(Event) Supply Route Escort | Page 4

(Event) Supply Route Escort
Discussion in 'S3 Completed' started by Pandora, Jan 26, 2018.

    • 160 / 190 HP
    • Zone F4


    Energy: 8/15
    Condition:

    A loud grating voice to her right. Screaming, deep and dark, from up ahead. The flare of flames: a bolt shooting across her vision, another tall pillar to her side. The entire battle was reduced to flashes, distinct images that her straining eyes caught a single glimpse of before they returned to staring intently at the water.

    Sweat dripped down the side of her face. This is it, she thought, grimacing as her hands began to quiver. "I'm flooding the center!" she called out. "I can't hold the water back any longer!"

    The reaction the second she stopped channeling energy, the impact was noticeable. The river flowed back to its natural position, and Claire snapped her head up to scan the battlefield, mind working overtime to figure out what was happening while she was so focused on maintaining her spell.

    Less orcs than before, good. Not good: one of the larger ones was glowing red, eyes lit up as if by an infernal flame within. A young woman to her right, the river beneath her feet unable to be called that anymore, as it was just a slow-flowing platform of magma.

    "Not good," she muttered, looking back to how the caravan was doing. It still looked untouched, but if that fire got anywhere near it, that would certainly not be the case for very long. And some of her other comrades were looking very worse for wear. All right then. Time for her to start getting in close.

    Ending Water Shift and moving to F4
    No roll
    No roll / Tracker

     

    • 120 / 130 HP
    • Zone E3


    Energy 12/20
    Condition

    So many tricks. They all needed so many tricks in order to see the light of day once more, huh? From the empowerment of the great Orc Leader, to the magma infused presence of the Felis girl, all those events made it clear that it may have been for the best that they did not fully commit to warfare. Indeed, their grand leader, despite take massive hit upon hit, was advertising the idea of just charging through the waters now, letting Knight Maximillian past while they fend off the remaining attacks.

    It was all working really well, if he was to be optimistic. Even with all these foreign elements coming to play, they had exterminated almost all the orcs, leaving behind only the Shaman, the Fire-Wreathed Orc, and their ally, the girl who turned out to be the sister of…Snefrid?

    Wow.

    Now that was a twist he hadn’t anticipated.

    There was a flash of compassion for a moment, Cain understanding fully the fury that encapsulated one’s soul when they spoke of their loss. Though they were data, they were still sentient enough that others believed them to be real. Enough to feel emotions, enough to wish to take revenge, even if the fallen may not entirely desire it. Enough to twist facts until it did not match what had truly occurred. He understood it well, the self delusions one would need in order to wage a lonely war against a country.

    He understood it, and he mocked it.

    It was a sucker punch, really, no power put behind it, as if he couldn’t even be bothered to dreg up enough might against this oh so terrifying Felis to do more than what would have been considered a love tap. Just enough to draw her attention.

    “Snefrid?” Cain chortled, dancing backwards with a levity unbefitting of the gravity of the situation, “Who’s that? All I remember from Eastwatch was some mangy wolf bitch begging for mercy as we took turns pummeling her into submission. Really, murder sorta implies that us fine adventurers were actually plotting to kill her. As she was…”

    He shrugged noncommittally.

    “…she was sorta just there? Dunno, last I saw of her was something fondling her still-warm chest. Think she was pretty popular amongst the more dastardly adventurers out there, so hey! Death was really a mercy, compared to what else could have occurred!”

    He snapped his fingers, as if a light bulb just went off.

    “So, really, there’s no need to try so hard to avenge someone you're not even blood related to. You were adopted, right, Funnnnnniiiiiiii?”

    A toothy, lax grin sliced into his features, the midnight haired muse all teeth as he delivered the last of his taunts.

    “After all, Snefrid was a Caenis, but all I see here is an imbecile Felis throwing a tantrum cause she can’t accept that people, oh, I don’t know, die when they go to a war?”

    Arcanamancy Attack @Funi (@Pandora)
    9 + 20 = 29
    Roll / Tracker
     
  1. Pandora

    Pandora

    Staff Member Game Master
    Cycle 7: The Showdown

    [​IMG]
    [THEME]
    Conditions:

    Win: Max/Caravan makes it to the north most panels of the map, OR defeat Funi
    Lose: Party is Wiped, OR Max/Caravan is Eliminated

    Watching with a growing horror, as his comrades are slaughtered, his raid leader out of control and perhaps even controlled by some unknown hellish spirit. The Orc Shaman turned and made his retreat. It simply was not worth it.

    The now Empowered Kulgha, even with flames cast upon him and searing his flesh. Only growled. His mind focused on unleashing his rage, his vengeance, his power! Only war itself mattered as the warrior roared with a deadly swing of his blade. It came down hard upon @Aalam Abungu. A reddish afterimage following the cut as it sliced the man diagonally from his right shoulder down past his left hip. Nearly splitting him in two.

    img
    Maximilian
    "Indeed! Alright everyone! We will focus on staying away from that blazing she devil over there! Put all our effort into speed. Let's get to it! You all should try and follow suit! This is becoming far more dangerous than we expected from Orc Raiders!"

    NPC ACTION: Moved Two Panels.


    img
    Funi
    Funi's face was one of joy as she took one step, then another, each a bit more peppy then the last. Until it was almost a skip. She stretched as she approached, fingers interlocking with palms facing outward. Cain's words easily heard by her canine ears. His words.... her look changed to a blank mask.

    "...."

    The things he said, they were meant to cut deep. They were meant to frustrate and drive her into rage. Two hands went to each hip as she frowned at him. A twitch of the brow and a slow grow followed.

    "Stupid human..... grrr, Sneffy would neverr beg! Not even forrr ME to rrrreturn to herrrrr! I would have rreturned... I would have drropped my trrraining... you all disrrrrespected the chosen Lunatic Prrrrincess! Grrrrrrrr... you humans and yourrrrr wrrrretched Kings that think they rrule this worrld because they have a crrrown on theirr big swelling heads!"

    Funi's fangs bared and the fire blew higher around her. She let a hand fall off her hip as it lit aflame, and then the other as well. Her ears fell back as she closed her eyes for a moment and with several beads of sweat coming down her face, she took a deep breath...

    "YOU ONLY WON BECAUSE OF TRRRICKERY! NEVERRRRR WOULD SNEFFY LOSE! ONLY SATARR COULD BEAT HERRR! NO ONE ELSE!"

    Then, her anger subsided a great deal. Her eyes still showed a fury but her lips curled into a joyous smile again.

    "....Is that the rrrresponse you scheming humans wanted ❤? That weirrd kid told me you people from beyond this worrld were trrricky, that you didn't play by ourr rrrrules because you see it as a game. Well, I bet that I would burrrrrn you all to cinderrs. I like to win my bets!"

    With a a thrust of one hand after another. She blasted off the flames that had engulfed them and they shot high into the air. Only to land on the extreme edges of the field. Spreading quickly with her enhanced endlessly burning blaze. Escape just became that much more difficult. The southern burst of flame caught @Nalla causing her to catch fire.

    "I'm not like Sneffy. My sisterrrr, was always a trrrue warriorr. A prrrroud and wild Alpha. Herr powerrr was in herrr rage and battle lust. I gave that up to become what I am now! I learned a nifty trrick to calm myself, counting differrent frrruits in my head! Teehee... too bad for you!"

