Zelrius
Yes, it's quite nice being deathly afraid of amphibious creatures with webbed feet. As for a visit, I may plan one soon; I have been more than mildly discontented with Astorea and Falderen, and perhaps a change of scenery with some people or things that actually want me around may be helpful. And of course, I'd love to have you along, it's nice to have some company, and I can't think of anyone to go on a long walk through dangerous territory with other than yourself. Well, I can think of a few, but what I mean is, I accept your offer if you accept mine. Fingers crossed they accept you as they would me, a person with the Brooch. If I do undertake this search and expedition, it's going to have to be soon, as I have a stretch of free time, and then I have plans of heading West in search for different Kingdoms. Perhaps you'd like to come along for that as well. And if the frogmen end up being rude to you, I guess we'll just have to leave.
Ah a foreign one. Well, I hope you're enjoying our humble America, specifically the New England area. We're not known for our diverse culture up here, but the whole East Coast is like that; All we care about is money and having a shit ton of people in tight spaces. You go for Design? Are you an Art Major or are you more towards the 'practical' side of Design, like Architecture or Engineering? You don't strike me as that kind of person, but I could be completely wrong.
Yea, the Zalra was wild for the little bit we were there. I plan on going back, if not to mass harvest the crystal fruits from the trees in that area. The one that I grabbed before returning back to the Entourage when we were all there fetched a pretty penny. As for the Esuilus, aye, it is difficult traverse, starting not even a few miles in. I can't say I've been too cautious, but I've also somehow managed not to get poisoned or diseased in anyway. So far so good, if you'd like to take the road headed north from Dormont/Vintergard up to the fork, and then take a right and keep going along that path, I can meet you along the way. I don't think you'll get to the end of the road by the time I meet up with you, but if you find yourself at the 'melting point' - where the road 'melts' away to the Adecus Forest, just keep going straight for a bit, and you'll see the fungi in the area keep getting bigger, wait there for me. It shouldn't be hard to track eachother down from there. But it will have to be a bit, and its a long walk, so I am, of course, going to bug and message you the whole way.
Yea, Terrasphere is amazing in the finer details aspect, truly. My theory is that it is all generated, but not procedural like most other games are used to, where there's a template and a limited number of options. I think it might be closer to, an Algorithm was taught to make things with such and such rules, and then it was given a set of things to do. Or it might be closer to the God Complex. Where, the creators only made the base conditions, and let it run entirely on its own. It might explain the intricate and highly detailed lores and 'memories' of the NPCs, even though that those things might have never really happened. I am more interested in where are the servers for Terrasphere being held? And why is what looks and feels like a multi-billion dollar project, free for us to prance around and play demi-gods in? So many questions, and no greater power to ask them to. Strange.
You'll have to play some music for me sometime. The big difference here in Terra as opposed to other games; No soundtrack. Not that I mind, its far better being able to hear the environment and atmosphere at all times, but it also gets rather sickeningly quiet when travelling alone. Perhaps you are a short-term remedy to that. Or maybe your music will suck and I will need to tell you stop.
Ah, might been a bit of an overload for someone just joining the game. Regardless, you still performed well, and even went on to revive me, which looking back now, I am glad you even knew how to do. Not trying to pick on you, just that I know learning a new system, especially in a high pressure situation like that can be frustrating and difficult. Everyone did well, and thank god for Magi and Claire, who really pulled through both in the cave and at the Fort. I felt bad, because while I am not a super experienced player, I still knew my way around the game by that point, and I was utterly useless during the taking of the fort. I don't know what it was, just an immense nervousness and fright taking over me anytime I looked up from the ground and saw the hordes of Randias. I am glad it helped you better understand the game.
As for me, It was fun, atleast until the end, and it really put into perspective that this isn't like those single player games where you're the center of attention and an inveritable god. It was a lot more real, and uh, i had to take a second to myself and think afterward. I sat on that rock for a while before heading home. To fully answer your final question; I have no idea. That was the first real event I saw happening, but from what I've seen in this game, that wasn't something like Game Master planned. That was a group of our own players captured by a group of Thinking and Living NPCs, and one of those NPCs, a Princess, gathered us to save them. Which is another strange concept in RPGs; unscripted events. Its one of those things that was big because we were there, but the butcher in say, Stokbon, had no clue who or what we were, yknow?
Okay, a little bit of love,
Zelrius.