[Vermillion XIII]
Battle
Bloodcursed Insectoid x 4
❰ 1004 / 1200 HP ❱
[THEME]
Threat Level: Threatening
Bloodcursed
Blood Feast: When the user's target bleeds, the 5 damage normally dealt per turn will be drained into the user instead.
AC: 5 (All rolls below 5 miss against these targets!)
The blood crazed insects are immediately drawn towards the light of Saber. They surround her location and begin to whip their possibly mutated antennae at her. However the two on the left and right sides seem to stiffen and undergo a color change to the yellowish spots on their bodies.
Insector Whip: A double slap of a bug's weaponized antennae against a target.
20 HP Damage to @Eldhi .
Insector Whip: A double slap of a bug's weaponized antennae against a target. 2
0 HP Damage to @Eldhi .
Blood Hunger: The Bloody Insectoid's spots glow eerily red.
Blood Hunger: The Bloody Insectoid's spots glow eerily red.
- No word limits.
- Turn Order: Saber (Eldhi) - Tenebris (Magi)- Enemies - New Cycle
- Vermillion XIII battles are always set to prohibited escape.
Bleeding: Lose 5 HP per turn until cured.
Battle Map
Position
You must keep track of your character's position at all time. The rule is that you can only move 1 space per turn (diagonal counts as 1) unless you are speed buffed.
- Moving to a new zone does not cause you to lose your action (unless slowed).
- You CANNOT move into or through a enemy occupied zone.
- All characters may select any zone EXCEPT zone 1, 2 or 3 on their first turn as their starting point.
- Melee masteries may only hit adjacent zones (this includes diagonals).
Locations:
Bloodcursed Insectoid x1 - 4
Bloodcursed Insectoid x2 - 2
Bloodcursed Insectoid x1 - 6
Roll at: (Roll) Vermillion XIII before posting. How to link rolls.
You count DOWN this time because you are reducing the enemy's HP.
Code:
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[health]### / ###[/health] [role]Tank/DPS/Support/Hybrid[/role] [zone]5[/zone]
[/bg][imgleft]200x300[/imgleft]
Post here
[CENTER][b2]WRITE ACTION HERE[/b2]
[score]Total[/score]
0000 / 0000
Roll
[/CENTER]