Cycle 2
Seeing all the cubs up in arms over their beloved leader, perhaps doing more damage out of good intention than anything, Jawn knew he had to take charge and organize the effort lest he wanted to let Zeus die from everyone’s overwhelmingly good intention. One of the female mages in the back immediately stepped up and used her magic to try and cleanse the poison, however, failing to do such. Following her were a bunch of people clamoring in a frenzy, crowding up around Zeus to stop him from dying.
After taking a deep breath to relieve the frustration that has been building up inside him, Jawn barked out orders, hoping the cubs will listen to him as much as they listen to Caccu. They likely needed something more temporary until they understand what they were dealing with, as far as poison goes.

Alright, alright, hold on a damn minute. We need to do this properly or the old man is just going to croak. I know a thing or two about the human body in real life so listen carefully.
So first,
@Vina Skysong can buff us, hold the heals. Phew, alright, now we can continue.
@Ilya , do your creepy water magic shenanigans and collect some of the poison from his bloodstream and gather it in his stomach. You likely can’t extract the tainted water from his body so we’ll have to neutralize it some other ways.
Okay, good, the poison is concentrating in his abdomen now,
@Bradwynne heal his arteries, Ilya’s magic has damaged quite a bit in there.
Just as Jawn gave out instructions, Zeus’ good eye suddenly snapped wide open as he began to emit a threatening aura that would sent chills up the spine of anyone who was in the immediate vicinity.

Shit, I think he’s waking up,
@Haru, distract his spirit. Does anyone have some kind of tranquilizer? Oh, Duke
@Roland Rutledge, give me that potion.
Jawn grabbed the potion, reached into his coat pocket and pulled out a syringe which he jabbed into Zeus’ muscular neck, praying it will put him back to sleep. After confirming that Zeus had become unconscious again, he wiped his brows in relief.

Okay, now that that has been taken care of,
@Emerath Katou, your antidote. It should hopefully neutralize the poison after I inject it into his stomach.
Phew… done.
I think he’s stabilized for now and knocked out cold. Whatever poison was in his system could not have been cleansed even by a Mastered-level White Mage, we are in a bit of a dangerous situation right now. It would be best if people started to escort him back to the Pride’s HQ to heal while the rest should remain here and deal with the aftermath.
After the ordeal, @Roland Rutledge received a message from Astor, which he immediately shared with Jawn. Although the man had appeared incredibly annoyed and tired up until now, the unexpected news changed his expression and aura into that of joy. Another player also came to him with a forwarded message from Astor’s staff with another tidbit of news.

Alright! The King has given the Pride the right over this fortress! We’re one step closer to restoring the glory to our den, cubs! Rejoice!
In any case, as Zeus had promised, we will now be taking all of the wares that the bandits have stolen and stored and return them to Vintergard where they will likely be returned to the citizenry. Anyone who still have an ounce of energy should roll up their sleeves and get to work loading up the cart. The King apparently had sent additional carriages to take all the supplies.
Maybe after all of this is over, we can finally grab our stuff from that dirty tavern and transport them here. It’s going to take a lot of work to renovate this rundown place, but it has a lot of room and potential to be our new hall of glory!
- Same rules as last cycle.
- 537/500 (Roll: 392 + Mods: 25+15+25+20+15+20 + Buff: 5*5), Zeus successfully stabilized.
- This is a freeform thread so all actions can be performed creatively.
- Starting this cycle, please use the location template below to indicate where your character is.
- Possible locations: Throne Room (where everyone is), Inside the Fortress, Outside the Fortress.
Code:
[center][loc=Location]Throne Room[/loc][/center]
Post here
Load up wagons This action allows you to load up wagons with the stolen wares.
- Roll: d100
- Mod: (magic or weapon mastery only) +5 per tier excluding beginner (Mastered tier get +10)
- Tally: Put this at the bottom of your post and add to the last number you see in order to tally the number of supplies loaded up. "Supplies: 0"