Restoration Bounties

Restoration Bounties
Discussion in 'World Quest' started by Zero, Apr 26, 2018.
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  1. Zero

    Zero

    Staff Member Game Master
    Bounties

    This is a more advanced quest for those who prefer combat over domestic stuff. However, if you read the instruction carefully, you won't have a problem using it.

    Using the battle system:
    • To figure out how much health (HP) and energy (EN) your character have, go to the Battle Sheet (currently 1.25) and follow the instruction on the first page.

    • After making yourself a copy, go to the character tab and put in all of the vital information according to your character's application thread.

    • Make sure to bookmark that sheet because you will use it throughout the bounty.

    • You are limited to 3 actions (4 if you have an awakened mastery) for your bounty.

    How to do a bounty:
    • To complete a bounty, the enemy must be dead. The minimum post count requirement does not apply to bounties.

    • One bounty per character.

    • First, pick one of the bounty targets below and assemble of a group of 4 or less people to go on a bounty with. Multiple groups can take the same bounty.

    • The enemy will attack every time you post. Reckless, protect, and careful will apply during this phase.

    • Once everyone has posted, a new round will begin.

    • The group doesn't necessarily need to follow a strict posting order so long as everyone posts.

    • The bounty rewards are per person.

    Post Templates

    Please don't alter the templates below. They were made for readability.

    Attacking the enemies

    Code:
    [bg] [HP=100]100[/HP] [EN=100]100[/EN] [/bg]
    -XX EN for action
    -XX HP from source
    [hr]x[/hr]
    Post here. Blah blah blah.
    
    
    [tracker][d]Action here and target[/d] (Roll)
    [score]Your roll + Modifiers = Total[/score]
    Target 1: 000/000 HP/CP
    Target 2: 000/000 HP/CP
    Target 3: 000/000 HP/CP
    [/tracker]
    

    Supporting Allies

    Code:
    [bg] [HP=100]100[/HP] [EN=100]100[/EN] [/bg]
    -XX EN for action
    -XX HP from source
    [hr]x[/hr]
    Post here. Blah blah blah.
    
    
    [tracker][b2]Support action[/b2] @ALLY'S NAME for XX (Roll)
    [score][b2] Your roll + Modifiers = Total [/b2][/score]
    [/tracker]
    


     
    Last edited by a moderator: Apr 26, 2018
  2. Zero

    Zero

    Staff Member Game Master
    Fragmented Bandits

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    These are the criminals who managed to flee from the bandit fortress that was captured by the Lion’s Pride. Some groups are hiding and recuperating their number, some are staging an attack on the fortress, while the rest are raiding undefended villages.

    Talk with your group and flavor the battle situation however you like. For example, you may encounter them while defending a village, or you may find a bandit camp in the forest.

    ★★

    Bandits [ 400 / 500 HP ]
    • These bandits are desperate and vicious. They seem to have taken some damage already by the time you are engaging them.
    • If you manage to defeat them, you can either arrest and rehabilitate them or kill them.
    Posting Damage
    • Take 20 damage every time you post if any enemy is alive.
    • This damage can be modified by protected (buff), reckless, protect, and careful attacks.

    Reward: 20g
     
    Last edited by a moderator: Apr 26, 2018
  3. Zero

    Zero

    Staff Member Game Master
    Renegade Nobles

    [​IMG]

    These nobles are staunchly against the king’s decision to abolish feudalism. Although it had been made clear that they can keep their land so long as they relinquish their title and power over the common people, they reject the king’s order and have raised an army to rebel against the nation. You must subjugate their fighting forces and bring them to justice.

    Talk with your group and flavor the battle situation however you like. For example, you might encounter one of these nobles in an open field, or you might be raiding their castle on the charge of treason. You can flavor the enemies how you would like.

    ★★★★

    Defensive Squad [ 400 / 400 HP ]
    • These enemies are heavily armored and are very difficult to defeat.
    Assault Squad [ 250 / 250 HP ]
    • These enemies are well-trained and deal quite a bit of damage.
    • If this enemy is alive at the beginning of your turn, take an extra 5 damage (unmodified).
    Ranged Squad [ 200 / 200 HP ]
    • These ranged enemies can only be damaged when the group perform a combined attack on them.
    • If this enemy is alive at the beginning of your turn, take an extra 10 damage (unmodified).
    Posting Damage
    • Take 20 damage every time you post if any enemy is alive.
    • This damage can be modified by protected (buff), reckless, protect, and careful attacks from your previous post.
    • Be sure to add individual enemy damages to this damage.

    Reward: 50g
     
    Last edited by a moderator: Apr 26, 2018
  4. Zero

    Zero

    Staff Member Game Master
    Dissonant Black Goop

    [​IMG]

    These monsters lurk within the canyon where their master, Titanius was slain. They appear as viscous black goop, a byproduct of those who had been consumed by dissonance. After the repopulation efforts began in the west, there have been reports that these goops has corrupted various beasts and human, turning them into malformed monsters that rampaged within the region.

    Talk with your group and flavor the battle situation however you like. For example, you may encounter these creatures while helping in another task or perhaps be ambushed by them.

    ★★★★★★

    Biped Horde [ 200 / 200 HP ]
    • These corrupted humanoid are slow, but can hurt if they catch you. They lumber about like zombies.
    Quadruped Horde [ 600 / 600 HP ]
    • These corrupted beast are vicious and can tear through flesh or maul you to death.
    • If this enemy is alive at the beginning of your turn, take an extra 5 damage (unmodified).
    Flying Horde [ 300 / 300 CP ]
    • These flying enemies can only be damaged via Disruptive attack.
    • If you are melee, figure out how to use your still to attack creatively.
    • If this enemy is alive at the beginning of your turn, take an extra 5 damage (unmodified).
    Posting Damage
    • Take 30 damage every time you post if any enemy is alive.
    • This damage can be modified by protected (buff), reckless, protect, and careful attacks from your previous post.
    • Be sure to add individual enemy damages to this damage.

    Reward: 100g
     
    Last edited by a moderator: Apr 26, 2018
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