____So outside Kaedé who recently had a explosion of training down I'd like to turn my focus back to my first character Alice. Far unlike Kaedé, Alice is extremely shy and hard to fully converse with due to her skittish nature born from being stuck in a hospital all her life. While in nature Alice is a bit more at ease and easier to get talking or spending time without her running away from any sudden movements like a wild rabbit would. If you would like to thread with her post here, if you have an idea of what they could do in the thread add it into post and I'll try to get back to you as soon as I can. Outside of that I have a few ideas for base starting of threads listed below.
- Idea I: Location: Brisshal | Time:Dawn | Details: Alice is going around the beginner forest tending to any damage done by players who chose to train on the area when you encounter her. At first she would likely ignore you or try to skitter away but after an animal runs to you she will speak and try to socialize. Used by Aria.
- Idea II: Location: Brisshal | Time: Dusk | Details: Alice is in a panic due to the approaching night time and not being close enough to her safe zone to avoid the darkness. When you meet her she is likely to run away if you are in the shadows or run to you if you have some form of light considering she does not. Used by Phoenix.
- Idea III: Location: Astorea | Time: Midnight | Details: Strait up Alice terror mode, outside in the forest with no light and darkness everywhere. Approaching without a light or warning is guaranteed to send the Fearin running into trouble, will you rush to her aid or leave her to fend for herself? Used by Cain Darlite.
- Idea IV: Location: Astorea | Time: Afternoon | Details: Alice resting on a small hill clearing with grass. Clear skies and perfect stiles of nature, a truly relaxing time and Alice in her most social due to her calmness prior. Used by Surrechis.
_____After Alice's run in with Vermillion and her group she suffered a heavy toll due to the rose set on her. Mind wiped out and everything causing the girl to be hostile or growl as she forgets countless things. The only persistent memory 'serve Vermillion' and nothing else, not even her own name remaining. At this stage Alice is more likely to meet people if ordered to go outside from Vermillion, or be found wondering around growling and empty expression. If you would like to thread with her post here, if you have an idea of what they could do in the thread add it into post and I'll try to get back to you as soon as I can. Outside of that I have a few ideas for base starting of threads listed below.
- Idea I: Location: Astorea | Time: Noon | Details: Found sitting in a field of black thorns and rose pellets pulling apart a small animal and filling bowls with blood and body parts. The air around her seemingly toxic and filled with dark magic, approaching quickly drawing the focus of the individual.
- Idea II: Location: Pormont | Time: Noon | Details: Smoke rises from deep in the grass covered lands home to the grass knolls. Arriving to see countless of the creatures impaled by large black thorns dripping into bowls or getting gutted by the small girl before they are set ablaze when nothing more can be taken from them.
- Idea III: Location: Norforva | Time: Noon | Details: Far worse than any other time, stumbling along the dangerous territory to find Alice sitting near corpses poking them with sticks and coated in blood from head to toe. What happen?
- Idea IV: Location: Crystallized Zalra | Time: Dusk | Details: The only peaceful encounter with Alice as she sits watching light reflect off the crystals around her to give numerous colors. Looking closely one could even see Alice shedding a tear from the sight, or maybe it was because she is forgetting to blink.
Act III Alice 'Demonmancy'
_____Sanity finally beginning to be restored but nothing like the once sweet and shy girl before fate took a dark turn for the girl. With anger far greater then anything you could imagine and pure loyalty to vermillion this dark mage seeks only to destroy or corrupt those that go against Vermillion. Caution is advised when dealing with this version of Alice. Unable to plan threads until events align enough to make sure this route is locked for Alice.
Last edited by a moderator: Sep 26, 2017