NATURE MAGIC | HEROIC MIGHT | HYDROMANCY | OTHER
ASTOREAN COUNTRYSIDE
![[IMG]](https://i.imgur.com/ONuELFH.png)
CROP GROWTH
(Utility, Creative) Accelerating the growth of seeds or seedlings, Janet is able to spread her nature magic out to trigger a wide radius of plants. The energy usage is considerable, however, and still takes several minutes to complete. Fruit-bearing plants or vegetables take longer to grow than weeds, vines, and grasses.
SUNLIGHT
(Heal, Dispel) While her White Magic may be gone, some gleaning of its usage remained with Janet and she has harnessed the power of sunlight to give others what chlorophyl gives plants. Cleansing disease, rot, blight, or dissonance, the beam of pure Nature Magic from Janet's hands can drive out even the most corrupt infection.
REFRIGERATION
(Utility, Disrupt) Did Janet unlock Hydromancy just to refrigerate fresh fruits and vegetables during transport to cities all around Terrasphere? Yes, she did. Refrigeration is an Area of Effect spell that takes very little energy to maintain, keeping perishable foods at a safe 35 degrees Fahrenheit. It's refreshing on a hot summer day.
SIDESADDLE
(Riding, Mobility) Janet always rode horses as a child and she's still quite comfortable with it, even if Rebel runs away with her at times. More importantly, this skill functions as a Drive ability as well when Janet has a horse hitched up a cart or wagon. She can drive up to two horses effectively in this manner.