Reclamation of Rugome Fort | Page 2

Reclamation of Rugome Fort
Discussion in 'DM Challenges' started by Ashifili, Dec 3, 2017.
Thread Status:
Not open for further replies.
  1. Ashifili

    Ashifili

    Staff Member Game Master

    Cycle 2
    Battle Conditions

    [​IMG]

    Zone 11 - 2 Goblin Archer A [39/150]
    Zone 11 - 2 Goblin Archer B [118/150]
    Zone 7 Goblin Basher A [200/200]
    Zone 7 Goblin Basher B [200/200]

    Damage:
    • @Lady Briar received 20 damage.
    • @Jace Vale received 20 damage.
    • @Seigi received 40 damage, from two attacks as well as being knocked into a wall.
    • @Lady N is Poisoned, receiving 5 damage per turn until cleansed.

    @Lady N and @Seigi can not leave Zone 7 unless both the Goblin Bashers are slain or they make a d100 roll with Mobility or Rogue giving +5 per tier and surpass 65. This DC can be lowered to 45 if one of them chooses to stay in Zone 7 and take 15 damage while the other leaves.

    Zone 11 - 2 The top of the ruined tower. Ranged attacks targetting those in this zone receive a -20 penalty, unless it is a Geomancy or an Aeromancy attack.

    Zone 11 - 1 The bottom of the ruined tower. Roll a d100 and add +5 for every tier of either Hunting, Tinker, or Rogue if you enter this area.

    Zone 2, 5, 8 Tall, wild grass, waist deep if you're short. Roll a d100 and add +5 for every tier of either Hunting, Mobility, or Rogue if you enter this area.

    Zone 1, 4, 10 Short, grassy terrain with short, half-crumbled walls. Ranged attacks targetting those in this zone receive a -10 penalty, unless it is a Geomancy or an Aeromancy attack.

    Zone 7 A tall, intact wall stands up and out. Ranged attacks can not target those in this zone unless it is a Geomancy or an Aeromancy attack.

    Zone 3, 6, 9, 12 Piles of rubble from toppled over walls and structures fill the area. A treacherous path if you recklessly advance.

    Movement Every turn, you may move to one Zone adjacent to your current one for free. You may also spend your action for this round and move to another Zone after your free movement. Ending your turn on certain Zones may trigger events.

    Range Ranged and Magical attacks can reach any zone. Melee attacks can only target those within the same Zone as the attacker. Tinker can be used to either add additional modifiers to melee attacks, acting similarly to Berserk, Hunting, and Dual Wielding, or be used to temporarily change a melee master into a ranged attack.

    Actions
    Everyone is allowed to perform one of these actions per cycle. RP-wise, you can do a number of things, but the system only counts the action you pick from the spreadsheets.
    • Tank - Protect allies, disrupt enemies, and mitigate zonal damage.
    • DPS - Damage, damage, and more damage.
    • Support - Heal, buff, and dispel conditions from allies.
    Feats are special actions that can be performed at the cost of one's HP. These are to signal truly desperate times, and outside of Strenuous Effort, can only be used once per Challenge.

    Strenuous Effort By permanently sacrificing HP (reduce both your current HP value and your maximum HP value), you can gain a bonus modifier to your roll equal to the amount of HP spent. This modifier can not be applied to Buff rolls.

    Soul Filled Strike This is the climax, the final clash. Offer up your heart in exchange for godly strength and ensure that your nemesis falls. Roll a d100. If your result is 70 or below, you die. If your result is 71 or above, your HP is set to 1. Your next attack is (100 + modifiers + buffs) x 2.

    Bravery's Gift You swore to yourself once that you will never see a friend fall, and now, it's time to fulfill that promise, even at the cost of your own. This Feat can be used retroactively. Usage of Second Wind is sealed. In place of a maximum of five others, take two times the damage they would have taken during this turn.

