Light Armor: Each piece costs
1 point.
Crimson Gloves (Light Gloves) (Blood Coven)
Crimson Vision (Light Head) (Blood Coven)
Crimson Raiment (Light Chest) (Blood Coven)
Crimson Trousers (Light Legs) (Blood Coven)
Crimson Boots (Light Boots) (Blood Coven)
Crimson Robes (Light Chest & Legs) (Blood Coven)
Crimson Dress (Light Chest & Legs) (Blood Coven) costs 2
Medium Armor: Each piece costs
1 point.
Crimson Gloves (Medium Gloves) (Blood Coven)
Crimson Hood (Medium Head) (Blood Coven)
Crimson Jerkin (Medium Chest) (Blood Coven)
Crimson Britches (Medium Legs) (Blood Coven)
Crimson Boots (Medium Boots) (Blood Coven)
Crimson Coat Set (Medium Chest & Legs) includes tunic, coat, and pants -(Blood Coven) costs 2
Heavy Armor: Each piece costs
1 point.
Crimson Helm (Heavy Head) (Blood Coven)
Crimson Cuirass (Heavy Chest) (Blood Coven)
Crimson Chausses (Heavy Leggings) (Blood Coven)
Crimson Gauntlets (Heavy Gloves) (Blood Coven)
Crimson Greaves (Heavy Boots) (Blood Coven)
Weapons/Magical Tools: Each weapon or magical costs
1 point.
Exotic weapons are available.
Crimson X (1H X - X) (Blood Coven)
Crimson X (2H X - X) (Blood Coven)
All options are the same as above, except the rarity is uncommon and it has a suffix of "Pact;" e.g.
Crimson Pact.
Green armor piece: costs
2 points.
Green armor dresses and coat set: costs
4 points.
Green weapon or magical tool: costs
3 points.
Exotic variants are available.
Accessory: Costs
4 points. Requires one of your armor mastery to be at the adept level in order for you to use.
Blood Pact (Accessory - Ring) (Blood Coven) When equipped, if your energy dipped below 50%, you may use your HP as a substitute for energy (EN). Spells cast this way are empowered (+10).