    More strain of what was likely a suppressing of the Lunatic Clan's berserker tendency. Another sweat drop... and then she moved. She came rushing over the water, a blazing path of magma and flame following right beneath her. Covering everything with such heat that it was taking time to cool even in the liquid. The ring of billowing flame that acted as a wall of heat around her, dragged along as well. Passing by and scorching all those who she passed (@Claire Thalassa @Aalam Abungu @Kijin Shihaku Caravan). Leaning forward with both hands extended back. Indeed she was lithe and agile enough to be more of a Felis than the tougher chain wielding Snefrid.

    "Of courrrrse I can always starrrrt with you and TAKE YOURRR FRRRIENDS WITH YOU!!!!"

    She leaped through the air and spun forward into a double claw slash downwards into @Cain Darlite . Burning flames generated from her arms and scorched his suit in the process as it was nearly completely torn off.



    profile
    FUNI
    (B O S S)

    • ? ? ? ? HP
    • Zone E4
    Conditions:
    Flame Barrier: 25 HP Damage to all Adjacent + Burns, Insta Kill for those Adjacent on consecutive turns.
    Fire Walk: All panels traversed become Lava Panels,
    Revenge: All attackers receive 10 HP Damage, 20 for reckless.
    Null Fire: Fire attacks are nullified.

    Attacks Used:
    Hellfire Shot: Funi tosses two flaming charges into different frontal directions. The blaze expands for a time upon landing. 30 HP Damage + Burning
    Rending Hot Wheel: Funi leaps towards a target and spins downward into a blazing double claw attack. 60 HP Damage + Burning.




      Empowered Kulgha
    • 362/500 HP
    • Zone G6

    Condition:Power Install, Burn

      Ushat
    • DEAD HP

      Orc Warrior
    • DEAD HP

      Orc Wolf Rider A
    • DEAD HP

      Orc Wolf Rider B
    • DEAD HP

      Max/Caravan
    • 950/1000 HP
    • Zone D6


    Locations, Damage & Buffs:
    Kijin (Leader) E6, -25 HP Damage,Burn Condition (5 HP per turn until cured.) +39 Offense 1/3
    Kyupin C5
    (Kyupin's Tame: Vulcan C6, Protect Caravan)
    Aalam F6, 60+25 HP Damage, Burn Condition (5 HP per turn until cured.) +38 Offense 1/3
    {Aalam's Tame: King F7)
    Nalla E2, 30 HP Damage, Burn Condition (5 HP per turn until cured.)
    Claire F4, 25 HP Damage Burn Condition (5 HP per turn until cured.)
    Cain E3, 60+25+10 HP Damage, Burn Condition (5 HP per turn until cured.)

    Caravan was hit! 50 HP, Burn Condition (25 HP per turn until cured.)
    NPC Advise: The Leader of the party may on each cycle make a recommendation for which direction the Caravan should go and whether it should move two or one panel. This advice is not always followed, and bad advice can be fatal. Use this well.

    Zones There are a total of 9 Zones broken up on the map. They are distinguishable by the darker black lines separating them. When taking actions that mention Zones, remember that the entire set of panels in the Zone is accounted for.

    Energy Expenditure: All masteries cost energy to use. Whether a simple sword swing or a powerful lightning bolt. Check the Energy Guide below and use the proper energy costs for every use of your mastery. Dropping to 1 EN will cause your character to become exhausted/mind downed. This will render them unable to move, take any actions, and vulnerable to damage (x3 will be dealt).Your EN will recover by 2 if you survive that turn.

    Terrain, Range and Movement: Check the Range Guide below. All masteries have a set range of attack/support. You may move one panel per turn or two panels per turn for 1 EN. Mobility mastery of Adept allows two panel movement without losing a action (still consumes 1 EN). Attacking either on it's own or after a normal move costs the amount given in the Energy Guide. You may not attack while using the two panel move option (unless Mobility is Adept). You may not enter or pass through a panel with a enemy already present. You may not enter a panel occupied by a ally (you may pass through however). Diagonal movement is allowed.

    Resting: On any one of your turns. You may decide to simply do nothing and rest yourself. This will recover 5 EN. There are no penalties for this lack of action other than the loss of your turn to contribute.

    Terrain Key;
    DARK BROWN PANEL=Dirt Road
    The easiest path of travel for the Caravan and less adventurous adventurers.. Offers no special effects.

    WHITE PANEL=Snowy Ground
    A 2 inch thick layer of snow has recently settled onto the woodland. Hydromancy users gain a +5 to their rolls after mods if standing on one of these panels.

    GREEN PANEL=Trees
    Dense woodland that cannot be entered by the Wagons. A single panel can be burned away using Pyromancy, thus creating a DARK BROWN panel. A Nature Magic user gains a +5 Bonus to their rolls after mods if standing on one of these panels. It takes the two panel move option to enter one of these tiles. Ranged attacks receive a -10 penalty when attacking through these.

    DULL GREEN PANEL=Brush/Heavy Foliage
    Thickets, bushes and other difficult to traverse plant life. Even in winter there remains a fair amount to get in the way of hasty travels. You may enter these with normal movement, however you may not use two panel move to cross over one of these panels. A single panel can be burned away using Pyromancy, thus creating a DARK BROWN panel . A Nature Magic user gains a +5 Bonus to their rolls after mods if standing on one of these panels.

    DARK BLUE PANEL=Waste Deep River Water (Freezing Cold)
    Extremely cold and makes both travel and combat difficult. You may not use two panel move while going over, to, or from these panels. Mobility or Acrobat of Expert will ignore these penalties. Every action also costs 1 additional EN than normal when taken on these. Hydromancy can be used to split or shift water apart, creating easier crossing. This requires a special action that must be maintained.

    LIGHT BLUE PANEL=Frozen Shallow Water
    Thin ice that can be tread upon. Howverer, those with Heavy Armor cannot cross or it becomes a DARK BLUE PANEL after their movement (cancels any action planed, including second panel moves). Hydromancy can be used to split or shift water apart, creating easier crossing. This requires a special action that must be maintained.

    SKY BLUE PANEL=Warm Water
    Warmed water from a nearby heat source. You may not use two panel move while going over, to, or from these panels. Mobility or Acrobat of Expert will ignore these penalties. Every action also costs 1 additional EN than normal when taken on these. Hydromancy can be used to split or shift water apart, creating easier crossing. This requires a special action that must be maintained.

    MAGENTA PANEL=Cooled Magma
    Cooled magma that can now be traversed.

    RED PANEL=Lava Panel
    A path of lava and flame, left in the wake of a Fire Walker. causes 10 Damage for each turn spent on or crossing over this panel.



    Actions
    Everyone is allowed to perform one of these actions per cycle. RP-wise, you can do a number of things, but the system only counts the action you pick from the spreadsheets. When selecting special actions available to your specific masteries such as Disruption, use the sheet that has Interrupt (Tank) for the results. Another example is using Protect when using a Defensive Buff to find the results (again in the Tank sheet!).
    • Tank - Protect allies, disrupt enemies, and mitigate zonal damage.
    • DPS - Damage, damage, and more damage.
    • Support - Heal, buff, and dispel conditions from allies.
    Do not forget to read the Guide below! Especially for your character!​

    Slashing: RA=Adjacent Panel, EN=2
    Slash (damage): Normal Slashing attack. Roll 1d100
    Reckless Slash (reckless damage): Reckless Slashing attack. Roll 2d100 (Total Roll over 100 causes Bleeding)

    Parry: RA=Adjacent Panel, EN=2
    Parry (defense): Take a defensive stance. -1/2 Physical Damage to self from the first attack next turn. No Roll
    Feint (disruption): Attempt to disrupt a target with a flashy move. Roll 1d100 - 1/2

    Hunting RA=Adjacent Panel, EN=2
    Trap Set (utility): Set a trap that will cause either Action Cancel, or 25 HP damage (choose when setting) on a panel.


