(Tracker) Depths of Riverside Ruins

(Tracker) Depths of Riverside Ruins
Discussion in 'Status' started by Pandora, May 10, 2018.
  1. Pandora

    Pandora

    Staff Member Game Master
    About

    This is the tracker for Depths of Riverside Ruins. Trackers allow DM's to keep track of everyone's build and ensure that your character is not leveling up in the middle of the event.

    Please follow the instruction below to make a status tracker for this event before you enter. If you are confused about certain things or have question, please ask in the Discord #support channel!

    Your tracker post CANNOT have an edit mark on it, so please get it right the first time. If you made a mistake, delete your post and make a new one.



    Header

    To figure out how much health (HP) and energy (EN) your character have, go to the Event Sheet link below and follow the instruction on the first page.


    Now that you have made a copy, go to the character tab and put in all of the vital information according to your character sheet. Make sure to bookmark that sheet because you will use it throughout the event.

    Once you are done, copy and paste the template below to the posting area. Note that you must fill out all of your mastery (especially Armor) before the correct HP and EN show up.

    Code:
    [bg] [health]000[/health] [energy]000[/energy] [/bg]
    

    Middle

    Follow this guide: Listing Mastery and Items, to build the middle part of your tracker post. If you don't have any item, that's great, leave them blank.

    For more established members: Keep in mind that there is a limitation of how many items you can bring into the event. If your inventory have more than the maximum amount, delete them as you edit.

    Weapon: maximum 2 weapons you can switch between them
    Armor: maximum 5 pieces head, chest, legs, hands, legs
    Accessory: maximum 1 accessory bracelet, amulet, cloak, etc
    Outfit: maximum 1 outfit use the one you like
    Enchantment: maximum 1 enchantment if you have a 2/3 or 3/3
    Mount: maximum 1 mount horses, camels, etc

    Footer

    Lastly, you will have to pick 3 actions that you will be using for the rest of the event. You can find the list of actions on the action page of the Event Sheet you copied.

    If you have read, all players have access to Attack and Recover Energy (only some people have revive). As a reminder:
    • When the entire action is grayed out, it means you CANNOT pick it.
    • If only the Modifier mastery is grayed out, it means you CAN pick it, but you can only use the roll value.
    • If you are a new player with 0 in all mastery, you won't have any modifier for your actions so you will only use the roll value!
    • If you have an awakened mastery, you can pick 4 actions instead of 3.
    Once you have picked your action copy and paste this template so we can keep track of it. Remember that aside from the free actions, these 3 actions are the only ones you CAN use for the rest of the event.

    Along with the normal actions you may select 3 more Extra Action's from the Extra Action Sheet's in the Guide. You may select 4 if you have a awakened mastery. In total you can have up to 8 Actions not including the Free Action's available on Event Sheet 1.20.

    Code:
    [box=Actions]
    Action 1
    Action 2
    Action 3
    
    [b1]Extra Action 1 (Put Passive here if applicable)
    Extra Action 2 (Put Passive here if applicable)
    Extra Action 3 (Put Passive here if applicable)[/b1]
    [/box]
    
     
    Last edited: May 10, 2018
    • 125 HP
    • 185 EN


    Status


    Furor Within the Ashland To burn away the embers of your life is a more glorious end than to have it lost to the blade of your nemesis. As your health dwindles, as your foe approaches, the burning lands return, and you know that your answer then is your answer now. Retreat is never an option, and victory can only be grasped through unceasing violence.

    Deaths: 1


    Vocations

    Theatrics, Glory Fighting


    Mastery

    Armor: 500 adept
    Health: 100 trained
    Energy: 200 proficient
    Riding: ---

    Hydromancy: 1500 mastered
    Aeromancy: 200 proficient
    Summoning Magic: 200 proficient
    Pyromancy: 100 trained



    Arms

    Corrupted Magic Staff (2H Staff)


    Armor

    Witch Hat (Light Head Armor)
    Chest Armor (Light)
    Hand Armor (Light)
    Leg Armor (Light)
    Foot Armor (Light)


    Accessory

    Twisted Deadgear Half organic, half inorganic, this corrupted contraption pulsates like a beating heart when it attaches itself to a weapon, enabling a great boost in destructive capability at the cost of immense physical strain. Once per challenge/event, you may use Damage Supplementation repeatedly (cost is increased to 5 EN per) up to a maximum of 5 times.



