(Roll) Richard the Merchant | Page 2

(Roll) Richard the Merchant
Discussion in 'Dice Roll' started by Izzy, May 6, 2018.
  1. Aaand time to be the support this time

    Thrown die:
    38
     
  2. No, no, wait, I need some time...

    Thrown die:
    99
     
  3. Time to end. Combined attack! (Hopefully)

    Thrown die:
    28
     
  4. Arcanamancy one last time (please be a success)
    Thrown die:
    59
     
  5. Okay Illusion Magic, lets see how these soldiers do this time around


    Thrown die:
    31
     
  6. Seems like it's up to Daed to deal the final blow! Let's get em!

    Thrown die:
    18
     
  7. GET AWAY FROM HIM!

    Thrown die:
    81
     
  8. Arcanamancy is the only way to go.

    Thrown die:
    34
     
  9. RIGHT IN THE 'NADS

    Thrown die:
    56
     
  10. Arcanamany is my only attack spell...Arcanamany, I choose you. dont fail me please

    Thrown die:
    86
     
  11. Come one Pyromancy, lets toast this dude


    Thrown die:
    17
     
  12. Be gone!
    Thrown die:
    40
     
  13. Gonna do a heal on meself, thanks~ Remember, don't let your buff member die first!

    Thrown die:
    1
     
  14. TIME TO DISRUPT! (If dice don't screw up)

    Thrown die:
    38
     
  15. Welp. The same ole thing

    Thrown die:
    59