    Hydromancy: RA=Up to 3 Panels Away, EN=2
    Hydro Attack (damage): Normal Hydromancy attack. Roll 1d100
    Reckless Hydro (reckless damage): Reckless Hydromancy attack. Roll 2d100
    Ice Wall (obstacle): Place a Ice wall on a WHITE PANEL. No Roll
    Blow Snow (disruption): Blow the settled snow on the ground at a target standing on a WHITE PANEL. Roll 1d100 - 1/2
    Water Shift (zonal utility): Shifts all DARK BLUE and LIGHT BLUE panels to DARK BROWN PANELS in a Zone. User cannot move or take any other action while active. EN cost doubles with each cycle in play. User takes 2x damage during use. No Roll

    Bludgeon:RA=Adajcent Panel, EN=2
    Blunt Attack (damage): Normal Bludgeon attack. Roll 1d100
    Stun Attack (disruption): Tries to stun a target during attack. Roll 1d100 - 1/2
    Reckless Bludgeon (reckless damage): Reckless Bludgeon attack. Roll 2d100

    Incognito:RA=Self, EN=2
    Hide (utility): When on a GREEN PANEL, attempt to conceal yourself and avoid being targeted. Roll 1d100

    Spellbane:RA=Self, EN=2
    Magic Res Up (passive): Receive -5 from magic attacks. No Roll
    Magicless Veil (disruption): Attempts to create a barrier that rejects mana flowing to and from a target's body. Causing casting failure. Roll 1d100 -1/2


    Range: RA=Up to 4 Panels Away, EN=2
    Ranged Attack (damage): Normal Ranged attack (cannot use against adjacent target). Roll 1d100
    Reckless Ranged (reckless damage): Reckless Ranged attack (cannot use against adjacent targets). Roll 2d100

    Beast Taming See Beast Taming below...

    Incognito:RA=Self, EN=2
    Hide (utility): When on a GREEN PANEL, attempt to conceal yourself and avoid being targeted. Roll 1d100

    Pyromancy: RA=Up to 4 Panels Away, EN=3
    Pyro Attack (damage): Normal Pyromancy attack (turns GREEN PANELS DARK BROWN). Roll 1d100
    Reckless Pyro (reckless damage):Reckless Pyromancy attack (turns GREEN PANELS DARK BROWN) . Roll 2d100 (Total Roll over 100 causes Burning)
    Area Burn (zonal damage): AOE Pyro attack on self's Zone (turns GREEN PANELS BROWN). Roll 1d100 -1/2

    Berserk: RA=Adjacent Panel, EN=2
    Get Pumped (support): Buff Offense. Roll 1d12 for self, 1d6 for self and up to 3 adjacent allies.
    Adrenaline (passive): Receive +2 to offense after all mods, -2 Damage from all attacks. No Rolls

    Hunting RA=Adjacent Panel, EN=2
    Trap Set (utility): Set a trap that will cause either Action Cancel, or 25 HP damage (choose when setting) on a panel.

    Summoning Magic See Summoning Magic below...

    Harmonic Magic: RA=Up to 2 Panels Away, EN=2
    Harmony (support): Normal Harmonic Magic support. Use Support Sheet and select a action. Roll accordingly.
    Harmonic Field (reckless zonal support): Dispel all ailments and debuffs to allies in your Zone, however receive 2x damage if struck before next turn. No Roll
    Disharmony (reckless zonal disrupt): Use Harmonics to bring ailments and debuffs to enemies in your Zone, however receive 2x damage if struck before next turn. Roll 1d100 -1/2

    Arcanamcy: RA=Up to 4 Panels Away, EN=4
    Blast (damage): Normal Arcanamancy attack. Roll 1d100
    Channeled Blast (reckless damage): Reckless Arcanamancy attack. Roll 2d100
    Mana Burst (zonal damage): AOE Arcana attack on self's Zone. Roll 1d100 -1/2
    Magic Explosion (reckless zonal): AOE Arcane attack on self's Zone (will receive x3 damage instead of the normal x2 if struck). Roll 2d100 -1/2

    Acrobat: RA=Self, EN=2
    Evasive Maneuver (defensive): Brace self for any incoming attacks and attempt avoiding all damage from first attack next turn. Roll 1d100 and add +5 per mastery tier excluding Beginner. If the total is 100 or above you are successful, if it is below, receive x2 damage from the attack.
    Movement+ (passive): Allows one to use agility to bypass enemy occupied panels. Also works on some obstacles.


    Range: RA=Up to 4 Panels Away, EN=2
    Ranged Attack (damage): Normal Ranged attack (cannot use against adjacent target). Roll 1d100
    Reckless Ranged (reckless damage): Reckless Ranged attack (cannot use against adjacent targets). Roll 2d100

    Beast Taming See Beast Taming below...

    Acrobat: RA=Self, EN=2
    Evasive Maneuver (defensive): Brace self for any incoming attacks and attempt avoiding all damage from first attack next turn. Roll 1d100 and add +5 per mastery tier excluding Beginner. If the total is 100 or above you are successful, if it is below, receive x2 damage from the attack.
    Movement+ (passive): Allows one to use agility to bypass enemy occupied panels. Also works on some obstacles.

    Slashing: RA=Adjacent Panel, EN=2
    Slash (damage): Normal Slashing attack. Roll 1d100
    Reckless Slash (reckless damage): Reckless Slashing attack. Roll 2d100 (Total Roll over 100 causes Bleeding)

    If you are a Beast Tamer, your Beast has its own HP and actions. The modifier for their rolls is +5 for every tier of rarity. Refer to the Equipment section of the Wiki for information on Rarity. For example, a Basic pet will have +5, while a Great pet will have +20.

    Their maximum HP is 50 + modifier.
    They can Attack, dealing d20 + modifier damage in Melee combat.
    They can Protect one person in the same Zone as themselves.
    They cannot be buffed, and can only be healed by their Tamer.
    They can only move two panels away from their Tamer.

    If you are a Summoner, your Summon has its own HP and actions. The modifier for their rolls is +5 for every tier of your Summon mastery. Refer to the Mastery section of the Wiki for information on Tier. For example, a Novice Summon will have +5, while a Adept Summon will have +20.

    Their maximum HP is 50 + modifier.
    They can Attack, dealing d20 + modifier damage in Melee combat.
    They can Protect one person in the same Zone as themselves.
    They cannot be buffed, and can only be healed by their Summoner.
    They can only move two panels away from their Summoner.

    HTML:
    [bg]
    [health]### / ###[/health][zone]#[/zone]
    [/bg]
    [b2]Energy[/b2] (Delete versions you don't use) If Only Light Armor = 20  /  If Only Heavy Armor = 10  /  If Only Medium or Mixed Armor = 15
    [b2]Condition[/b2]
    
    Post here
    
    [CENTER][b2]Action (mention others if it affects them)[/b2]
    [score]Roll + Bonuses = Total[/score]
    Roll / Tracker
    
    [/CENTER]
     
    Last edited: Feb 1, 2018

    • 125/ 190 HP
    • Zone G4


    Energy 6/15
    Condition: N/A

    Through the flames to the north, Claire watched as the enraged orc cut down Aalam. Here she stood across a miniature stream of lava, unable to do anything. The wolf girl leapt into the fray, flames shooting out from her body and slamming right into the path to the north, and into Nalla. Her claws ripped at Cain right nearby, the smell of blood and burnt flesh heavy in the air.

