Heroic Aura
Stalwart Passive. No matter what maledictions are poured upon you, a hero will not falter. Excluding Beginner, each tier of Heroic Aura grants you a stack of Stalwart at the beginning of combat. Each stack automatically dispels a magical debuff, before being consumed.
Rouse Free action, costing 10 EN. Establish your Heroic Aura, the radiant banner that empowers all your allies. Grant either a +10 damage buff that stacks over other buffs, a +10 HP Shield, or immunity to a single debuff for the next cycle to everyone in your party.
Warcry Action, costing 20 EN. Can only be used once every three cycles. Unleash a devastating roar, stunning all minions on the battlefield and performing a Disruptive Attack upon all those in the same Zone as you. Use Heroic Might as the modifier. If the resulting score is high enough, enemies in the same Zone will be knocked back one space as well.
Limit Break[Seigi Only] ???
Shadow Dancing
Shroud Passive. Dissolve into the shadows, becoming an elusive phantom, a shattered memory. Excluding Beginner, each tier of Shadow Dancing grants you a stack of Shroud at the beginning of combat. Each stack reduces incoming physical attacks by 20 damage, before being consumed.
Stalk Free action, costing 10 EN. Melt away and reappear within the shadow of another, prepared for a sneaky follow up. Instead of moving regularly, appear in the same Zone as an ally. If the chosen ally attacks and you choose to attack as well, apply Shadow Dancing as Damage Supplementation.
Lurk Action, costing 20 EN. Can only be used once every three cycles. Fully immerse yourself in the underside of reality. Remove yourself from the battlefield, effectively becoming immune to all damage for the duration of the cycle, except in the case of interplanar attacks.
Limit Break [Magi Only] ???
Cosmic Retribution
Predict Passive. Perceiving the seconds between an ally's attack and an enemy's reaction, you ensure that even a miss will hit. Excluding Beginner, each tier of Cosmic Retribution grants you a stack of Predict at the beginning of combat. Each stack negates the AC of an enemy for a single attack, before being consumed.
Divine Free action, costs 15 EN. Dive into the infinite spectrum of alternate fates in order to foresee the near-future. Once half the party has posted, you can use Astral Magic to see one Cycle into the future, before warning your allies of prescient dangers. Note, however, that the future is liquid, and will change in accordance to how you act.
Ascend Shapeshift. Can only be done once per Challenge. Costs 20 EN and 20 HP at the start of every cycle. Leave your mortal body behind and transform into an avatar of celestial wrath. You cannot perform any actions that are not Attack, Critical Attack or Reckless Attack. You cannot be healed or protected. The dice value of your attacks are automatically set to 70, and the range of your attacks is unlimited. Furthermore, you have access to extra modifiers for your attacks.
- Nova Burst Costs 10 EN. Target the Zone, rather than an individual.
- Dimensional Tear Costs 10 EN. Permanently reduce Target's AC by 20.
- Gravity Well Costs 10 EN. Halve the Target's Movement Speed for the next cycle.
- Limit Break [Kaede Only] ???
It takes an action to revert the transformation and return to your mortal body. If you do not have enough HP or EN to pay for the cost of the Shapeshift at the start of the cycle, your soul separates from your body and you die.