Bloody Rondo

Bloody Rondo
Discussion in 'Status' started by Skyswimsky, May 11, 2018.
  1. Skyswimsky

    Skyswimsky

    Staff Member Game Master
    About

    This is the tracker for Bloody Rondo. Trackers allow DM's to keep track of everyone's build and ensure that your character is not leveling up in the middle of the event.

    Please follow the instruction below to make a status tracker for this event before you enter. If you are confused about certain things or have a question, please ask in the Discord #support channel!

    Your tracker post CANNOT have an edit mark on it, so please get it right the first time. If you made a mistake, delete your post and make a new one.


    Header

    To figure out how much health (HP) and energy (EN) your character has, go to the Sheet link below, make a copy and fill it out with your character's data.


    Once you are done, copy and paste the template below into the posting area. Note that you must fill out your armor mastery before the correct HP and EN show up.

    Code:
    [bg] [health]000[/health] [energy]000[/energy] [/bg]
    

    Middle

    Follow this guide: Listing Mastery and Items, to build the middle part of your tracker post. If you don't have any item, that's great, leave them blank.

    For more established members: Keep in mind that there is a limitation of how many items you can bring into the event. If your inventory have more than the maximum amount, delete them as you edit.

    Weapon: maximum 2 weapons you can switch between them
    Armor: maximum 5 pieces head, chest, legs, hands, legs
    Accessory: maximum 1 accessory bracelet, amulet, cloak, etc
    Outfit: maximum 1 outfit use the one you like
    Enchantment: maximum 1 enchantment if you have a 2/3 or 3/3
    Mount: maximum 1 mount horses, camels, etc

    Footer

    Lastly, you will have to pick your Customs and Passives. You can name your Custom however you like.
    Code:
    [box=Customs]
    Custom A(Augment A, Augment B,...)
    Custom B(Augment A, Augment B,...)
    ...
    [/box]
    [box=Passives]
    Passive A
    Passive B
    ...
    [/box]
    


    Navigation
    Summary | LFG | Communication | IC | Tracker | Dice
     
    Last edited: May 17, 2018
    • 128 HP
    • 188 EN

    Status

    Dead Man's Draught (Death Affliction) As your life fled you, the silhouette of the witch doctor against her walls of potions, tinctures, and vials loomed in your vision. Now the glint of glass, the shine of liquid, and her mad smile haunt the dark behind your eyes. You are compelled to drink all potions, vials, and glasses of liquid in a desperate attempt to find one that makes her dark visage vanish.

    Second Thoughts (Death Affliction) The world is wide and the paths are many. At each crossroads you come to, be it physical or metaphorical, all possibilities must be considered. You can see every way it can go oh so right and oh so wrong. Should you charge ahead without thought, you feel the burn of rope curling tight around your ankle. The weight on the other end is the weight of the world.

    Death: 1


    Vocations

    Theatrics, Glory Fighting


    Mastery

    Armor: 1000 expert
    Health: 100 trained
    Energy: ---
    Riding: ---

    Harmonic Magic: 1500 mastered
    Acrobat: 500 adept
    Berserk: 500 adept
    Spellbane: ---
    Pierce: ---

    Harmonic Symphony: 1500 mastered


    Arms

    Lute (2H Musical Instrument) Magical Tool

    Orc's Club (2H Bludgeon) The massive spiked club of an Orc Warrior. Crushes enemies with sheer primitive brutality.


    Armor

    Head Armor (Light)
    Corrupted Suit Top (Light Chest Armor)
    Corrupted Suit Bottom (Light Leg Armor)
    Hand Armor (Light)
    Foot Armor (Light)


    Accessory





    Special

    Aedrik’s Master Key - A mysterious key that allows you to enter any Aedrik doors, granting access to secret areas throughout the world. You will recognize the door when you see it.


