(Roll) Richard the Merchant

(Roll) Richard the Merchant
Discussion in 'Dice Roll' started by Izzy, May 6, 2018.
  1. Izzy

    Izzy

    Staff Member Game Master
    Rules

    This is the dice roll thread for Richard the Merchant.
    • ONLY roll when prompted by @Izzy!

    Dice

    d100
    Thrown die:
    24


    When you're prompted, roll a d100 using the following code:
    Code:
    [dice]d100[/dice]


     
    Last edited: May 11, 2018
  2. Let's roll to explore ~
    Thrown die:
    70
     
  3. Daedalus is going to stretch his legs a little...what could possibly go wrong?

    Thrown die:
    58
     
  4. Let's hope the best! Arcanamancy magic~♡
    Thrown die:
    38
     
    Last edited: May 10, 2018
  5. Please don't screw up, I have people to protect!

    Thrown die:
    13
     
  6. Lets go Pyromancy, don't let me down


    Thrown die:
    88
     
  7. Time to break some ankles!

    Thrown die:
    75
     
  8. Now to see how many ankles were broken that day...

    Thrown die:
    2
     
  9. Arcanamancy once again(please give me a good roll)
    Thrown die:
    11
     
  10. Strike a nice number please- Come ooooon!

    Thrown die:
    76
     
  11. Come Pyromancy, lets put this poor Bandit out of his misery


    Thrown die:
    12
     
  12. Now to close the curtains on one of 'em...

    Thrown die:
    80
     
  13. Oh great Gods of the Dice, please hear my prayers and bless my role


    Thrown die:
    12
     
  14. Arcanamancy let's go! Do not fail me

    Thrown die:
    75