    The Last Prayer If there is Divinity that watches upon, then with your earthly desires, pull them down from their lofty throne and force a miracle out of them. Select three targets and give each of them the following: a single target attack buff lasting three turns, a single target heal, and the removal of all debuffs. At the end of this turn, you die.

    Death caused directly by the usage of a Feat can not be overturned with a Ressurection spell.
     
    Last edited: Dec 5, 2017

    • 110 / 110 HP
    • Zone 7



    As Sean watched his fire bolt hit the tower, he thought to himself, I think it hit them as they were trying to hit something. While thinking, he had almost not heard the sound of somebody slamming against a wall. "Somebody's in danger! I have to go help them!" He shouted, quickly getting out his sword. "It's time for my secret strategy," he muttered to himself before suddenly setting his sword ablaze. "Let this attack be all I need! Fall to the flaming sword!" he shouted, running into Zone 7 and performing a jumping downward slash on one of the goblins.

    Reckless Attack (Goblin Basher B)
    44 + 75 + 17 = 136
    Roll / Tracker

     

    • 135 / 155 HP
    • Zone 5



    Getting too close to danger wasn't really Briar's thing, but neither was watching her enemies being damaged by someone other than her. To Briar, it wasn't so much a desire to kill @Seigi as it was to torment her and taunt her regularly, showing off and acting as the playful nemesis of chaos she was. Because of this, seeing two bashers entering her personal space was far from acceptable behavior in Briar's mind.

    She couldn't get too close, though- and she didn't seem to have a good shot at the beasts even when she wasn't as far away. Guess I'll keep at the bastards at the end of the line, then...

    With illusions, she threw a projection that would hopefully make the enemy itchy enough to cause their own wounds. Illusion magic wasn't great for ranged attacks, but it had it's perks, Briar was sure.

    "It's fun to watch, at least." She muttered. She couldn't do much else though, at least for now.

    Attack (Goblin Archer B)
    8 + 21 = 29
    (Roll) Rugome Fort / Rugome Fort Tracker

     

    • 115 / 120 (130) HP
    • Zone 7


    Condition: Poisoned (-5 HP per turn until Cured) / Buffed Offense (+12)
    img Chelsea's plan had worked! Well the part where she got to avoid getting shot by arrows and reaching the wall. Unfortunately... it also triggered two goblins to jump out and start bashing away at her. Or it would have if not for the excitable blonde from earlier. She came rushing beside Chelsea and, armored gauntlet and all, took the blows of their clubs. Thus being slammed into the wall. Chelsea found herself barely avoiding their attacks so the extra target was helpful.

    "...Sigh."

    She had no idea why she even reacted with a sigh this late. Things in the game moved much faster than real life. This fight was quite real. Chelsea was interested in Seigi's creation...just a tiny little bit. So she used technology as well? Hmph, simple stuff though, nothing like what Chelsea had in mind! Cold efficient perfection! Plus just flashy enough to look good! This was not really the time for that though. The swordsman player came flying into the fray and the next thing Chelsea knew... she was in the middle a of three on two melee. Yeesh, tactics are done for now... Worse was the green skinned boogie men were really hurting the gloved girl a lot. Right in front of her. Regardless of her feelings, Chelsea was not someone who would let someone die just to save themselves. Certainly not when it's just a game either. She had to fight now. With her only option at this moment... boo.

    "Little green men... ridiculous."

    She muttered under her breath before shouting. She rushed toward the goblins targeting Seigi and... performed straight up crotch kick to goblin!

    "HI-YAAAAAH!"

    That was so generic...

    Reckless Attack + Strenuous Effort (10) on Goblin Basher A
    60
    Roll / Tracker
     
    Last edited: Dec 5, 2017

    • 80/120 HP
    • Zone 7


    Suddenly, Seigi got smashed. Really hard. Like real, real hard! So strong in fact that the girl couldn't breathe for a few seconds as she got smashed into a stone wall like some ragdoll. Quickly regaining consciousness after just a few seconds the girl looked up to see what had actually beaten her so hard!