    And again, she did nothing.

    Well, Claire thought, gripping tight onto her quarterstaff. That was going to change really, really soon. She had no idea who this Snefrid really was--from the post-war gossip and from context, she could make a decent guess, but she herself hadn't been there at that wall. But even though she didn't know what had happened, and to be honest she didn't particularly care, this was something she could use. Time to try and take a page out of Cain's book; he certainly wasn't in any shape to take another hit. She wasn't as good with words the way he was, but she could very well try.

    "So, Snefrid was a true warrior, was she?" Claire stepped forward, eyeing the Caenis carefully. Her being able to throw bolts of fire everywhere would make their job much more difficult. "And yet, she still died. So what chance do you have?"

    She thrust her quarterstaff forward, aiming for the woman's hands. It wasn't a strike designed to seriously injure--though that would be a welcome side effect. The important part was trying to stop her from casting another spell to block off their escape route. She kept her staff there, twisting around Funi's movements and doing her best to be a nuisance. "Without your little tricks, what are you? Someone who chose her battles poorly? A child still beholden to a greater power, who will die just like her sister did?"

    Magicless Veil on Funi, then moving to G4
    (53 + 12) / 2 = 33
    Roll / Tracker


     

    • 59 / 130 HP
    • Zone D4


    Energy 10/20
    Condition

    She brushed it off. Controlled herself by counting fruits. And even without giving into the berserk rage dwelling within her, the flame wreathed Caenis was terrifyingly powerful, dropping Cain to critical levels of health in a single blow. No, if she so wished it, she truly could have just focused him down and tore him in half. A chill passed down his spine then, disregarding the agony of his burning body. Water hissed and cooled the burns as he stumbled back from the rending strike, red blood mixing with the warm water.

    In the corner of his eye, Aalam was bisected by a singular stroke from the empowered orc, while fire burned everywhere, a hellish mixture of magic and nature turning the landscape into one of hell. Satar. That was the ‘god’ that she drew power from, the god that gave her fire capable of vaporizing the frozen river.

    Ah.

    He wanted that power.

    But for now, he needed to live. His free hand swept against the water, making music with water as the Ivory Reminiscence danced in his hands, the burns receding from his body, silk threads weaving themselves back together as his dark eyes trained themselves onto Funi. Oh, hell, she was one scary bitch, alright. If she hadn’t gotten the jump on them, if there weren’t more dangerous targets around, Cain would have been perfectly fine with going all in, but this wasn’t the situation here. The caravan was burning, Max piloting it through lukewarm waters. Already, some of the supplies that they desperately needed were gone, floating in the water as the panicked horses rushed off.

    So this…this wasn’t a problem.

    Life was cheap, and much too short. He wouldn’t mind sacrificing another life in order to ensure that the NPC citizens lived, nor would he mind dying if it meant some of her vengeance would be soothed.

    But he was a healer. He always did better alive rather than dead.

    “Hey now, Claire,” the muse laughed, “Let’s not get ahead of ourselves here, shall we? Don’t forget our main objective, after all! We don’t exactly have time to be playing with disobedient little rascals, do we? Honestly, she’s not even a full-fledged Caenis warrior! Not like slaying her will bring any semblance of honor to us, after all!”

    That cruel, mirthless smirk arose again, Cain mocking her with the sheer audacity of dancing in the face of a burning death.

    “Really, did you just hear what she said? She counts fruits in the middle of battle! As much as she dresses herself as a predator with her fancy widdle candlewicks, I guess she’s as herbivore as they come! No wonder Snegrid didn’t want to bring her along. Useless in the battle, useless in the war.”

    A shrug.

    “Why even try with this revenge business? A weakling like you wouldn’t even be able to scratch Kaede’s coat.”

    Single Heal Self
    9 + 20 = 29
    Roll / Tracker
     

    • 35 / 175 HP
    • Zone D7


    Energy 6 /15
    Condition Parrying (First Attack per turn = .5× damage)

    Of all the terrible ideas, these two decide to play martyr.

    Kijin watched as @Claire Thalassa and @Cain Darlite taunted the Caenis girl, clearly unaffected by the first round of wordplay, and attempted to draw her inferno down on them. Their health bars were in no shape to weather a firestorm from the witch, and yet, neither would he be able to save them from the fate they had chosen.

    No, Kijin had staked his entire strategy on the survival of the goods intended for Astorea, because that was the duty he was handed. Sacrifices made along the way, however harrowing, were necessary.

    "Everyone," Kijin called out, "hurry! Push to the edge of the forest! Fall in behind me!"

    The ruby eyed swordsman glared daggers at Maximilian. "Go!"

    Alright- now, show me a real fight.


    Parry

    No roll / Tracker

     

    • 0/ 147 HP
    • Zone F6


    Energy 0/15
    Condition

    He was able to put some damage down on the warrior and with a bit of help from kijin they were able to take it down. However, it was then he felt the chill that cold of death that had been following him since his time defending the watch. He had been ignoring it and focused on the job at hand thinking it was no more than the guilty thoughts of a commander. He felt the presence first before he even needed to turn around it was the rage the anger he felt. The orc was to close and there was a good chance that he would be able to swing even before Aalam would have been able to get the arrow to his bow, but he tried by the gods did he try after all if he fell that would mean there was on less person to complete the mission. He was able to turn around, however, to look at the orc as he felt that sword cut into him. He was no stranger to pain, he had felt pain in Terra before when he had been captured and thrown in that prison after being impaled with an arrow, when he had fought to hold both walls. However, this was different his chest was split and his arm was limp to his side. He should be feeling the pain he should be feeling something but it was just a numb. His blood was it always this shine, it was darker, wasn’t it? He… he remembered it being darker and it was spreading out in such a pretty pattern. Wait he needed to focus to try and bring him back together, but the flames came then as such at the heat that his arm was burned. His fingers he couldn’t get them to move his skin was so tight on that arm, that as he tried to move it blissed and torn.

    He his bow where was his bow? He had to finish the job; he had said that he would see the supplies to their next location. His legs gave out then and his world was suddenly full of water, watching his blood leave him like streams of vapor. Forming clouds on the water’s surface, well this was going to be first death hun. It would be a shame that he wasn’t going to be able to finish the mission. As he reached the bottom of the water he did see his bow, however, no matter how pain he was there was no way in hell that was dying without in his hands. Getting a few fingers around the weapon even as he his vision started to fail, black and red spots invaded his sight and water filled his lung. By the time the last bubble of air escaped from his lungs Aalam was long dead from blood loss.

    King ( 25 / 65 HP - recalled )
    Saw his master fall and die his connection the area was fading and there was nothing that he could do. He was only going to be around for a few more seconds so he dived at the orc. If nothing else his talon would rip out the beast eyes, but before he could reach he was called back home.

    Died on F6
    no roll​
     

    • 94 / 127 HP
    • Zone C4


    Energy 2/20
    Condition

    There was an instance, when the fire caught her flesh and clothes, that Nalla felt an instance of pride. Before her form could fully realize the agony and destruction that it sat inside of. It was a moment of peace, where the pain had not yet registered inside her mind, and she merely felt calm fires lick her skin. She smiled.

