Pick one of these actions to do, you can flavor it however you want. Support spells scale off of support mastery.
Single Healing: base 5 + 3 per mastery tier (excluding beginner, but +7 for Expert and Mastered) = final heal amount.
- Cost: 2 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Adept Heal: 17 HP / costs 10 MP.
- Note: Tag the person you are healing and write the amount.
Group Healing (max 3 targets): base 5 + 3 per mastery tier (excluding beginner, but +5 for Expert and Mastered) = final heal amount divided by 3 (Round up).
- Cost: 3 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Adept Heal: 17/3 = 6 HP for 3 people / costs 15 MP.
- Note: Tag the people you are healing and write the amount.
Barrier: (10 ENt) Reduce damage to 1/2 for all allies in the target zone or whole field by 1/4 damage, for the next cycle.
Offense Up: (10 ENt) Buff offense for all allies in the target zone by your support mastery bonus (+3 per mastery tier excluding beginner, +7 for expert) for 3 cycles, or for whole field for 1 cycle.
Speed Up: (10 ENt) Boost speed for all allies in the target zone (allows moving 2 spaces without counting as full action) for 3 cycles. or for whole field for 1 cycle.
Revive: (costs 20 EN) Revive someone and put them at 20 HP and 40 EN, with no Death Affliction. One use per Support per event. No character may be revived twice.
Rest: (No cost) you rest, recovering 15 EN.
Passive Regeneration: (no cost - passive) +0.5 EN for every light armor piece and magical tool per tier (round up). This happens automatically at the end of every action the user does.