Eastwatch Cycle 8
Snefrid
The final blow of
@Zelrius' blade would draw the noble savage's blood one final time. The enormous greater wolfling fell to the ground. Then began to shrink back to that of the humanoid form. Laying in a pond of both her own blood and those of her victims. Her body convulsed some as her wild life still remained even with this fatal wound.
"....Gah.... heh... heheheh...." Blood poured from her mouth, ears, and head as she laughed up at whoever was above her. Impossible to tell considering her vision was fading fast.
"The way ...cough... of the wild....cough.... very good Astoreans...." Her wild blood eyes became blank stares of death.
Seeing the most powerful of their clan slain, the wolf troop howled in retreat. The animals without their master also fled. This would cause a short pause in the action for the defense force. However it was only a matter of time before the rest of Theodore's army arrived.
C O N G R A T U L A T I O N !
Berserk Snefrid has been slain
All posting and rolling cooldowns have been reset!
![[IMG]](http://i.imgur.com/NSqpU4n.png)
[ 1 / 10000 ]
The enemy subtracted 2000.
- 468 leftover
- 1282 from support the castle
- 251 from the defeat of the Wolf Troop
- Total 2001 - 2000 = 1 from the catapults
If this number ever reach zero, the wall will be considered fallen and the enemy will have successfully capture it. There will be a mini update every hour until the deadline.
Kill all Invaders The invaders have pushed through on both Southwatch and Eastwatch and have started to run amok inside the city. If they manage to reach the main keep and kill all the citizens, Astorea will fall. Chase after the invaders running through the city toward the keep where all the women and children are.
Kill all Invaders Do not let them reach the main keep.
- Damage: Subtract 10 HP every time you use this action also add the result from the d10 roll every time you roll.
- Pick either modifier or specialized modifier; regardless of choice, add the bonus modifier!
- Modifier Your highest COMBAT mastery gets +10 per mastery tier except beginner; +20 for mastered.
- Bonus In addition to the mastery modifier above, your highest weapon gets +5 per tier (white = 5; blue = 10; green = 15)
Roll Template:
Code:
[center]KILL ALL INVADERS[/center][dice]d10; d100[/dice]
Post Template:
Code:
[bg]
[health]### / ###[/health] [role]Here[/role]
-10 HP for action
-00 HP for roll
[/bg]
Post here
[CENTER][score][b2] Your roll + Modifier + Bonus = Total [/b2][/score]
Tracker / Roll
0000 / 10000[/CENTER]
Ultra Reckless You disregard your life to save your nation.
- Damage: Subtract 20 HP every time you use this action also add the result from the d40 roll every time you roll.
- Pick either modifier or specialized modifier; regardless of choice, add the bonus modifier!
- Modifier Your highest COMBAT mastery gets +10 per mastery tier except beginner; +20 for mastered.
- Bonus In addition to the mastery modifier above, your highest weapon gets +5 per tier (white = 5; blue = 10; green = 15)
Roll Template:
Code:
[center]You give no fuck; ULTRA RECKLESS[/center][dice]d40; d100[/dice]
Post Template:
Code:
[bg]
[health]### / ###[/health] [role]Here[/role]
-20 HP for action
-00 HP for roll
[/bg]
Post here
[CENTER][score][b2] Your roll + Modifier + Bonus = Result * 2 = NUMBER [/b2][/score]
Tracker / Roll
0000 / 10000[/CENTER]
Support
- If your role is either Support or Hybrid Support, you may use the sheets I linked to support your team. Please make your own copy of these sheets.
- If supporting, you cannot add your roll to the active defense number.
- You cannot use the attack action.
- Your buffs will add to your allies' roll.
Post Template:
Code:
[bg]
[health]### / ###[/health] [role]Here[/role]
[/bg]
Post here
[CENTER][b2]Sheet Action Here[/b2]
[score]Heal @Name for ## HP[/score]
[score]Buff @Name for ## (last # rounds)[/score]
Tracker / Roll
[/CENTER]
Rules:
- Minimum of 100 words and max of 400 words, excluding the OOC stuff.
- You may roll every 4 hours (use the rolling thread to time your posting cooldown). You must reply in the thread after you roll before you can roll again.
- You can now travel to Support the Capital or Eastwatch, however, you will be on an 8 hours cooldown instead of 4.
- Anyone may join this event. If you would like a quick tutorial on how to join this event thread, please check out this guide.
- For story-only DM updates, check out the Eastwatch story tracker.