    Mounts






    Customs

    Heartbeat, Heartbreak [Harmonics+, Harmony: Soothe] [Harmonic Symphony]

    Valkyrie Dance [Harmonics+, Harmony, Harmony: Offense]

    Keep Your Ideals [Harmonics+, Harmony, Harmony: Soothe]

    Lost in Zen [Harmony, Harmony: Mend]

    Stardust Remnants [Harmonics+, Finale, Harmony: Offense]

    Moonlit Waltz [Harmony, Careful]

    Canon of the End [Reckless, Standard]


    Passives

    Passive: Harmonic Symphony

    Passive: Graze+
     
    • 142 HP
    • 151 EN



    Status



    Deaths: 0




    Vocations


    Husbandry, Wind Instruments




    Mastery


    Armor: 200 proficient

    Health: 200 proficient

    Energy: 200 proficient

    Riding: ---


    Beast Taming: 1500 mastered

    Acrobat: 400 proficient

    Arcanamancy: 1000 expert

    Cleave: 200 proficient

    Nature Magic: 200 proficient


    Beast Kin: 200 proficient




    Arms


    Ruby-tipped Staff (2H Magic Staff)

    Scythe (2H Cleave)




    Armor


    Doom Caller (Outfit - Light) Titanius exclusive


    Dissonant Cowl (Light Head Armor)

    Chest Armor (Medium)

    Hand Armor (Medium)

    Dissonant Skirt (Light Leg Armor)

    Foot Armor (Medium)




    Accessory







    Special







    Mounts








    Customs

    Natural Power (Economical, Greenery, Arcanamancy)

    Take this! (Economical, Reckless, Arcanamancy)

    Wild Access (Economical, Standard, Greenery)

    Rending Retreat (Careful, Cleave)

    Lunar Cataclysm (Disrupt, Arcana)

    Wild Hunt
    (Reckless, Cleave)
    ...

    Passives

    Beast Taming - 2 points in HP, 2 Points in Range, 4 Points in Healing

    Concentration
    ...
     
    • 160 HP
    • 152 EN

    Status

    Mastermind Paranoia A simple quest, an easy battle. Such thoughts had led you to miss the greater power that was pulling the strings. The greater power that brought you an early grave. If only you had expected such a thing. Never again will you not consider the possibility of a man behind the man.

    Titania's Dawn Dissonant Soul (Death Affliction) You're in great health, your body and mind are ready for anything. Yet, you feel anxious, knowing that something, anything could end your life in an instance despite that confidence. Being the healthiest doesn't always mean you're the safest. You constantly seek to remain significantly injured. You cannot let dawn come again...

    Death: 2


    Vocations

    Brewing, Herbalism


    Mastery

    Armor: 525 adept
    Health: ---
    Energy: 500 adept
    Riding: ---


    Ranged: 1000 expert
    Beast Taming: 325 proficient
    Incognito: 1500 mastered
    Hunting: 250 proficient

    Doppelganger: 100 trained


    Arms

    Dark Fiend Longbow (2H Ranged)


    Armor

    Exquisite Leather Headband (Medium Head)
    Coat Set (Medium Chest & Legs)
    Grips (Medium Hands)
    Leather Boots Leather Boots (Medium Feet)


    Accessory





    Special

    Radiant Arc (Accessory - Earrings) Two earrings with a fragment of the pure and condensed power of a Star Maiden. Aside from its gracious gleam, each piece has the shape of a northern star. In the dark, it's much easier to see their mysterious yet marvelous mix of colors similar to dusk. Allows one use of Radiant Arc during an attack; once per event, add an additional d100 to a regular attack, which becomes ranged.


    Mounts






    Customs


    Standard shot(Ranged+, Hunt, Economical) 5 eng
    Pin Point shooting (Ranged+, Exploit, Critical) 20 eng
    Hobble (Ranged+,Disrupt,Exploit) 10 eng
    The Blessed Lady (Reckless, Ranged+) 20 eng
    Safety shot (Ranged+, careful) 15 eng
    Break them (Ranged+Exploit) 10 eng



    Passives


    Passive: Trained Eye
    Effect: Enemy AC is reduced by 25 for the purpose of hitting.

    Passive: Doppelganger
    Effect: Being a very free-form reliant Mastery, taking this Passive won't give you any form of advantage. However, upon taking this the DM will tell you of one way how you could use it to turn the situation more to your advantage.

