Beginner's Cave Redux: Guide
Posting Rules:
- Minimum of 100 words, maximum of 350 (first post 500), excluding OOC info.
- Cycle will update roughly every 12 hours
- Only post after making a tracker here.
- One post per cycle.
- If all posts are made in under 12 hours, cycle will end early.
- 1 missed cycle is a turn skip, 2 is a booting.
- Thread has a 1 week time limit. Over 1 week causes the challenge to end in failure. Failure will not cause death, however no loot will be rewarded.
NPC Advise
If a character has a high enough repute with a NPC's group. They may tag the DM with a IC strategy advice for the given cycle. The chances of success are based on various factors. Bad advice can also cause detrimental effects so use this wisely.
Map
Zone A single zone is made up of 9 panels. They start in the upper left with 1 and go across towards the right in this pattern:
1 2 3
4 5 6
7 8 9
When detailing your location. Place the LETTER of the Zone and then the NUMBER according to the above.
Zone Searching: Your party has 3 total Search Points, 1 additional point for each member who has Rogue as a mastery. Searching a zone takes a action. Searching will reveal if any usable item's or other secrets lay hidden in the suspected zone.
Zone Hazards: Sometimes a zone may contain hidden enemies, traps or other perils. Be careful. Sometimes entering a zone and immediately searching will reveal the hazard early... for better or worse.
Movement
Enemy Occupied Zone: You may move one panel and make one action every turn. You may sacrifice a action for a additional panel of movement. Movement and passives help with this.
Empty Zone: You may move up to 5 panels without losing a action, or 6 in exchange for a action. Movement passives do not effect this. Entering a Enemy Occupied Zone will halt any extended movement and end your turn.
Obstacles: Enemies and other objects block your ability to traverse over panels they occupy. There is no getting around this without removing the blockage or possessing certain masteries' extra actions.
Extra Actions
You may select 3 actions (4 if you have a awakened) when you make your tracker from the
Event Sheet 1.20.
You may also select from a set of extra actions in the following lists. You may only carry 3 (4 if you have awakened) of these on top of the ones selected prior. You may only select ones from the masteries you have and you must have the required mastery tier. To purchase them, you just check your mastery investment use that total to get what you want.
Example: Joe wants to get Pyromancy's Extreme Burning action and see's that he has 1500 MP in Pyromancy. So he grabs that and has 500 left to pick up True Pyro Field as well! He then lists them beneath his normal action list in his tracker. Since he only picked up 2. He could go to Rogue and grab up to 2 more from there as well since he also has MP spent in that mastery.
Extra Action Select For Party:
The following is the Masteries your party possesses. Select up to 3 you can afford with your current investments (4 if awakened). REMEMBER to copy the Mastery Sheets you need so you may check how to use them when needed. Also, here is a link to the
Dice Roll Guide so you can use the proper codes when rolling.
SLASH
PYROMANCY
ACROBAT
HARMONIC MAGIC
AEROMANCY
PIERCE
RANGE
HUNTING
Chaining & Combination Attacks
Hitting one enemy is good, but hitting them with multiple attacks in succession is better. For each consecutive turn that enemies (or allies) receive attacks, a boost in damage will be applied upon the next cycle update. You may flavor a chain as a combination attack between 2 or more members if you wish.
Range
All mastery has a certain range based on 1 to 4 panels away from the user (sometimes simply 0 meaning it only targets the user). Check the Mastery Wiki for the ranges of every mastery. Unique actions from the Extra action list have the ranges listed as well.
AOE support options in the Event Sheet 1.20 (AOE Heal/Damage Buff etc) are all based on those you target being in the same zone.
Important Links
- Status Tracker: you must post here before you join the event
- Play Thread: the main thread where the event is taking place
- Roll Thread: most if not all of your actions will involve rolling, this is where you do that
- Communication: this is where you can ICly communicate with the party