    "HAHAHA!" A proud cackle escaped her. Sure, her foe could walk on lava and flames, but she... She could live inside of it! No big deal, right?! And it was precisely at that moment of thorough enjoyment that she recognized agony. "HAHA--AAAAAHHHH!" Her laughter rather swiftly transitioned into a scream, and she bolted from her position towards the safety of water, nearby her friend @Kyupin Felnya. As she sprinted to the shallow waters, heated by the nearby conflict, she collapsed forward. Allowing her body to submerge as much as possible, then coming up onto her hands and knees.

    Almost instinctively, Nalla felt the change in the air. She had not had eyes open or directed correctly enough to witness the moment when a life was taken, but it would be untrue to state that she did not notice. A certain heaviness loomed over her, pulling down on her shoulders. One of those who had been with them when their journey started would not be with them when it ended. She sensed the death, as death had once sensed for her. Without really knowing his name, or the details of his face, the pyromancer breathed a sorrowful breath for her fallen ally, @Aalam Abungu.

    "I don't really feel like dying again..." She wheezed out, looking up and to the side at the Felis. "And I'm really starting to think about running..." A deep inhale in, and a long exhale out. "But I'll be damned if I leave you guys behind." Keeping her hands and legs in the water, Nalla grit her teeth, growling slightly under her breath, as the already heated waters around her began to boil, sending steam billowing out from her, filling the air.

    "I'm getting way too tired for this." Squinting through the vapor, the pyromancer was getting very close to her limit at this point, but she could still glimpse the outline of @Claire Thalassa through everything, shooting the ally a message.

    Using Pyromancy on the water to create steam
    No Roll / Tracker

     

    • 84 / 144 HP
    • Zone B7


    Energy 10/15
    Condition

    Stop that! she wanted to scream. What was there to gain from stooping to these levels, from their scathing remarks and cruel jokes? It didn't surprise her when the Caenis charged forward and unleashed absolute hell upon them all – fire rained down from above and burned. Kyupin and Vulcan were just barely out of the way, but the caravan took a nasty hit. In the distance, Nalla's cackling transitioned into a painful scream that crept into every nook and cranny of Kyupin's heart, clawing regret and fear and worry until nothing else could be felt.

    She shifted her eyes away from Nalla's exhausted form as the other girl charged straight for the water. Her gaze, desperate to find something new, was drawn to the crimson pooling.

    She swallowed. It seemed Aalam was out of the fight as well. She couldn't watch as his head sunk under the water and failed to come up again. Under her breath, she mumbled a prayer to one of the court gods for Aalam's safe passage.

    It was all she could offer in this chaos.

    This chaos… It shouldn't have happened. Had Cain not dared to provoke the Caenis, perhaps things wouldn't have turned out this way. Perhaps the caravan would be across the river and nearing inner Astorea, where the group would have proper backup and would be able to hold things off on their terms. So when @Cain Darlite asked for Vulcan to protect him, Kyupin almost bared her teeth in pure indignation. How dare he?! This was the fate he brought upon himself and he would deal with the consequences.

    Instead, she kept her bow and arrow focused on the vicious dog-girl, eyes tearing against the ferocious heat. Refused to act, aside from moving around. Instead, she called out to Maximilian. "Keep going! I, we, have your back, no matter what!" An unspoken promise was made in that moment, wherein Kyupin knew that she would rather lose her life than fail to uphold it. She took a long, shuddering breath.

    img
    Vulcan ( 75 / 75 HP - Zone C6 )

    Vulcan snapped his jaws and tore away from Kyupin once he felt her calming down. Back to circling around the Caravan (like a particularly effective herding dog) he goes!

    Protect Caravan

    There was nothing else to say here. Nothing she could say that would possibly repair whatever had broken this Caenis – not after all the horrible things her party was determined to sling her way. She bit her tongue, fated to forever hold her peace.


    Move to B7
    --
    Roll / Tracker
     
  2. Pandora

    Pandora

    Staff Member Game Master
    Cycle 8: Success in Sight!

    [​IMG]
    [THEME]
    Conditions:

    Win: Max/Caravan makes it to the north most panels of the map, OR defeat Funi
    Lose: Party is Wiped, OR Max/Caravan is Eliminated


    img
    Funi
    The heat of her own fire and excitement... the heat of her anger. Funi continued to count fruits in her head. 1 plum, 2 bananas, 3 apples....

    Much better.

    The annoying man continued to taunt her, even when death was so close. Were these people insane? Funi had come from a tribe that was often labeled as such even from her own race, but these humans... these people known as 'players'. They were far worse!

    Funi stayed right on @Cain Darlite swinging with both her claws in rapid succession. Tearing at his wide, overly perfect chest. Something a simple man like this should not be able to have. Unless he was... created somehow? Indeed like some child making up a story book character in their head and playing them with friends... Funi hesitated a moment. She was telling the truth wasn't she?

    Crazy! Insane! Silly too!

    But...

    Snefrid killed by otherworldly beings called players at least made it feel better to her. So she would accept it. And... she would kill them all!

    Funi blinked for a moment when the flames accompanying her attack were less than expected. Then she noticed the steam. The air was becoming thick and moisture was rising. They were scheming again! In truth fighting on a river was not the best setting for Funi. This proved that more than anything.

    The sound of the raging Kulgha heading right towards @Claire Thalassa immediately following said woman's own jibes towards Funi. The crazed orc striking the closest thing in range with his sword. Uncertain who was casting the steam spell, seeing a veil of some sort coming off the girl and wanting nothing more than to kill as many of them as possible. Funi lunged like a rocket, twirling past Claire and bringing her flames with her.

    "Shut up! You all killed my sisterrrr and then say these things! You otherrrrrworld monsterrrrrrs! I'm not the demon... YOU ARRRE!"

    She yelled to her new prey, a tear appearing on her enraged but not yet out of control face.


    img
    Maximilian
    "Yes, yes I see it! Everyone we have made it! Hurry follow us! The longer we linger here the more lives will be lost!"

    NPC ACTION: Moved two panels.


    The next turn will end with Max leaving the field. This is the final cycle. Make final posts now. You may choose to exit the battle field as well.


    profile
    FUNI
    (B O S S)

    • ? ? ? ? HP
    • Zone H4
    Conditions:
    Flame Barrier: 25 HP Damage to all Adjacent + Burns, Insta Kill for those Adjacent on consecutive turns.
    Fire Walk: All panels traversed become Lava Panels,
    Revenge: All attackers receive 10 HP Damage, 20 for reckless.
    Null Fire: Fire attacks are nullified.
    Fire Dampen: Fire Based Abilities are -10, Burning Unavailable.

    Attacks Used:
    Burning Claws: Funi's basic attack. Two quick claw swipes. 30 HP Damage
    Hellfire Cyclone: Body engulfed by flames. Funi streaks forward claws first like a caenis torpedo tunneling through targets and leaving a blaze in her wake. 40 HP Damage




      Empowered Kulgha
    • 332/500 HP
    • Zone G5

    Condition:Power Install, Burn

      Ushat
    • DEAD HP

      Orc Warrior
    • DEAD HP

      Orc Wolf Rider A
    • DEAD HP

      Orc Wolf Rider B
    • DEAD HP

      Max/Caravan
    • 950/1000 HP
    • Zone C8


    Locations, Damage & Buffs:
    Kijin (Leader) D7
    Kyupin B7
    (Kyupin's Tame: Vulcan C6, Caravan out of range.)
    Aalam F6, DEAD
    Nalla C4
    Claire G4, 60+40+15 HP Damage
    Cain D4, 30 HP Damage

    NPC Advise: The Leader of the party may on each cycle make a recommendation for which direction the Caravan should go and whether it should move two or one panel. This advice is not always followed, and bad advice can be fatal. Use this well.

