Trinity Combat Practice: Rank F
Trinity: The Mascot Girl
❰ 121 / 777 HP ❱
TIER = MINI BOSS [THEME]
Title: Mascot
Threat Level: Non Threatening
No Strength / Weakness
Gym Mode
Practice Zone: Death is deactivated.
Gym ZOC: Certain Powers/Abilities are nullified or lessened.
Limiter
Output: Rank F
AC: 1 (All roll results under 1 miss this target.)
Trinity's health was now in critical levels. once again her wounds healed and she laughed and enjoyed training with the wonderful players of Terrasphere. The fact that these two felt for eachother and had met in this world only further brought joy to the mascot. In fact they were going to beat her and go home happily ever after now! Sweet!
Wait no!
It was always a better story to create a little drama. It even would help with their love! Trinity decided it time to have a better plot development for them! It might not be that big of a deal but defeat always made one feel stronger for a ally! Especially a lover!
"You guys are doing so great now!"
She quickly moved to the side as Solaria swung. The blade still landed however Trinity pointed her finger at Verity right afterward.
"But! You aren't strong enough to protect eachother yet! See?"
Pop went Verity from another invisible bullet.
"Some day you might be though! Isn't that the bestest thing?!"
Verity would fall onto the ground and fade away.
Bang!: (Physical/Magical) Pointing a finger like a gun, Trinity causes a target to burst from a invisible bullet?! 50 HP Damage to single target. @Verity, has died (After Death Effects and Affliction Nulled)
System Analytics: (Passive) Allows access to several statistics in the world data.
Mascot Soul: (Passive) Automatically recovers 25 HP per cycle.
Posting Rules:
- 100 word minimum and 300 word maximum, other than OOC stuff.
- Turn Order: Trinity - Ally Party - New Cycle
- Battle begins when first post is made by a player.
- You may cancel out of the battle at anytime.
- Party replacements are not allowed.
Lock into a role and use their sheet to perform actions. Current version: 1.17
- Heath - It's dangerous to go without HP! Use this!
- Tank - Protect allies, disrupt enemies, and mitigate zonal damage.
- DPS - Damage, damage, and more damage.
- Support - Heal, buff, and dispel conditions from allies.
- Hybrid - All of the above.
POSITION
You must keep track of your character's position at all time. The rule is that you can only move 1 space per turn (diagonal counts as 1) unless you are speed buffed.
- Moving to a new zone does not cause you to lose your action (unless slowed).
- You CANNOT move into or through a enemy occupied zone.
- All characters may select any zone EXCEPT zone 2 on their first turn as their starting point.
- Melee masteries may only hit adjacent zones (this includes diagonals).
Locations:
Trinity - 4
Solaria - 5
Verity - 8
OOC
Roll at: Trinity Sparring Practice before posting. How to link rolls.
You count DOWN this time because you are reducing the enemy's HP.
Code:
[bg]
[health]### / ###[/health] [role]Tank/DPS/Support/Hybrid[/role] [zone]#[/zone]
[/bg][imgleft]200x300 (Optional)[/imgleft]
Post here
[CENTER][b2]WRITE ACTION HERE[/b2]
[score]Total[/score]
0000 / 0000
Roll[/CENTER]