    There, two goblins of respectable size ganked up on her! "You..." Seigi had a rather grim look on her face as she quickly got up. "AWESOME!" Games were truly fun. She could still feel the intense sensation of pain in her chest area which only worsened each time she breathed in but... Seigi didn't care. She did not want to care. With the head through the wall. No time for thoughts. Just forward.

    As the flaming swordsman came to the two girls aid and Lady N, too, did her part, Seigi simply aimed at the one who actually seemed daze enough thanks to that cheap trick the other girl used!

    "Now, to pay it back tenfold!" The stupid girl announced her attack, though not like it mattered thanks to Lady N's help. "TETRASHATTER!" Seigi punched the Goblin in the face. It wasn't all too powerful, heck, he didn't even budge until her machinations, a second or two later, got to work.

    As the strained metal was released it did not even take half a second to get to its destination point to give her punch the second Oooomph, and unlike before, this actually had to hurt. The goblin flew just a few meters back as his head started bleeding out of all openings possible. If he was somehow still alive, and survive all this, he would most likely end up as a cripple. "An awesomely SUCCESS!"

    Seigi cried out in joy. Disregarding the fact of the 'precious life' she had just snuffed out. For being a Hero, a weapon like that, seemed rather cruel?

    Reckless Attack Basher A
    34+52+25(Equipment+Mastery)+29(Buff) = 140
    Roll / Tracker
     

    • 69 / 129 HP
    • Zone 3



    Terrific, another arrow to his shoulder. At this rate, he will end up as a human target if someone won't do something about those ugly archers. Besides, he was worried about his defenses as he only wore light armor, which it didn't help that they were Poor-tiered equipment. At this point, he needed to act fast or else.

    Thankfully, the other party members seemingly took care of the archers, so all that's left was their new opponents. But just in case while casting another Mana Blast, he shot another ball of mana to a remaining archer, hoping that it might able to give the melee fighters an advantage.

    Magical Attack (Goblin Archer B)
    36 + 15 = 51
    Roll / Tracker

     
    Last edited by a moderator: Dec 5, 2017

    • 100 / 100 HP
    • Zone 3


    The battle continued, the rest of his party no doubt fighting their way up the fortified remains where goblins lay in that of which they defended. Haa.. Fine, he was fine. Except for the poor sod who kept getting holes bore through him by the relentless arrows raining from above. His poor light armor was no match for them. Perhaps he should’ve sent a heal his way first? No matter, he would deal with it now. Wally hadn’t moved an inch since ever since he had casted the buff, far enough to be safe from the onslaught. At least he thought he was.

    ..It came easier to him this time. Probably his mind catching up, with it coming stronger concentration still. Once more he rifled through his mind and found another fragment of a hymn. Wally maneuvered through despite uneven footing to get a better eye of the sorcerer. And then he began his incantation:

    “O Living Spring from death redeeming

    Restore our swooning souls!”

    ..Was that it? Well, close enough. Maybe he should check later, he still had the book downloaded on his viewer.

    Healing one target w/ Single Healing: @Jace Vale
    6 + 0 = 6
    (Roll) Rugome Fort/Rugome Fort Tracker

     
  2. Ashifili

    Ashifili

    Staff Member Game Master

    [​IMG]
    Reclamation of Rugome Fort​


    As the two Goblin Bashers hefted up their clubs once more, this time ready to cave in the cute little skull of Lady N, a warcry from behind sounded, Bachilles turning just in time for the burning blade of @Sean Poteitoku to cleave diagonally into his body, wound cauterizing instantly as the flame coated sword cut deep. Shouting in pain, the club bearing goblin stumbled back, wrathful, coal-black eyes staring down at his foe. His blood had, for a moment, actually boiled, and now his flesh was melting. But he was still strong! Blood for blood! Pain for pain! Blow for blow!

