(1) Poisoned: Subtract 5 HP per turn. Lasts until cured.
(2) Blinded: AC of the enemy is doubled for your physical attacks until cured.
(3) Sleep: Unable to take action for 1 - 8 hours unless damaged physically.
(4) Silenced: Magic/Magical Attacks cannot be used until cured.
(5) Paralyzed: Unable to take action for 2 - 10 hours or until cured.
(6)Confused: Roll a additional die when you roll. Lasts 5 - 20 hours or until cured. Use 2xd100 and look at the 2nd die to determine the effects below.
- 50-100: Normal action.
- 25-49: Actions canceled due to mental disorientation.
- 1-24: Perform a attack on the last ally who posted based on 1/4 number rolled.
(7)Diseased: Unable to have HP restored until cured.
(8)Petrified: Unable to take action until cured. Receive half damage from all attacks.