[Vermillion XIII]
Battle
Bloodcursed Insectoid x 1
❰ 141 / 1200 HP ❱
[THEME]
Threat Level: Threatening
Bloodcursed
Blood Feast: When the user's target bleeds, the 5 damage normally dealt per turn will be drained into the user instead.
AC: 5 (All rolls below 5 (+6 Buff) miss against these targets!)
As the attacks kept coming, the bloated bug continued to swell. Parts of it's body falling off and hitting the floor yet the pesky insect was not to die before unleashing one last attack. Whether by accident or choice, who could tell, but the Bloodcursed Insectoid's body reached a mass limit and suddenly exploded, tainted blood and bug parts flying everywhere!
Bloody Burst: Bloodcursed Insectoid explodes! 100 HP Damage to all adjacent Zones. @Eldhi
Blood Feast: (Passive Activated) Eldhi's blood restored 5 HP to Bloodcursed Insectoid. HP+5
- No word limits.
- Turn Order: Saber (Eldhi) - Tenebris (Magi)- Enemies - New Cycle
- Vermillion XIII battles are always set to prohibited escape.
Bleeding: Lose 5 HP per turn until cured.
Battle Map
Position
You must keep track of your character's position at all time. The rule is that you can only move 1 space per turn (diagonal counts as 1) unless you are speed buffed.
- Moving to a new zone does not cause you to lose your action (unless slowed).
- You CANNOT move into or through a enemy occupied zone.
- All characters may select any zone EXCEPT zone 1, 2 or 3 on their first turn as their starting point.
- Melee masteries may only hit adjacent zones (this includes diagonals).
Locations:
Bloodcursed Insectoid x1 - 2
Saber (Eldhi) - 5
Tenebris (Magi) - 8
Roll at: (Roll) Vermillion XIII before posting. How to link rolls.
You count DOWN this time because you are reducing the enemy's HP.
Code:
[bg]
[health]### / ###[/health] [role]Tank/DPS/Support/Hybrid[/role] [zone]5[/zone]
[/bg][imgleft]200x300[/imgleft]
Post here
[CENTER][b2]WRITE ACTION HERE[/b2]
[score]Total[/score]
0000 / 0000
Roll
[/CENTER]