    But behind him, another eruption sounded, springs and cogs bursting over into overdrive as gore splattered against his back.

    With Bachilles’s back turned, Arstorus stepped up instinctively to protect that exposed back, ready to fight back to back against those humans that proved much more troublesome than expected. Such a valiant action, however, had no true award. Those two skinny, pale apes, who must not have spent even a day outside working, were much more ferocious than their frames suggested. Cracking through Arstorus’s crotch plate, @Lady N 's foot buried itself deep into the goblin’s genitals, enough force that the goblin was actually lifted upwards by the momentum. If Sean, Jace, or Wally had witnessed such a gruesome blow, they no doubt would have winced as well. As gut-wrenching, knee-quaking pain rushed up his body, the Goblin Basher leaned forward right as @Seigi 's armored fist smashed into his face, machinations activating a beat earlier.

    The force was many times greater than what even the Hero of Justice had expected.

    What tumbled a few meters away was not an intact body.

    It was a headless corpse, brain matter exploding from the horrific force behind the Tinker-enhanced punch, drenching Bachilles’s in the blood of his…

    img
    Bachilles

    GRAAAAAAAAAHHHHHHHHHHHHHHHHHH!


    Coal black eyes ignited into vengeful flame, the goblin swooping down to pick up his fallen comrade’s spiked club. So many battles, they’ve survived together, and now, NOW they were to be picked off by these cowardly invaders?!

    Even with a cut that reached deep from his shoulder to his chest, the blood rage still consumed him as his injured arm grasped onto the club. Screaming vengeance and fury, Bachilles challenged all three of them equally, a whirlwind of vicious club strikes descending upon the furless apes.

    Drops of blood and tears fell equally as he rampaged, the cries reverberating through the ruins of the Fort.

    ~~~​

    Was this what it felt like to be skinned alive?

    Both his body and mind were been slowly chewed away by the magical onslaught that continued unimpeded. Foul illusions turned his accumulated wounds into feverishly itchy spots upon his green skin, while another mana bolt grazed by him, tearing another notch into his ear. But no matter how much Argus told him to back off, to take cover, the archer remained immovable. He’ll do it like he always had. He’ll protect his brethren with all he had, just like how he done so in the past.

    The Fort, until their leader came back from his hunt, they’ll protect it with their lives!

    Notching another bolt even as the bowstring cut into his fingers, the goblin aimed and fired, loosing shot after shot at the enemies in the clearing. Arstorus had been lost. Bachilles was outmatched. But…what the hell could he do?!

    And then, from the one they had ignored that entire time, @Wally Bertrand , came a flash of light, a magical miracle that sought not to attack, but to restore.

    Though slow at first, already the puncture wounds upon Jace’s body began to heal, wounds knitting back together as progress was undone.

    img
    Beezus

    Kuzoi! Meku ni dako!

    img
    Argus

    Manzatto?! A-ah, yo hekyrai…


    No matter how many shots they fired, it was all meaningless if the healer restored the wounds. No matter how hard they fought, it was all meaningless if the healer revived the dead. But if they shot the healer instead of the fighters, they would be killed instead. There was no way, no WAY, n-

    Argus, heavily wounded and traumatized from watching his brother take his wounds for him, dropped the bolt he had been loading, eyes wide, resolve shaking. Beezus too, was beginning to question himself, his aim wavering, shots going wide.

    But then, from the distance…a dark star approached.

    Clad in plate armor, blue eyes burning beneath the sockets of the skull-shaped helmet it wore, a humanoid individual strode in, dragging a large moose behind it. Parts of the enigma’s armor was battered, and the spear it wielded was chipped, rusty from blood that had never been properly cleaned off, but despite its damaged condition, there was a poise there, an oppressive, deadly aura that emanated from it, different from the bloodthirst of the Bashers or the bravery of the Archers.

    img
    ???

    Urai.


