Helping Richard the Merchant
The merchant sputters as
@Daedalus flips a coin to decide their fates, only able to calm down when
@Hanno Futaba discussed strategy with the other party members.

Then, let's be headin' forwards!
The horses lurch forward into a slow trot, pulling the wagon along as the party trailed along around it. Richard guides the horses along, first through the gates of Dunnstads and on to the main road, then, with a sharp turn, a bumpier, worn-out path leading into the mouth of a forest. The trees are still sparsely spread out, so there's space to look around and observe, but still enough shelter to hide behind if needed. Richard seems to trust
@Aurora Labyrinth's words completely, relying on her to protect him as expected.
He occasionally points out the different plants on the road, naming them and their uses with enthusiasm. He is quite the chatty individual, slipping from one topic to the next.

… And that's the story of how my precious gran'daughter ran aways to elope with one of 'em cat-eared fellas! Hilarious, innit?
It's all fairly peaceful and quiet to start with… until Richard goes dead silent and the wagon draws to a stop.
Ahead of the group is an encampment. The campfire's embers are still smouldering from a fire that's been recently put out and tents are strewn haphazardly around. The silence drags on. It seems nobody is around to claim the camping spot right now, but who knows when they will come back?
Richard whines from his seat at the wagon and turns to address the party.

This don' look too good. Let's just go around it, shan't we?
In the end, however, the party is calling the shots. He trusts you all to make the best decisions for him. He looks to
@Joen Panelis, the most reasonable-seeming confident one of the four, in hopes that he will agree and lead them all away.