    Zones There are a total of 9 Zones broken up on the map. They are distinguishable by the darker black lines separating them. When taking actions that mention Zones, remember that the entire set of panels in the Zone is accounted for.

    Energy Expenditure: All masteries cost energy to use. Whether a simple sword swing or a powerful lightning bolt. Check the Energy Guide below and use the proper energy costs for every use of your mastery. Dropping to 1 EN will cause your character to become exhausted/mind downed. This will render them unable to move, take any actions, and vulnerable to damage (x3 will be dealt).Your EN will recover by 2 if you survive that turn.

    Terrain, Range and Movement: Check the Range Guide below. All masteries have a set range of attack/support. You may move one panel per turn or two panels per turn for 1 EN. Mobility mastery of Adept allows two panel movement without losing a action (still consumes 1 EN). Attacking either on it's own or after a normal move costs the amount given in the Energy Guide. You may not attack while using the two panel move option (unless Mobility is Adept). You may not enter or pass through a panel with a enemy already present. You may not enter a panel occupied by a ally (you may pass through however). Diagonal movement is allowed.

    Resting: On any one of your turns. You may decide to simply do nothing and rest yourself. This will recover 5 EN. There are no penalties for this lack of action other than the loss of your turn to contribute.

    Terrain Key;
    DARK BROWN PANEL=Dirt Road
    The easiest path of travel for the Caravan and less adventurous adventurers.. Offers no special effects.

    WHITE PANEL=Snowy Ground
    A 2 inch thick layer of snow has recently settled onto the woodland. Hydromancy users gain a +5 to their rolls after mods if standing on one of these panels.

    GREEN PANEL=Trees
    Dense woodland that cannot be entered by the Wagons. A single panel can be burned away using Pyromancy, thus creating a DARK BROWN panel. A Nature Magic user gains a +5 Bonus to their rolls after mods if standing on one of these panels. It takes the two panel move option to enter one of these tiles. Ranged attacks receive a -10 penalty when attacking through these.

    DULL GREEN PANEL=Brush/Heavy Foliage
    Thickets, bushes and other difficult to traverse plant life. Even in winter there remains a fair amount to get in the way of hasty travels. You may enter these with normal movement, however you may not use two panel move to cross over one of these panels. A single panel can be burned away using Pyromancy, thus creating a DARK BROWN panel . A Nature Magic user gains a +5 Bonus to their rolls after mods if standing on one of these panels.

    DARK BLUE PANEL=Waste Deep River Water (Freezing Cold)
    Extremely cold and makes both travel and combat difficult. You may not use two panel move while going over, to, or from these panels. Mobility or Acrobat of Expert will ignore these penalties. Every action also costs 1 additional EN than normal when taken on these. Hydromancy can be used to split or shift water apart, creating easier crossing. This requires a special action that must be maintained.

    LIGHT BLUE PANEL=Frozen Shallow Water
    Thin ice that can be tread upon. Howverer, those with Heavy Armor cannot cross or it becomes a DARK BLUE PANEL after their movement (cancels any action planed, including second panel moves). Hydromancy can be used to split or shift water apart, creating easier crossing. This requires a special action that must be maintained.

    SKY BLUE PANEL=Warm Water
    Warmed water from a nearby heat source. You may not use two panel move while going over, to, or from these panels. Mobility or Acrobat of Expert will ignore these penalties. Every action also costs 1 additional EN than normal when taken on these. Hydromancy can be used to split or shift water apart, creating easier crossing. This requires a special action that must be maintained.

    MAGENTA PANEL=Cooled Magma
    Cooled magma that can now be traversed.

    RED PANEL=Lava Panel
    A path of lava and flame, left in the wake of a Fire Walker. causes 10 Damage for each turn spent on or crossing over this panel.



    Actions
    Everyone is allowed to perform one of these actions per cycle. RP-wise, you can do a number of things, but the system only counts the action you pick from the spreadsheets. When selecting special actions available to your specific masteries such as Disruption, use the sheet that has Interrupt (Tank) for the results. Another example is using Protect when using a Defensive Buff to find the results (again in the Tank sheet!).
    • Tank - Protect allies, disrupt enemies, and mitigate zonal damage.
    • DPS - Damage, damage, and more damage.
    • Support - Heal, buff, and dispel conditions from allies.
    Do not forget to read the Guide below! Especially for your character!​

    Slashing: RA=Adjacent Panel, EN=2
    Slash (damage): Normal Slashing attack. Roll 1d100
    Reckless Slash (reckless damage): Reckless Slashing attack. Roll 2d100 (Total Roll over 100 causes Bleeding)

    Parry: RA=Adjacent Panel, EN=2
    Parry (defense): Take a defensive stance. -1/2 Physical Damage to self from the first attack next turn. No Roll
    Feint (disruption): Attempt to disrupt a target with a flashy move. Roll 1d100 - 1/2

    Hunting RA=Adjacent Panel, EN=2
    Trap Set (utility): Set a trap that will cause either Action Cancel, or 25 HP damage (choose when setting) on a panel.


    Hydromancy: RA=Up to 3 Panels Away, EN=2
    Hydro Attack (damage): Normal Hydromancy attack. Roll 1d100
    Reckless Hydro (reckless damage): Reckless Hydromancy attack. Roll 2d100
    Ice Wall (obstacle): Place a Ice wall on a WHITE PANEL. No Roll
    Blow Snow (disruption): Blow the settled snow on the ground at a target standing on a WHITE PANEL. Roll 1d100 - 1/2
    Water Shift (zonal utility): Shifts all DARK BLUE and LIGHT BLUE panels to DARK BROWN PANELS in a Zone. User cannot move or take any other action while active. EN cost doubles with each cycle in play. User takes 2x damage during use. No Roll

    Bludgeon:RA=Adajcent Panel, EN=2
    Blunt Attack (damage): Normal Bludgeon attack. Roll 1d100
    Stun Attack (disruption): Tries to stun a target during attack. Roll 1d100 - 1/2
    Reckless Bludgeon (reckless damage): Reckless Bludgeon attack. Roll 2d100

    Incognito:RA=Self, EN=2
    Hide (utility): When on a GREEN PANEL, attempt to conceal yourself and avoid being targeted. Roll 1d100

    Spellbane:RA=Self, EN=2
    Magic Res Up (passive): Receive -5 from magic attacks. No Roll
    Magicless Veil (disruption): Attempts to create a barrier that rejects mana flowing to and from a target's body. Causing casting failure. Roll 1d100 -1/2


    Range: RA=Up to 4 Panels Away, EN=2
    Ranged Attack (damage): Normal Ranged attack (cannot use against adjacent target). Roll 1d100
    Reckless Ranged (reckless damage): Reckless Ranged attack (cannot use against adjacent targets). Roll 2d100

    Beast Taming See Beast Taming below...

