"Angery. Please do not call me by that name in public, hedgehog (@Quinn). Optimistic. I hope the other green team members will join as well." DPS
If its possible to make Malefimancy a more Control-Debuff to Enemy thing, that would be gravy. If not, then long distance Spell casting DPS. But yeah, South Wall or whtevs.
Verity will also take the Southwatch with his long-distance DPS with his Aeromancy spells and melee DPS with his sword. And if Alchemy is still treated as one of the Supports, then he will try to serve as a Support as well
If Astor/Asch wants, I can throw Seto into the lump If it needed. He's a master of Slash and Malefimancy and will be a Master of Guard and an expert in Arcanamancy. Seto's gear is crap however If the shop updated I can simply buy uncommon gear, it's not like I don't have the money for it.
"I wasn't on Green team, but I'm probably going to defend Eastwatch as well. I can take on any role we'd still need... I'm equally bad at all of them though so have mercy."
Lucia is a hybrid capable of fulfilling each role. Her summons can further supplement missing combat styles. This will help I think
Considering Magi's feelings over these wars and no interest in hurting people. She will help the most helpless within the castle. She may go elsewhere if it seems hopeless. However here is where this magical girl will be for the start.
Claire's up for defending. Melee attacker with her polearm, some ranged and tanking capability with hydromancy, and a bit of utility with rogue. I'm happy to be a tank if needed for this event. She's mostly just very angry at Falderen right now so is willing to go along with anything if it'll get back at them.
I will be purchasing poor equipment within the time limit to make up for slots. Minerva has a green weapon, 2 green armors and mastered slash with expert wellness. A possible Tank or DPS with a touch of healing thrown in. Her fighting style here will depend on system used between QE/WB/Freeform. I will try to select the most suitable role needed.