Fast-forward through the usual Janet-hears-a-hehehe-coming-from-her-sticker. Speed through the opening, through saddling her horse in Honeyhome, through riding through the twisted trees to Majolica’s forest home, to striding up to the cottage door with the infinite patience of someone going to work day-after-day. Greeting @Grand Witch Majolica. Making herself comfortable outside with refreshments and attempting to socialize with the Witch Frogs. Waiting for the others to arrive from their various locations in Terrasphere and time zones in the real world.
And listening, spine straight as a ruler and with a cookie still clenched in one hand, to the Commander’s speech.
Janet hadn’t been playing this game (or games at all) for very long. Despite her newfound freedom from her tedious daily life, Janet’s world was still so small. She didn’t know what was happening in the kingdom, only that there was a king. She didn’t understand what made Astorea, only that the Witch Ops had to protect it. And after all this time, Janet never really understood what it meant to be dark heroes in this virtual world, and it finally clicked.
Civil war. Topple the noble houses and the ruling powers in favor of democracy. Relieve the farmers, the citizens, the common people, from player interference. But we are the players, Janet couldn’t help but think helplessly, frustrated, We’re no different! But maybe that was the thing—they could be different, they didn’t have to be “just” players to the populace.
It didn’t really matter. It wasn’t as if Janet had expected to get made a duchess, or a princess, or to become royalty. But some part of it had suited her whimsical fantasy, some part of kings and queens and noble lines that just seemed right. When the good of the game itself outpaced the desires of the people the game had been made for… was that right? They were the consumers! Janet had a right—yes, she was entitled—to the experience she (actually her son) had purchased! With every one of Astor’s new decrees, Terrasphere threatened to become more safe, more fair, more easy—more like Janet’s real life.
When Majolica called for them to step forward, Janet crossed her arms.
It was unexpected. Janet had always felt like she was one of the most invested in the Witch Ops, in their mission, in their fantasy. Yet she hesitated now. She’d always admired how Majolica truly committed to her character, whatever she might be in real life, and never crossed the bounds of what Janet considered inappropriate for younger minds. Witches and magic and kings and queens and fighting evil dissonance, not one another! Why can't that all stay the same?
But Janet had no place among nobility, or royalty. Her place was here, in the Witch Ops. Majolica and the others had given her so much. And if Astorea was just about to turn into another America… well! Janet supposed that was all right. I don’t like this talk of terrorism and crime, however! It gave her a nasty, suspicious uneasiness. Janet wasn’t sure she’d really be able to stomach all of that, if that’s what being a dark hero really meant. Upsetting the system. Leveling the playing field. It was all so…uncomfortable.
But she’d started playing this game for a fresh start. To escape her comfort zone. As much as it pained her, she refused to give in now.
“I will not turn my back on the Witch Ops or Astorea,” Janet said, finally unfolding her arms. Lifting her chin, she stepped across the line Majolica had drawn. “I agree that if innocents are harmed, we should step in and defend them.” She lifted her crude wooden shield, which she'd taken up solely because she was inspired by their small battalion. For a moment Janet paused, tempted to call the pink-haired witch out on her radical ideologies, then decided not to. Majolica can be so dramatic—there's no reason to get upset with her just yet. If it became a pattern in the future, Janet would speak up. As it was…
“I… am with you, Commander.”
It might not be the game she'd ordered, but she'd play it nonetheless. To the end.
Last edited: Apr 29, 2018