Lesser Earth Elemental
〈 DEFEATED 〉
The combined powers of the dysfunctional team align to lay low the Lesser Elemental, the thick arms of the behemoth sweeping out in vain to strike down its foes. Unfortunately, it faced too great an enemy in their superior numbers. Lucia's summons, bade to unlife by her Necronomicon, manage to ensnare it in range of an explosive trap after having been weakened by the scattered group's assault. Smooth stone is blasted apart and the exposed core of the elemental shatters like glass from the concussive force.
At its side, the Greater Elemental rears back to roar in a voice loud enough to nearly deafen the party. Each word is incomprehensible, obviously foreign like Azog's own speech, but undeniable. It refuses to go unheard and in that moment it is as if the earth itself holds its breath to listen.
"THUU VAUM DA'ETT KU MORNE. HARSCH HUUR KAL'E'HUTT. YOOR SCHKEIR."
It throws its arms to the side, the rest of its body following suit to bring it hunched over its fallen companion. A shrill grinding sound accompanies the unhinging of its cobbled-together jaw as the Greater Elemental swallows whole the broken core, large hunks of stone rotating within to bring it to meet its own heart. There is a pause as it freezes, only the dust drifting around it like a sheer veil, before the fallen rock of the Lesser Elemental rises to slot in perfectly with its own. The Greater Elemental has cannibalized the Lesser Elemental and grown in size!
It stands. Bigger. Badder. And a whole lot madder. It shifts its weight off of one leg and holds the position as if readying itself, the glowing rocky joints of the limb catching on one another in what would surely be agony had it any nerves. The extra weight appears to have slowed it down in exchange for more protection.
Greater Earth Elemental Body
〈 287 / 350 HP 〉
Greater Earth Elemental Arms
〈 250 / 250 HP 〉
Greater Earth Elemental Legs
〈 250 / 250 HP 〉
Everyone gets 1 post per cycle. All posting cooldowns have been refreshed.
Attack BODY: The main body of your enemy still shows damage from attacks before, but remains hardy. The core within is still well protected.
- On a natural 100, -30 HP
- On a roll of 90-99, -20 HP
- On a roll of 66-89, -15 HP
- On a roll of 41-65, -10 HP
- On a roll of 2-40, -5 HP
- On a natural 1, DM Event
Attack ARMS: It's arms have become massive from the additional rock, providing a larger target. They are solid and able to take more damage before breaking apart.
- On a natural 100, -30 HP
- On a roll of 90-99, -20 HP
- On a roll of 66-89, -15 HP
- On a roll of 41-65, -10 HP
- On a roll of 2-40, -5 HP
- On a natural 1, DM Event
Attack LEGS: The glowing joints of the raised leg move dangerously, an-all natural blender of slate, granite, and veins of other minerals. The movements have made it looser and shrapnel is more abundant.
- On a natural 100, -35 HP
- On a roll of 90-99, -25 HP
- On a roll of 66-89, -20 HP
- On a roll of 41-65, -15 HP
- On a roll of 2-40, -10 HP
- On a natural 1, DM Event
Damage Reduction
- -1 damage for each white armor piece
- -2 damage for each blue armor piece
- -3 damage for each green armor piece
- -1 damage for each Mobility tier (excluding beginner) and +5 for Mastered.
- If the team has a pure tank, everyone gets -5 damage reduction.
- If the team has a hybrid tank, everyone gets -2 damage reduction.
You can only do one of these actions per post. You can flavor it however you want, but you must use the correct template depending on your action. Be sure to edit all of the bottom information in the post formats and HP/EN correctly!
Attack: (DPS role) Self-explanatory. Roll.
- Doubled!: Bludgeon attacks on the Elementals are doubled.
- All: +5 for each Mastery Tier (excluding Beginner), +10 for Mastered.
- Halved!: Pierce and Slash attacks on the Elementals are halved.
- Attacking the Greater Elemental causes some of its body to break off! Include the bodypart's HP and which you are attacking at the bottom of your post. Check the damage lists above and decide based on your NATURAL roll.
Code:
[hp]100[/hp] [en]100[/en]
Post here
[CENTER][b2]Attack[/b2]
[score]_ + _ = _[/score]
[d]BODYPART: _/_[/d]
Tracker / Roll[/CENTER]
Heal (Support role) Restore health. No roll.
- Single Heal: +5 HP per tier of support mastery (including beginner) +10 for mastered.
- Cost: 10 EN
- Aoe Heal: +5 HP per tier of support mastery (including beginner) +10 for mastered. Then, divide by 3.
- Cost: 15 EN
Code:
[hp]100[/hp] [en]100[/en]
Post here
[CENTER][b2]Single/AoE Heal @[/b2]
[score]+_ HP[/score]
Tracker / X[/CENTER]
Attack Buff: (Support role) Buff an ally's or your own attacks. No roll.
- Single Buff: +7 per tier of support mastery (including beginner). Lasts two cycles.
- Cost: 10 EN
- Aoe Buff: +5 per tier of support mastery (including beginner). Then, divide by 3. Lasts one cycle.
- Cost: 15 EN
Code:
[hp]100[/hp] [en]100[/en]
Post here
[CENTER][b2]Single/AoE Buff @[/b2]
[score]+_ Damage[/score]
Tracker / X[/CENTER]
![[IMG]](http://spherical.link/terrarp/resources/mmastery.png)
Rules
- Each cycle will be marked by the DM. There is no posting order.
- If DM posts for all rolling or posting to cease at any time. Do so.
- If you are interacting with a character, tag their name: @Name
- Max word count of 500 words, including the OOC stuff. Do not go over.