    As if to commemorate the return of Shulgana’s Champion, twin bolts flew through the air, and this time, they hit their marks.


    OOC​

    @Lady Briar @Lady N @Sean Poteitoku @Jace Vale @Seigi @Wally Bertrand
    • Minimum of 100 words and maximum of 500 words.
    • 1 post per character per cycle, with DM posts resetting the cycle every 24 hours.
    • All dice must be rolled in this thread.
    • This is the final cycle for @Seigi 's Buff.
    Code:
    [bg]
    [health]### / ###[/health] [zone]#[/zone]
    [/bg]
    
    [CENTER][b2]Action (mention others if it affects them)[/b2]
    [score]Roll + Bonuses = Total[/score]
    Roll / Tracker
    
    [/CENTER]
    
     
  3. Ashifili

    Ashifili

    Staff Member Game Master

    Cycle 3
    Battle Conditions

    [​IMG]

    Zone 11 - 2 Goblin Archer A [39/150]
    Zone 11 - 2 Goblin Archer B [78/150]
    Zone 7 Goblin Basher B [64/200]
    Zone 2 Skull Faced Goblin [???/???]

    Damage:

    Zone 11 - 2 The top of the ruined tower. Ranged attacks targetting those in this zone receive a -20 penalty, unless it is a Geomancy or an Aeromancy attack.

    Zone 11 - 1 The bottom of the ruined tower. Roll a d100 and add +5 for every tier of either Hunting, Tinker, or Rogue if you enter this area.

    Zone 2, 5, 8 Tall, wild grass, waist deep if you're short. Roll a d100 and add +5 for every tier of either Hunting, Mobility, or Rogue if you enter this area.

    Zone 1, 4, 10 Short, grassy terrain with short, half-crumbled walls. Ranged attacks targetting those in this zone receive a -10 penalty, unless it is a Geomancy or an Aeromancy attack.

    Zone 7 A tall, intact wall stands up and out. Ranged attacks can not target those in this zone unless it is a Geomancy or an Aeromancy attack.

    Zone 3, 6, 9, 12 Piles of rubble from toppled over walls and structures fill the area. A treacherous path if you recklessly advance.

    Movement Every turn, you may move to one Zone adjacent to your current one for free. You may also spend your action for this round and move to another Zone after your free movement. Ending your turn on certain Zones may trigger events.

    Range Ranged and Magical attacks can reach any zone. Melee attacks can only target those within the same Zone as the attacker. Tinker can be used to either add additional modifiers to melee attacks, acting similarly to Berserk, Hunting, and Dual Wielding, or be used to temporarily change a melee master into a ranged attack.

    Actions
    Everyone is allowed to perform one of these actions per cycle. RP-wise, you can do a number of things, but the system only counts the action you pick from the spreadsheets.
    • Tank - Protect allies, disrupt enemies, and mitigate zonal damage.
    • DPS - Damage, damage, and more damage.
    • Support - Heal, buff, and dispel conditions from allies.
    Feats are special actions that can be performed at the cost of one's HP. These are to signal truly desperate times, and outside of Strenuous Effort, can only be used once per Challenge.

    Strenuous Effort By permanently sacrificing HP (reduce both your current HP value and your maximum HP value), you can gain a bonus modifier to your roll equal to the amount of HP spent. This modifier can not be applied to Buff rolls.

    Soul Filled Strike This is the climax, the final clash. Offer up your heart in exchange for godly strength and ensure that your nemesis falls. Roll a d100. If your result is 70 or below, you die. If your result is 71 or above, your HP is set to 1. Your next attack is (100 + modifiers + buffs) x 2.

    Bravery's Gift You swore to yourself once that you will never see a friend fall, and now, it's time to fulfill that promise, even at the cost of your own. This Feat can be used retroactively. Usage of Second Wind is sealed. In place of a maximum of five others, take two times the damage they would have taken during this turn.

