Title
How To Use: Specify Top OR Bottom. This dictates whether text appears above or below the horizontal rule
Code:
[title=top/bottom] thing [/title]
Common Text Formatting
How To Use: Not getting in depth with these, because there's buttons for most of them in the built-in editor, and they're sort of self-explanatory.
bolded text
Code:
[I]italicized text[/I]
italicized text
Code:
[U]underlined text[/U]
underlined text
Code:
[S]strikethrough text[/S]
strikethrough text
Lists
How To Use: Fairly self explanatory. T
Code:
Un-ordered List
[LIST]
[*]thing
[*]thing
[*]thing
[/LIST]
Code:
Numbered List
[LIST=1]
[*]thing
[*]thing
[*]thing
[/LIST]
- thing
- thing
- thing
Ghetto ass horizontal rules
How To Use: Terrasphere doesn't actually HAVE a horizontal rule tag yet, so use this little trick in the mean time.
Code:
[CENTER][S]______________________________[/S][/CENTER]
______________________________
Thematic HR (wip, unreleased)
Hyperlink Styles
How To Use: Replace 'https://en.wikipedia.org/']https://en.wikipedia.org with your URL, keeping the single quote marks. An Unmasked URL requires no more formatting. For Masked URLs also replace 'Text' with the words you wish to format into a link.
Code:
Unmasked:
[URL]https://en.wikipedia.org[/URL]
https://en.wikipedia.org
Code:
Masked:
[URL='http://step.pgc.edu/']Text[/URL]
Text
Invite
How to use: Doesn't HAVE to be your (or any) characters name. Renders a non-functional group invite
Code:
[invite]character's name[/invite]
[/QUOTE]
Invite
your character's name has invited you to their party. Accept?
Instant Message
How to use: Images must be square, and are rendered at 100px * 100px. Please resize larger images in the graphic editor of your choice to
Code:
[textav].../image.jpg[/textav][text][tn]Name[/tn] Message
[/text]
Pause goes here
[Text]
Continuation after pause
[/Text]
Name
Message text goes here
Pause goes here, if you would like a break in your message for any reason, and wish to continue your message without a new image.
Continuation after pause.
Dice
How to use:Can Emulate common polyhedral dice (d4, d6, d8, d10, d12, d20, d40, and d100) Multiple dice in the same roll can be included but must be seperated with a semi-colon. Only a single dice tag will be parsed per post. Editing will NOT change the result of your roll.. "Empty Dice!" indicates a formatting error. You will have to delete that post, and create a new one. Deleting posts due to unsatisfactory will result in ejection from current activities, suspension, or even a site-wide ban. You have been warned.
Code:
Roll a die multiple times.
[dice]3xd20[/dice]
Code:
Multiple die in one roll
[dice]d4; d6; d8; d10; d12; d20; d40; d100[/dice]
Code:
Multiple rolls of multiple die
[dice]2xd4; 3xd100[/dice]
Thrown dice:
Spoiler Button
Code:
[spoiler=Button Text]
Concealed content.
[/spoiler]
How to use: Always prefaced with Hidden: Replace "Button Text" With text to be rendered on spoiler button, and "Concealed Content" with text, image, etc... that you wish to be concealed.
Concealed content.
Anonymous Message
How to use: IDK
Code:
[un]Anonymous[/un][z] Message [/z]
Message
Thematic Coloring Tags
How to use: IDK, but here they are.
Code:
[b1] [/b1]
[b2] [/b2]
[b3] [/b3]
b1 text
b2 text
b3 text
Name
How To Use: Formatting for when you want something to be formatted as a title but without a horizontal rule above or below.
Code:
[name] Name [/name]
Name
Loot Roll Prompt
How to Use: Invokes a non-functional loot roll prompt. The Rarity ( [ r=poor ] ) tag will be explained below. It's worth pointing out that the [brackets] on the item are for display purposes only.
Code:
[lootroll]
[r=common]
[Whoopass stick - 1H Bludgeon]
[/r]
You're pretty sure this is just a chunk of pipe.
Roll d100
[/lootroll]
Loot
[Whoopass stick - 1H Bludgeon]
You're pretty sure this is just a chunk of pipe.
Roll d100
Rarity Tags
How To Use: Thematic coloring tags used to demote item ranks. This tag is intended to prevent the need to reformat existing material should there be changes to skill rank/color in the future. These tags should be used on weapons, armor, recipes, and consumables. Anything crafted inherits it's rarity from the parent recipe. Use the Special tag for Vanity Items, collectibles, and Other misc RP only items. Obviously, use the Pet rarity for pets.
Code:
[r=poor]Thing[/r]
[r=common]Thing[/r]
[r=uncommon]Thing[/r]
[r=rare]Thing[/r]
[r=exotic]Thing[/r]
[r=epic]Thing[/r]
[r=special]Special[/r]
[r=pet]pet[/r]
Thing
Thing
Thing
Thing
Thing
Thing
Special
pet
Mastery Tags
How To Use: Thematic coloring tags used to demote skill ranks. This tag is intended to prevent the need to reformat existing material should there be changes to skill rank/color in the future.
Code:
[m=novice]Skill[/m]
[m=trained]Skill[/m]
[m=proficient]Skill[/m]
[m=adept]Skill[/m]
[m=expert]Skill[/m]
[m=mastered]Skill[/m]
[m=illustrious]Skill[/m]
Skill novice
Skill trained
Skill proficient
Skill adept
Skill expert
Skill mastered
Skill illustrious
Status Bars
How To Use: put link to the 100*100px image you want inside the textav tags, the name of the character being represented between the TN tags, current HP/MP% in their respective tags, and the name of status effect(s) in b2 tags. Status effect text can be left unformatted as plain text.
Avatar images are standard 100*100, shading at right side of bars is intentional, and decimals (10.5) or negative numbers MAY cause the bar graphics to misbehave, do don't use them.
Code:
[textav]http://spherical.link/terrarp/data/avatars/l/0/82.jpg?1497995948[/textav]
[text][tn]evilandlazy[/tn]
[hp]50%[/hp][en]30%[/en]
[b2]Conditions[/b2] - Description.
[/text]
evilandlazy
50 HP
MAX HP
30 EN
MAX EN
Conditions - Description.