    Incognito:RA=Self, EN=2
    Hide (utility): When on a GREEN PANEL, attempt to conceal yourself and avoid being targeted. Roll 1d100

    Pyromancy: RA=Up to 4 Panels Away, EN=3
    Pyro Attack (damage): Normal Pyromancy attack (turns GREEN PANELS DARK BROWN). Roll 1d100
    Reckless Pyro (reckless damage):Reckless Pyromancy attack (turns GREEN PANELS DARK BROWN) . Roll 2d100 (Total Roll over 100 causes Burning)
    Area Burn (zonal damage): AOE Pyro attack on self's Zone (turns GREEN PANELS BROWN). Roll 1d100 -1/2

    Berserk: RA=Adjacent Panel, EN=2
    Get Pumped (support): Buff Offense. Roll 1d12 for self, 1d6 for self and up to 3 adjacent allies.
    Adrenaline (passive): Receive +2 to offense after all mods, -2 Damage from all attacks. No Rolls

    Hunting RA=Adjacent Panel, EN=2
    Trap Set (utility): Set a trap that will cause either Action Cancel, or 25 HP damage (choose when setting) on a panel.

    Summoning Magic See Summoning Magic below...

    Harmonic Magic: RA=Up to 2 Panels Away, EN=2
    Harmony (support): Normal Harmonic Magic support. Use Support Sheet and select a action. Roll accordingly.
    Harmonic Field (reckless zonal support): Dispel all ailments and debuffs to allies in your Zone, however receive 2x damage if struck before next turn. No Roll
    Disharmony (reckless zonal disrupt): Use Harmonics to bring ailments and debuffs to enemies in your Zone, however receive 2x damage if struck before next turn. Roll 1d100 -1/2

    Arcanamcy: RA=Up to 4 Panels Away, EN=4
    Blast (damage): Normal Arcanamancy attack. Roll 1d100
    Channeled Blast (reckless damage): Reckless Arcanamancy attack. Roll 2d100
    Mana Burst (zonal damage): AOE Arcana attack on self's Zone. Roll 1d100 -1/2
    Magic Explosion (reckless zonal): AOE Arcane attack on self's Zone (will receive x3 damage instead of the normal x2 if struck). Roll 2d100 -1/2

    Acrobat: RA=Self, EN=2
    Evasive Maneuver (defensive): Brace self for any incoming attacks and attempt avoiding all damage from first attack next turn. Roll 1d100 and add +5 per mastery tier excluding Beginner. If the total is 100 or above you are successful, if it is below, receive x2 damage from the attack.
    Movement+ (passive): Allows one to use agility to bypass enemy occupied panels. Also works on some obstacles.


    Range: RA=Up to 4 Panels Away, EN=2
    Ranged Attack (damage): Normal Ranged attack (cannot use against adjacent target). Roll 1d100
    Reckless Ranged (reckless damage): Reckless Ranged attack (cannot use against adjacent targets). Roll 2d100

    Beast Taming See Beast Taming below...

    Acrobat: RA=Self, EN=2
    Evasive Maneuver (defensive): Brace self for any incoming attacks and attempt avoiding all damage from first attack next turn. Roll 1d100 and add +5 per mastery tier excluding Beginner. If the total is 100 or above you are successful, if it is below, receive x2 damage from the attack.
    Movement+ (passive): Allows one to use agility to bypass enemy occupied panels. Also works on some obstacles.

    Slashing: RA=Adjacent Panel, EN=2
    Slash (damage): Normal Slashing attack. Roll 1d100
    Reckless Slash (reckless damage): Reckless Slashing attack. Roll 2d100 (Total Roll over 100 causes Bleeding)

    If you are a Beast Tamer, your Beast has its own HP and actions. The modifier for their rolls is +5 for every tier of rarity. Refer to the Equipment section of the Wiki for information on Rarity. For example, a Basic pet will have +5, while a Great pet will have +20.

    Their maximum HP is 50 + modifier.
    They can Attack, dealing d20 + modifier damage in Melee combat.
    They can Protect one person in the same Zone as themselves.
    They cannot be buffed, and can only be healed by their Tamer.
    They can only move two panels away from their Tamer.

    If you are a Summoner, your Summon has its own HP and actions. The modifier for their rolls is +5 for every tier of your Summon mastery. Refer to the Mastery section of the Wiki for information on Tier. For example, a Novice Summon will have +5, while a Adept Summon will have +20.

    Their maximum HP is 50 + modifier.
    They can Attack, dealing d20 + modifier damage in Melee combat.
    They can Protect one person in the same Zone as themselves.
    They cannot be buffed, and can only be healed by their Summoner.
    They can only move two panels away from their Summoner.

    HTML:
    [bg]
    [health]### / ###[/health][zone]#[/zone]
    [/bg]
    [b2]Energy[/b2] (Delete versions you don't use) If Only Light Armor = 20  /  If Only Heavy Armor = 10  /  If Only Medium or Mixed Armor = 15
    [b2]Condition[/b2]
    
    Post here
    
    [CENTER][b2]Action (mention others if it affects them)[/b2]
    [score]Roll + Bonuses = Total[/score]
    Roll / Tracker
    
    [/CENTER]
     
    Last edited: Feb 2, 2018

    • 35 / 175 HP
    • Zone Exiting Battlefield


    Energy 6 / 15
    Condition ----

    To them, we are the monsters.

    The fact sobered his battle rage as Max turned the Caravan toward its final destination. The end was in sight. Still, Kijin saw the tear stain the fiery Caenis' cheek.

    This is a game to us, but its their life. Here is a woman- no, a girl, even- who has lost her sister.

    The next time they met, whether glorious or tragic, he would offer no words of contempt, no excuses for his actions. She was a foe, but that did not make her unworthy of respect. Thom was not the sort of person to sympathize with a character in a game, but Kijin- Kijin had standards.

    "We're home free," Kijin called back to @Kyupin Felnya and @Nalla , those close enough to hear him now. The others had committed themselves to the cause, and contributed to success in their own way.

    He would afford them the freedom to see it through.

    "Let's bring it home!"

    His crimson gaze fell on the Caenis woman, consumed by her rage. As he grabbed hold of the Caravan and let the wagon wheel him toward sanctuary, he sheathed his blade and exhaled.

    "I'm not going to do any more jobs for Astorea, I think," he muttered. The face of a single victim was enough. The politics of a Kingdom were disgusting.

    "You holding up alright, Max?" he asked.

    Leaving the Fray with Maximilian

    No roll / Tracker
     

    • 10 / 195 HP
    • Zone N/A


    Energy: 5/15
    Condition: N/A

    Oh fuck. That hurt. Claire staggered as first the raging orc nearly chopped her in two, and then again as the wolf blasted past her, her skin blistering red in an instant as the ground beneath her feet swelled with heat. She stumbled back into the river, its waters no longer arctic cold but still a relief on her badly burned skin. The ripples around her took on a red tinge as she kept losing blood, but it wasn't as if she was in any condition to deal with all of her life-threatening injuries.

    It worked, at least. Kept the Caenis here, rather than pursuing the caravan which had better damn well be wheeling off somewhere. WIth any luck, the supplies had made it out unscathed aside from that one slight burn, and the rest of the group would be making their merry way towards Vintergard.

    Her hands began shaking. Not out of pain. Not out of pain, not out of the fear of death. But the thought of being left behind, of their group splintering. Is this how she'd die again? Amidst a fractured party, in one last burst of adrenaline to ensure the success of the mission?

    "No," she said, gasping as she stood up again. She wouldn't die like this again. Looking back over her shoulder, she saw both Nalla and Cain still standing there as well. No, they'd make it out. She wouldn't let this be the end.

    It almost took everything she had out of her to raise a hand, cast a spell to send the cloud of steam Nalla created billowing towards the remaining pair of enemies. A weak burst of magic, but it would hopefully obscure their vision enough to disorient them for just a brief moment, just enough to cover their escape.

