(1) Poison: Subtract 5 HP per turn. Lasts until cured.
(2) Blind: AC of the enemy is doubled for your physical attacks until cured.
(3) Sleep: Lose 1 - 3 turns unless damaged physically.
(4) Silence: Magic/Magical Attacks cannot be used until cured.
(5) Paralyze: Unable to take action for 1 - 3 Turns or until cured.
(6)Confuse: Roll a additional die when you roll. Lasts 1 - 3 Turns or until cured. Use 2xd100 and look at the 2nd die to determine the effects below.
- 50-100: Normal action.
- 25-49: Actions canceled due to mental disorientation.
- 1-24: Perform a attack on the last ally who posted based on 1/4 number rolled.
(7)Disease: Unable to have HP restored until cured.
(8)Petrified: Unable to take action until cured. Receive half damage from all attacks.