Eastwatch Infantry Defense The fight is happening inside the two massive towers now. The enemies are trying to push their way down to the castle courtyard, so you must hold them back at all cost.
- Damage: Subtract 20 HP every time you use this action
- Pick either modifier or specialized modifier; regardless of choice, add the bonus modifier!
- Modifier Your highest COMBAT mastery gets +5 per mastery tier except beginner; +10 for mastered.
- Specialized Modifier Melee mastery get +10 per mastery tier except beginner; +20 for mastered.
- Bonus In addition to the mastery modifier above, your highest weapon gets +5 per tier (white = 5; blue = 10; green = 15)
Roll Template:
Code:
[center]Eastwatch Infantry Defense[/center][dice]d100[/dice]
Post Template:
Code:
[bg]
[health]### / ###[/health] [role]Here[/role]
-20 HP for Combat
[/bg]
Post here
[CENTER][score][b2] Your roll + Modifier + Bonus = Total [/b2][/score]
Tracker / Roll
0000 / 10000[/CENTER]