M A G E
    Obstacles ONLY on the central and left path: Due to the various hazards. It will take a NATURAL roll of above a certain amount to avoid damage/ailments here.
    • 30-100: Safe
    • 20-29: Subtract 10 HP for damage
    • 10-19: Subtract 15 HP for damage and add Poisoned Status
    • 1-9: Subtract 20 HP Damage and add Confused Status
    Obstacle Reduction: Medium and Heavy Armor only.
    • -1 HP for each blue armor piece
    • -2 HP for each green armor piece
    Energy Cost: Subtract 5 EN
    Reduction: Subtract 3 EN if you are equipped with a Magical Tool that helps with energy.


    Modifiers

    Roll at: [Roll] Stokbon Sewers before posting. How to link rolls.

    Highest mastery gets +5 per mastery tier excluding Beginner; +10 for Expert

    OR if you used Rogue, Arcanamancy or Hydromancy, get +10 per mastery tier excluding Beginner; +20 for Expert.

    [​IMG]

    Support Mastery
    If you had Naturamancy, Illumancy, or Muse, you roll to add to the progress track as normal (this roll is different than a combat roll) AND do one of the actions below.

    Pick one of these actions to do, you can flavor it however you want. Support spells scale off of support mastery.

    Single Healing: base 5 + 3 per mastery tier (excluding beginner, but +7 for Expert and Mastered) = final heal amount.
    • Cost: 2 EN per tier (including beginner).
    • Note: You can heal with any tier below your current level to converse energy.
    • E.g. Adept Heal: 17 HP / costs 10 MP.
    • Note: Tag the person you are healing and write the amount.

    Group Healing (max 3 targets): base 5 + 3 per mastery tier (excluding beginner, but +5 for Expert and Mastered) = final heal amount divided by 3 (Round up).
    • Cost: 3 EN per tier (including beginner).
    • Note: You can heal with any tier below your current level to converse energy.
    • E.g. Adept Heal: 17/3 = 6 HP for 3 people / costs 15 MP.
    • Note: Tag the people you are healing and write the amount.

    Revive: (costs 20 EN) Revive someone and put them at 20 HP and 40 EN, with no Death Affliction. One use per Support per event. No character may be revived twice.

    Rest: (No cost) you rest, recovering 15 EN.

    Passive Regeneration: (no cost - passive) +0.5 EN for every light armor piece and magical tool per tier (round up). This happens automatically at the end of every action the user does.

    Code:
    [hp]100[/hp] [en]100[/en]
    
    Post here
    
    [CENTER][COLOR=#9b9b9b][SIZE=7] Your roll + Modifier = Total [/SIZE][/COLOR]
    0 /1000
    
    Roll
    Status Tracker
    [/CENTER]
    
     
  29. (Rolling for confused before posting)
    Confused: Roll an additional die when you roll. Lasts 3/3 Turns or until cured. Use 2xd100 and look at the 2nd die to determine the effects below.
    • 50-100: Normal action.
    • 25-49: Actions canceled due to mental disorientation.
    • 1-24: Perform a attack on the last ally who posted based on 1/4 number rolled.
    Thrown dice:
    7
    99


    forgot we had a roll thread whoops
     
    Last edited: Aug 19, 2017
  30. 51 HP

    MAX HP

  31. 85 EN

    MAX EN


  32. Confused: pǝsnfuoɔ eɹa noʎ

    Colors bled and her vision swam as the Admiral continued to walk down the path, arriving at last into a dead end room with nowhere else for her to go. Above was a grate that held back a darkness more complete than she'd ever known, within which an enormous eye gazed down at her. She blinked and the eye was gone, but the grate was twisting; its metal bars and bands reaching down at her like the grasping branches of trees. A voice echoed down the hall towards her from where Alphabet had shouted, her words distorted into a high-pitched shriek, her image a wavering shadow. The Admiral turned her attention from the twisting maw of the grate to the dark specter that ran down the hall towards her, unsure of which to deal with first. A few retreating steps placed her in the corner of the room, as far from the grate's metal arms and teeth as she could get. She wrapped a hand around her the better of her two hammers and steeled herself, preparing to swing... and then the world snapped back to normal.

    She breathed, heavily and slowly, releasing her grip on the hammer which she had so far managed not to pull from her side and start swinging with. She thought fast and hard while the haze was lifted, realizing that whether it was from the bump on her head or the gas she had inhaled, her mind was being played with. Or perhaps it was related to neither, and something else was in the area? Yeah... Yeaaaaaah, that made sense... No. That was the confusion talking. Was it? Focus.

    Taking a few more deep, long breaths, she looked at the four levers that were inside of the room and went up to them. She really, really hoped none of them caused the place to flood with sewage... and without another moment of hesitation, she flipped the second switch, waiting, listening for what might have changed. Not realizing all the while she was still breathing more dangerous fumes.
    "Fuck off back to your disco, kid," she almost snarled at Alphabet who had, moments prior, made it clear that they weren't about to be working well together. She couldn't waste any time or attention on the girl. Not when her head kept swimming.

    Pulling Lever #2

    7 + 30 = 37
    656 / 1000

    Roll
    Status Tracker
     
    Last edited: Aug 20, 2017
  33. 75 HP

    MAX HP

  34. 80 EN

    MAX EN




  35. It seemed that the group would be splitting in two despite Noah’s desires. Alpha and Addy walked down the path without any obstacles while Noah and Roland would use the plants that Alpha crafted as a safe way across the sludge. Noah carefully mounted the plants and would use his best balancing acts to maneuver safely to the opposite side. As he made it safely to the other side he watched as Roland would follow. The path would lead to a small room with a large grate blocking their path once more. There was a lever in the room but it seemed busted. Noah went over to it and inspected the lever in hopes that there might be some way to rig it to work. For a moment he even poked his sword into the slot in order try and make it work but the switch would not budge. He speculated one of the crafting masteries such as engineering might be able to get it to work, unless Roland had such hidden skill they were shit out of luck in this area.


    As he turned around to report his findings he saw a small wooden box resting in the corner of the room, a treasure chest? “Seems that this lever is stuck but we might have found a bit of luck with that treasure chest over there. It might be best for us to take that and meet back up with Alpha and Addy before either of us run into too much trouble.”


    Noah pulled up his palm screen and began writing a message to Alpha and Addy to report what they had found. Hey guys, we’ve ran into a dead end over here. On the bright side there was a treasure chest. We will try catch up with you all as soon as we can, unless we run into something else over here! Let us know if you all run into trouble or anything. -Noah After sending the message to the rest of the group he would wait Roland’s instructions.


    79 + 30 = 109
    765 /1000

    Roll
    Status Tracker
     
Thread Status:
Not open for further replies.