    The Last Prayer If there is Divinity that watches upon, then with your earthly desires, pull them down from their lofty throne and force a miracle out of them. Select three targets and give each of them the following: a single target attack buff lasting three turns, a single target heal, and the removal of all debuffs. At the end of this turn, you die.

    Death caused directly by the usage of a Feat can not be overturned with a Ressurection spell.
     

    • 135 / 155 HP
    • Zone 5



    She felt a sudden shock-wave under her feet at the appearance of an unusual suspect behind her. Her legs visibly shook under her long clothing, body having twirled rather rapidly to face the dastardly addition. There was little information visible in the UI, but she knew just by the smell of blood lingering on its tainted spear and perhaps just from chaotic intuition that this was not a foe anyone wanted to deal with readily.

    Naturally, that made the kitten too curious to let it go, though. She just had to tease it a little for rushing into their game, didn't she?

    She moved not a muscle as she chanted, using one of her illusions in hopes of entrancing the creature in the devilish armor and sublime, macabre attire. It looked like something she'd want in her office, quite honestly. If only she could take a picture- or draw. Then she could ask the clinic boss to let her get something like it, couldn't she?

    As if certain it could understand her words, she kept her gaze upon it even after sending it an illusion of sounds that weren't there. "Since I can't keep you as a trophy, I might as well enjoy your torment extra~ So exciting, so exciting! Hehehe!"

    Taunt (Skull Faced Goblin)
    26 - 7 = 19
    (Roll) Rugome Fort / Rugome Fort Tracker

     

    • 30/120 HP
    • Zone 7


    That was... a lot of blood. A bloody mess. For a moment the hero girl actually felt bad for what had transpired BUT good thing they were just heartless mean monsters. Not worth the fist-girl's compassion.

    Nonetheless, this wasn't finished yet. Seigi still had her other arm equipped with the loaded weapon. Neither did the Goblin seem to give up as he, quick as a weasel, picked the other mace up and started to spin to win with inhumane strength.

    Seigi herself had felt it earlier, and she had felt it now again, her entire body had gone numb for a few seconds as she herself felt part of the shock, too. Initially, the girl was hoping it was because she wasn't used to it yet but maybe she'd need to do something about this.

    Still, the few seconds she needed to recover physically from this were enough to get hurt once again without any real means to put up a good defense. Clenching her teeth she could feel something deeper down inside her dwelling up. A nasty feeling. A feeling that Seigi was able to suppress through sheer heroic will-power just as a majority of the pain. She simply... had to hurt harder. "STAY QUIET ALREADY!" Seigi yelled out in annoyance as, in disregard to her own safety, she threw another punch. As the same machinations as earlier went to work once again, the Goblin's fate was sealed.

    "This is... nothing. WITH GUTS AND EFFORT." The girl said, or rather yelled, with a grin on her face, her bloody and beaten up body telling otherwise.

    Attack BasherB
    39+25(Equipment+Mastery)+29(Buff) = 93
    Roll / Tracker
     
    Last edited: Dec 7, 2017

    • 60 / 110 HP
    • Zone 8



    "Agh!" Sean screamed at the sudden force of the twin clubs swinging at him. Crap, my strategy is weakening, and I sound like a girl, he thought to himself. "Seigi, I'll leave the melee goblin to you!" He called out before dashing into Zone 8. "Oh yeah, right, an archer's up there," He muttered to himself. Turning to face the tower, he held out his right hand. "Just die already!" He yelled, sending another bolt of fire up at the archers. Please, let this be the attack that kills them, he prayed silently with all his might. Let this be the final strike!
    Magical Attack (Goblin Archer B)
    83 - 20 = 63

    Roll / Tracker


     

    • 60 / 120 (130) HP
    • Zone 7


    Condition: Poisoned (-5 HP per turn until Cured)
    img Chelsea fell to the ground as blood came from her mouth. The pain was pretty high as she had it on the realistic setting.. why? Because she was not someone who thought she needed to be worried about it, that's why! Now though, she kind of doubted that choice. Her vision blurred a little as her health dropped to near critical levels. She was still not out of the fight yet though!

