Roll a d100 in
(Roll) Richard the Merchant, stating what mastery you are using to act with and how much bonus you get from it (+5 per mastery tier). In your post you can then describe HOW you're going to act and WHO you're targeting. You can do any action you want - attacking, blocking, healing, or buffing.
The results (roll + modifier) are as following:
1-19 - Failure: Your action or attack is ineffective.
20-69 - Partial Success: Your action or attack succeeds, but put yourself and your teammate in further danger. Something detrimental to the group might happen.
70-100 - Great Success: Your action or attack succeeds at no consequence to you.
Players can move one zone and attack once per cycle! Melee can only attack targets in the same zone as them. Magic can attack targets in the same zone or one zone away. Ranged can only attack targets one or two zones away.
If buffing, the buff you apply is equal to +5 per mastery tier (Beginner: 5, Novice: 10, Trained: 15, Proficient: 20, Adept: 25, Expert: 30, Mastered: 35)
If healing, the heal you apply is equal to +1 per mastery tier (Beginner: 1, Novice: 2, Trained: 3, Proficient: 4, Adept: 5, Expert: 6, Mastered: 7)
You can divide heal/buff however you want among as many targets as you want.
If you roll a natural 100, your action will change in efficiency. Attack - you attack twice in a row! Buff - you get +10 to total buff. Heal - you get +2 to total heal. Any other actions that roll a 100 will be either explained in Discord or the DM post.
Every target can take up to 3 hits before going down.
@Hanno Futaba can take 7 hits before going down.
@Galadion can take 5 hits before going down.
@Daedalus can take 3 hits before going down.
@Aurora Labyrinth can take 3 hits before going down.