     
    • 120 HP
    • 165 EN


    Status


    Deaths: 0


    Vocations

    Occultism, Vice, Herbalism


    Mastery

    Armor: 500 adept
    Health: 100 trained
    Energy: 200 proficient
    Riding: ---

    Black Magic: 500 adept
    Nature Magic: 1500 mastered
    Illusion Magic: 500 adept
    Beast Taming: 100 trained
    Hunting: 0 beginner

    Druid Form: ---



    Arms

    Corrupted Playing Cards (2H Magical Tool)



    Armor

    Cowl (Light Head)
    Gloves (Light Hands)
    Shirt (Light Chest)
    Pants (Light Legs)
    Sandals (Light Feet)



    Accessory





    Special





    Mounts






    Customs

    Custom A - Economical Draining Blight - 10 EN
    Custom B - Economical Mental Terror Blight - 10 EN
    Custom C - Economical Blight Greenery - 10 EN
    Custom D - Careful Greenery - 10 EN
    Custom E - Standard Greenery - 15 EN


    Passives

    Passive A: Fortitude
    Effect: 10% chance to resist certain debuffs.

    Passive: Fake Out
    Effect: Certain attacks have a chance of missing you depending on the amount of Terror stacks the target has.

     
    • 166 HP
    • 142 EN


    Status


    Death: 0


    Titles





    Vocations

    Theatrics, Cartography


    Mastery

    Armor: 1000 expert
    Health: 30 novice
    Energy: ---
    Riding: ---

    Range: 1000 expert
    Hunting: 500 adept
    Incognito: 500 adept
    Acrobat: 500 adept
    Parry: ---



    Arms

    Dark Fiend Bow (2H Ranged)


    Armor

    Head Armor (Medium)
    Dark Fiend Harness (Medium Chest Armor)
    Hand Armor (Medium)
    Exquisite Leather Pants (Medium Leg Armor)
    Foot Armor (Medium)



    Accessory





    Special

    Combat Maid Dress A cute, frilled dress enhanced with pads of steel. Accentuate your bustline and enhance your durability, all at once! Truly fitting for an iron maiden.
    Seems to give off a distinct magic print.



    Mounts






    Customs

    Pride (Ranged+, Hunt, Economical)

    Anger (Reckless, Ranged+, Economical)

    Envy (Ranged+, Disrupt)

    Greed (Ranged+, Careful)


    Passives

    Passive: Trained Eye
    Effect: Enemy AC is reduced by 25 for the purpose of hitting.

    Passive: Graze+
    Effect: Reduce damage by 3 for each tile moved this Cycle.
     
    • 172 HP
    • 121 EN


    Status


    Deaths: 1


    Vocations

    Fishing, Armorsmithing


    Mastery

    Armor: 200 proficient
    Health: 200 proficient
    Energy: 200 proficient
    Riding: ---

    Parry: 500 adept
    Cleave: 1500 mastered
    Beast Taming: 200 proficient
    Spellbane: 200 proficient

    Guardian Spirit: 200 proficient


    Arms

    Great Axe (2H Cleave) Martial Weapon


    Armor

    Head Armor (Medium)
    Hand Armor (Medium)

    Chest Armor (Heavy)
    Leg Armor (Heavy)
    Foot Armor (Heavy)


    Accessory





    Special





    Mounts





    Customs

    Riposte [ Cleave+, Fancy Fencing ]
    Warding Slice [ Cleave+, Spellbane, Economic ]
    Careful Hack [ Cleave+, Careful ]
    Sundering Strike [ Cleave+, Spellbane, Reckless ]


    Passives

    Guardian Spirit: Build a Legend with 6 points. At the start of a challenge, a Guardian Spirit will already be present.

    Spell Ward: Reduce magic damage taken from each source by 9. Additionally, magic-based debuffs have a 30% chance of being resisted.

    Fortitude: Effect: 10% chance to resist certain debuffs.


    Guardian Spirit

    Stock Guardian Spirit
    HP: 50/50
    Cover: 50%
    HP Regen: 10HP per cycle

    2/2/2 to HP, Cover, HP Regen