Current Masteries
Mobility: 70 novice
Wellness: ---
Luck: ---
Riding: ---
Seafaring: 50 novice
Slash: 200 proficient
Aeromancy: 150 trained
Alchemy: 200 proficient
Equipped Arms/Magic Tools
Copper Sword (1H Slash)
Equipped Armor
Hide Grips (Medium Arms)
Hide Boots (Medium Feet)
Hide Hood (Medium Head)
Hide Trousers (Medium Legs)
Hide Harness (Medium Chest)
Equipped Accessories
None
Extras/Consumables
Shipwright's Kit: (Consumable) Use to repair Boat's HP by 50
Ember-forged Alchemy Kit (Alchemy - Tool) A special set consists of a beaker, test tubes, sand bath, mortar, and pestle made from the ashes and lava (crushed hardened lava mixed into the sand for the sand bath) from Azog's remains. Because of this, it can be used without fire and reheat the sands from the sand bath and produced potions and beverages will have warming properties.
Potions:
Electrical Pulse Oil: (One Shot) Created from special herbs with wind and electricity properties, it can grant the applied object the power of lightning. When applied to a weapon, all attacks from it will be considered as electricity-based for a limited amount of time. Ember-Forged Bonus Effects: It will last for an extended period of time.
Underwater Breathing Potion: (Consumable) Drinking this will grant the user to breathe underwater for a limited amount of time. Ember-Forged Bonus Effects: This potion allows the user warming their bodies even in underwater.