Movement Every turn, you may move to one Zone adjacent (diagonal movement is allowed) to your current one for free. If your Mobility is Adept, you may move two Zones instead of one. You may also spend your action for this round and move to another Zone after your free movement. Ending your turn on certain Zones may trigger events.
Range Ranged and Magical attacks can reach any zone, but may have reduced damage due to terrain. Melee attacks can only target those within the same Zone as the attacker. If you have the Tinker Mastery, you can switch freely between Ranged and Melee attacks, but you only gain Bonus Damage in Melee.
Bonus Damage Melee attacks gain Bonus Damage if they have Berserk, Tinker or Heroic Might. Ranged attacks gain Bonus Damage if they have Hunting. Magic attacks gain Bonus damage from Summoning Magic. In the
DPS spreadsheet, apply the relevant Mastery with the highest tier only.