Pick one of these actions to do, you can flavor it however you want. Support spells scale off of support mastery.
Single Healing: base 5 + 5 per mastery tier (excluding beginner, but +10 for Expert and Mastered) = final heal amount.
- Cost: 2 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Proficient Heal: 20 HP / costs 8 MP.
- Note: Tag the person you are healing and write the amount.
Group Healing (max 3 targets): base 5 + 5 per mastery tier (excluding beginner, but +5 for Expert and Mastered) = final heal amount divided by 3 (Round up).
- Cost: 3 EN per tier (including beginner).
- Note: You can heal with any tier below your current level to converse energy.
- E.g. Proficient Heal: 20/3 = 7 HP for 3 people / costs 12 MP.
- Note: Tag the people you are healing and write the amount.
Cure (costs 5 EN) Cure any status ailment for a single target.
Revive: (costs 20 EN) Revive someone and put them at 20 HP and 40 EN, with no Death Affliction. One use per Support per event. No character may be revived twice.
Rest: (No cost) you rest, recovering 15 EN.
Passive Regeneration: (no cost - passive) +0.5 EN for every light armor piece and magical tool per tier (round up). This happens automatically at the end of every action the user does.