    "*Cough* Tougher than I thought..."

    She muttered as lowly as possible, being sure to hide it with coughs. Goblins were the basic of sub humanoids... grind meat if her small knowledge of role playing games meant anything. This creature was going to pay! Of course she would not reveal just how much she underestimate them. No way! Before she could do anything, The blonde unleashed another gauntlet attack that ended the goblin. This girl was packing heat for a beginner... or was that just normal with certain abilities? Chelsea was not sure if she hated or liked this game. It was supposed to be fun so... she would see just how fun it could be...

    "...."

    She leaned with her back against the wall still panting slightly from the pain but not unable to work. Tinker did indeed come with prepackaged tools she realized checking her inventory. Ignoring it was a mistake. A small one she would not do again! A bit of tweaking and twisting and.... there! ...Maybe.

    "Time to test my new watch out."

    Chelsea aimed around the corner of the wall pointing her at the best angle to hit a goblin on the high wall further back. Strapped to her wrist was a set of razor blades like those used on many claw weapons. They were paced in a ring around her wrist from which she pulled a switch and they would be sent flying.

    "Guess what time it is...green man..."

    These low rank monsters were going to get their desserts! Time to try this 'extremely very not done but has to do' prototype weapon!

    Shots were fired....

    Ranked (Tinker) Attack on Goblin Archer B
    85-20=65
    Roll / Tracker
     
    Last edited: Dec 7, 2017

    • 55 / 129 HP
    • Zone 3



    Looks like the archers seemed to have a dislike on the sorcerer's apprentice as he get another arrow through the same area once more. Even with @Wally Bertrand's healing spell wasn't enough to relieve him of his pain. What's even worst was the appearance of an armored monstered right next to them. At this rate if they can't stop either of them, one of them will be going to the virtual afterlife.

    "I don't think I can survive any longer. Wally, can you try healing me again? If I can survive their next attack, I might move to another area to avoid the archers." However, the last part might be tricky as one of them are in the higher ground, which means they still had the chance to target him no matter where he was. But it was the only strategy he has right now. Also, there was another problem... "Though that means I have to leave you alone, which could be bad now that I think about it."

    After he said this, he then fired another Mana Blast to one of the archers. So far, most of his magical attacks only took little damage due to their area advantage, but with his magical ranged advantage, he was just lucky that he wasn't a melee fighter.

    Magical Attack (Goblin Archer A)
    73 + 15 = 88
    Roll / Tracker

     
    Last edited by a moderator: Dec 7, 2017

    • 80 / 100 HP
    • Zone 3


    Wally was none too pleased when he experienced his first hit in battle. Skin broke and cloth tore, blood eager to sink into his clothes. He hissed through his teeth, waving a hand over his chest as if it would alleviate the pain. In fact, he seemed to be even more fussy over it than whatever that chilling monstrosity was that had entered the fray. Somehow ‘Skull Faced Goblin’ seemed a little too underwhelming of a name.

    Though he didn’t answer right away he seemed to have heard Jace’s request. He sang again, seeking to try his hand at the same spell. He finished with the same slight frustration stressing his features. It didn’t look to leave any time soon. “If you’re going to worry about that I might as well move first,” He crossed his arms and spun around, off in the direction that only yielded yet more trail that was dangerous enough on it’s own. “Get a little luckier next time, alright?” He called over to Jace, dragging it out long enough for it to not sound comforting in any way.

    “Would be too bad if you didn’t manage to catch up.” At least that sounded genuine.

    Moving to Zone 6 from Zone 3, Healing one target w/ Single Healing:
    @Jace Vale

    6 + 0 = 6
    (Roll) Rugome Fort/Rugome Fort Tracker

     
Thread Status:
Not open for further replies.