<<Deadman Kyle>>
phantasmorphical anomaly
???/???
Events:
@Iván Carl has obtained the Damaged Engine Core. This can not be carried in your inventory, and halves the movement of whoever's possessing it, due to its impressive weight.
2x Liquid Mana Tank (Assumed) is in the vicinty of @Portia Ahrens and @Iván Carl . This can not be carried in your inventory. While holding onto these objects, you may not benefit from any weapon mods. This item can be consumed to either fill up the Damaged Engine Core or to recover 40 EN, with possible side effects.
@Seigi is afflicted with the Fear status effect, but is immediately dispelled due to the effects of the <<Stalwart>> passive. One stack remains.
@Seigi loses 30 EN.
As always, there are special actions one can take, depending on whether or not the situation demands it, or whether or not they have an Awakened mastery.
Strenuous Effort [Everyone] By permanently sacrificing HP (reduce both your current HP value and your maximum HP value), you can gain a bonus modifier to your roll equal to the amount of HP spent, up to a maximum of 50. This modifier can not be applied to Support actions.
Escape [Seigi, Haru, Yukisa, Corvella Only] EN Cost 20. Run away as far as you can, at a very fast speed. Roll a d100 + 5 per tier of your highest mobility mastery. Adding in your modifiers is optional. If you have a similar score to those in your immediate area, you stay with them. If you have a significantly different score to those in your immediate area, you fall behind or speed up ahead, separating from them.
Fight [Seigi, Haru, Yukisa, Corvella Only] Perform actions from your WB action list, rolling the appropriate dice and deducting the appropriate amount of EN.
Investigate EN Cost 10. Activate Investigation mode and scan your surroundings for details. Roll a d100 and state what you are looking for. Depending on the result, you may receive a DM.
Scout Separate from the group and go off in a direction of your choice. In the next cycle, you will be considered isolated from the others.
Patch Up EN cost 15. Perform a Heal action at half effectiveness, with any mastery modifiers that may apply. If you are Haru or Ivan, the Heal action's effectiveness is not halved.
Shout Scream at the top of your lungs to draw the attention of any resident that may exist in this cityscape. Roll a d100 + 5 per tier of Heroic Might or Aeromancy. Depending on the result, you may have an impact on the next cycle.
Heroic Aura
Stalwart Passive. No matter what maledictions are poured upon you, a hero will not falter. Excluding Beginner, each tier of Heroic Aura grants you a stack of Stalwart at the beginning of combat. Each stack automatically dispels a magical debuff, before being consumed.
Rouse Free action, costing 10 EN. Establish your Heroic Aura, the radiant banner that empowers all your allies. Grant either a +10 damage buff that stacks over other buffs, a +10 HP Shield, or immunity to a single debuff for the next cycle to everyone in your party.
Warcry Action, costing 20 EN. Can only be used once every three cycles. Unleash a devastating roar, stunning all minions on the battlefield and performing a Disruptive Attack upon all those in the same Zone as you. Use Heroic Might as the modifier. If the resulting score is high enough, enemies in the same Zone will be knocked back one space as well.
Limit Break[Seigi Only] ???
Chronomancy
Time Accel Passive. Human might may be limited to one’s muscles, but with the ability to manipulate time, even physical constraints can be overridden. Excluding Beginner, each tier of Chronomancy grants you a stack of Accel at the beginning of combat. Each stack can be consumed during your turn to double the movement speed of either yourself, or your ally. If you choose to, you can consume 3 stacks of Accel instead in order to grant one extra action to yourself or your ally.
Rewind Action, costing 20 EN and 20 max EN. Grasp the fabric of time and pull it back, returning yourself to your original physical state. Set your HP, status, and physical location to what it was in the start of the previous cycle, essentially negating everything that has occurred to your character in the current cycle. This ability can be applied to objects as well.
Terminate Action, costing 30 EN and 30 max EN. Can only be used once every three cycles. Dive into the depths of your time manipulation abilities, locking an enemy or ally in time. If this is used on an ally, they are immune to all enemy attacks for the next round. If this is used on an enemy, they are unable to act during the next cycle, and are immune to all damage from players. If this is used on an unwilling target, a d100, modified by Chronomancy, must be rolled to clear a hidden DC.
Limit Break [Ivan Only] ???