    "Run!" she yelled towards @Nalla and @Cain Darlite. "Come on, let's go!"

    Exiting battlefield
    No roll
    No roll / Tracker


     

    • 29 / 130 HP


    Energy 8/20
    Condition

    Ashes and dust. Blood and flesh.

    He had caught the scorn in Kyu’s gaze, the wretched disgust cutting deep enough to burn. He too had come a long way since Honeyhome, hadn’t he? From a Thespian drowning in the glory of the moment, extolling good and mocking evil, to one who used barbed words to tear out the hearts of his foes. Vulcan wouldn’t be coming to his aid after all, hm?

    He could understand that. Even if a small part of him burned with a selfish, righteous anger for the decision that someone he had once considered a friendly acquaintance made, it was still very logical. Very sound. Steeped in pragmatism, really. Nothing emotional at all about the decision. The caravan had to be protected. That was why he had done so much to draw the fiery Caenis’s attention away, after all, why he had pushed that far.

    And it had been worth it, had it not? Due to the efforts of the backline, Funi hadn’t touched the caravan once! The amount of supplies they had saved, in exchange for flesh and blood that would be rebirthed due to in-game mechanics, was a great amount! Even now, in the face of death, with fiery destruction dancing about the riverbed, the midnight haired muse remained unyielding, gritting his teeth to suppress the pain.

    In the corner of his eye, the caravan made it into the forest, Kijin, Kyupin, and her pet disappearing into the foliage, before everything was shrouded in warm steam. A smokescreen. Genius idea. Words of healing slipped out of his mouth, one last song to sooth the wounds of the valiant Hydromancer, before he made his exit, running out of the river and i-

    "Shut up! You all killed my sisterrrr and then say these things! You otherrrrrworld monsterrrrrrs! I'm not the demon... YOU ARRRE!"

    -nto the forest.

    No regrets.

    Snefrid made a decision to fight the deathless to the death.

    Cain made a decision to sing the songs of ruination that would end in her demise.

    And Funi made a decision to carry on with her vengeance no matter how many she had to manipulate or terrorize.

    One fought for the present. Another fought for the future. A third fought for the past. All noble in their own way, but all clashing against each other’s nobility. The warrior, the savior, the avenger. They were all monsters.

    So from one monster to another, he offered one small apology, a final pulse of magic bringing his voice to her ear.

    “Zelrius. Mizuki. Blake. Alonso. Emil. Kaede. Aalam. Magi. Kyupin. Balmung. Emerath. Indra. Kijin. Verity. Magdalyn. Alric. Bradwynne. Corvella. Nalla. Nemean. Comet. Those are the names you should be taking.”

    A personal vengeance should stay that way. With a click of his tongue, Cain followed Claire’s advice and made off into the verdant forest.

    Single Heal @Claire Thalassa // Exiting the Battlefield
    5 + 20 = 25
    Roll / Tracker
     

    • 94 / 127 HP
    • Zone N/A


    Energy 2/20
    Condition Tired as hell

    With her limbs lowered into the water, bubbles rising and popping all around, Nalla stared towards the outline of her hydromancer friend across the battlefield. Part of her felt a certain helplessness, not only due to the minor burns across her skin, but because of the critical exhaustion that weighed down upon her. Like the anchor to a ship, she felt stuck, her muscles aching as though they had just experienced a marathon. The sweat poured down her face, dropping into the boiling water. For a moment, her eyesight blurred, and she lost recollection of the vague shape that she had focused her vision upon.

    How much time had passed, whether it was a set of minutes or a collection of seconds, she had lost the ability to tell. For an instance, her eyes shut as though they would not open, the familiar devils of exhaustion creeping out from below her eyes. Leaping from their decrepit holes, they would attempt to tug her eyelids shut, like curtains of a window. The last bits of sense clung on to reality, or at least the virtual kind, and she grit her teeth, with shut eyes, prepared to send the last bits of her heat into the surrounding waters.

    "Run!" A word rang in her ear from a familiar voice. Due to her mental weariness, the sound did not immediately connect with it's owner within the pyromancer's mind, but an instant later... So it clicked. Back to reality with wide eyes, she peered back towards where the voice had coming from, the picture in her eyes focusing, the lenses of a low budget camera. Tilting her head, she recognized the friend, then acknowledged the word, then identified the purpose. It was time to flee.

    Lugging herself out of the water, with arms and legs feeling heavier than logs, Nalla made her best attempt to heave herself along with the rest of the fleeing party. Hopefully, their foes would not pursue. Otherwise, they might all meet a horrible end. Carrying heavy fatigue and even heavier breaths, she pursued the blurry silhouette of @Claire Thalassa, as they fled from the battlefield.

    "Are we... Safe?"

    Exiting the Battlefield
    No Roll / Tracker
     
  3. Pandora

    Pandora

    Staff Member Game Master
    Western Astorean Wilderness
    [​IMG]
    Event: Supply Route Escort

    Conclusion

    img
    Maximilian
    The smoke still visible even from this far away. The smell of burnt flesh and the blood of the dead covering the Astoreans that fought. Maximilian could only wonder how they felt. If the situation had been different. He could have fought much better and right alongside them. Perhaps next time then...

    "You all did a superb job. I know one of yours fell in battle. I hope he held purpose in his life and is recycled by the goddess into a wonderful new one. Ah... forgive me. I do not believe we share religions with the east."

    He looked back at the caravan. Barely harmed if for a few burns on the wood.

    "My Lady will be pleased with this for certain, as will your King I'm sure. Aha! See there! Vintergard over yonder?"

    He pointed his hand with a smile and then made a somber look.

    "It must be difficult to live uncertain of the future. Any new nation has to deal with that... When I was young, I heard the stories of how things once were even in our Kingdom. Those were long ago, before Falderen was founded. Now in days. We would not have had such a problem as that fiery fiend with the Lady Saya or the Star Maiden around."

    He made a thoughtful look.

    "Although, we do have our own problems now. Times are changing, things that have never happened are now happening... I worry that my Lady is not bred for this era. Ah what am I doing? Hahahaha! You are far too tired to hear my rambling. Let us make one last bit of haste to the capital and indulge in merriment!"

    And with that. The escort mission was completed. Surely, @Astor Balthas would be pleased.


    The Spoils of Victory!


    Loot

    Flanst Rep
    Reputation with House Flanst! Automatically gained for party.


    Loot

    200 MP
    A boost of MP!


    Loot

    200 GP
    A payment of GP!


    Loot


    Orc Dread Staff
    [2-Handed Bludgeon / Staff]
    A staff with the skull of a long dead Orc Witch Doctor adorned on the tip. Boosts Necromancy when used on Orc corpses.


    Loot


    Dire Wolf Fang
    [1-Handed Slash / Slash Dagger]
    The large and sharp fang of a Wolf Rider's steed. Far more usable as a weapon than the Alpha Wolf Fang.


    Loot


    Orc's Club
    [2-Handed Bludgeon / Warhammer]
    The massive spiked club of a Orc Warrior. Crushes enemies with sheer primitive brutality.


    Loot


    x 1Max's Arrow
    [Consumable]
    A parting gift from Maximilian Faulkner of House Flanst. A very high quality arrow with a red feather attached. Adds +25 Damage to a enemy when used with a bow.




    Select who will get which loot (everyone may link this thread for House Flanst Rep) and then tag @Pandora and one of the Mods in this thread!
    Congratulations!






    And more.....?