    Special

    Demon Rose (Soul Bound) Special variation of the rare Demon Rose that can only be found in Vermillion Manor. Contains a tremendous amount of evil and vile intent within it's stem. Having this item is a tell tale sign of being involved with the Vermillion XIII. Effects: Exclusive RP / Quest opportunities / Manor Warp Gate Success.



    Mounts






    Actions

    Disruptive Attack
    Damage Supplementation
    Careful Attack


    Wind Walker (Adds +1 to movement, allows obstacles to be bypassed.)
    Stay Frosty (All hydro actions may d4 for 1-4 chance to cause deep freeze.)
    Aqua Launcher (Protective attack with 1-4 chance of pushing an enemy back by 4.)

     
    • 167 HP
    • 182 EN

    Arms

    The Warbler (1H Pierce - Dagger)

    Corrupted Teddy Bear (1H Magical Tool)


    Armor

    Blue Abyss (Outfit - Light) A magically icy outfit for female.

    Head Armor (Light)
    Hand Armor (Light)

    Chest Armor (Medium)
    Leg Armor (Medium)
    Foot Armor (Medium)


    Accessory

    Blood Pact (Accessory - Ring) (Blood Coven) When equipped, if your energy dipped below 50%, you may use your HP as a substitute for energy (EN). Spells cast this way are empowered (+10).


    Special

    Demon Rose (Soul Bound) Special variation of the rare Demon Rose that can only be found in Vermillion Manor. Contains a tremendous amount of evil and vile intent within it's stem. Having this item is a tell tale sign of being involved with the Vermillion 13. Effects: Exclusive RP / Quest opportunities / Manor Warp Gate Success.

    Mist Mark (Magic Mark) You can use this to summon your self-raised mist wolf to fight with you. The mist wolf can phase through solid object every so often. Flavor only.


    Mounts

    Bart (Mount – Horse) This Strawberry Roan stallion is absolutely bonkers. He has zero social awareness, always pissing off other animals and attracting monsters only to troll them in a variety of ways. The stallion requires a lot of stimulus and an environment where he can go absolutely crazy. It’s not a man’s first choice in mount, but he’s fast at least…?



    Actions

    Heal
    Deep Breathing
    Damage Buff
    Dispel

    Limits Heightened (Passive: +10 mod to base mastery and +5 mod to all other masteries)
    Time Stop
    Grand Fantasy
    Hyperdrive (Passive: +4 Movement, allows obstacles and enemies to be bypassed)

     
    • 154 HP
    • 157 EN


    Status

    A Friend in Solitude In company, your heart beats with camaraderie. In solitude, it beats louder and faster to the rhythm of dissonance, reminding you of your loneliness. When you are alone (or feeling alone), your heartbeats will torment you. If left unchecked, an Titanius' eye may appear on your chest to ward away your loneliness until you stop feeling that way.

    Deaths: 1


    Vocations

    Rhetoric, Theatrics


    Mastery

    Armor: 1000 expert
    Health: 30 novice
    Energy: 30 novice
    Riding: ---

    Aeromancy: 1000 expert
    Summoning Magic: 100 trained
    Beast Taming: 100 trained
    Spirit Magic: 500 adept
    Illusion Magic: 0 beginner



    Arms

    Dissonant Spell Ring (1H Magical Tool)


    Armor

    Verdant Twilight (Outfit - Light) A silky mage dress for female.

    Burning Ember Gloves (Light Hand Armor)
    Burning Ember Vest (Medium Chest Armor)
    Burning Ember Boots (Heavy Foot Armor)

    Oversized Cute Ribbon (Light Head Armor) Sixteen's Ribbon. Cute, red, and sure to never go out of style! Seems to give off a distinct magic print. Turns into an accessory upon replacement.
    Maid Stockings (Light Leg Armor) Stockings worn by maids of particular taste. Beware potential stalkers. Seems to give off a distinct magic print. Turns into an accessory upon replacement.


    Accessory





    Special

    Demon Rose (Soul Bound) Special variation of the rare Demon Rose that can only be found in Vermillion Manor. Contains a tremendous amount of evil and vile intent within it's stem. Having this item is a tell tale sign of being involved with the Vermillion XIII. Effects: Exclusive RP / Quest opportunities / Manor Warp Gate Success.



    Mounts






    Actions

    Disruptive Attack
    Damage Buff
    Heal


    Cyclone of Misplacement (Disrupt attack on a zone with 1 in 4 chance of misplacing enemies.)
    Spirit Carrier (Have a spirit carry an ally or enemy up to 5 panels (cannot pass walls).)
    Tame (An attack that cannot kill, but may tame a monster in battle.)