Roll a d100 in
(Roll) Richard the Merchant, stating what mastery you are using to act with and how much bonus you get from it (+5 per mastery tier). In your post you can then describe HOW you're going to act and WHO you're targeting. You can do any action you want - attacking, blocking, healing, or buffing.
The results (roll + modifier) are as following:
1-39 - Failure: Your action or attack is ineffective.
40-89 - Partial Success: Your action or attack succeeds, but put yourself and your teammate in further danger. Something detrimental to the group might happen.
90-100 - Great Success: Your action or attack succeeds at no consequence to you.
If buffing, the buff you apply is equal to +5 per mastery tier (Beginner: 5, Novice: 10, Trained: 15, Proficient: 20, Adept: 25, Expert: 30, Mastered: 35)
If healing, the heal you apply is equal to +1 per mastery tier (Beginner: 1, Novice: 2, Trained: 3, Proficient: 4, Adept: 5, Expert: 6, Mastered: 7)
You can divide heal/buff however you want among as many targets as you want.
If you roll a natural 100, your action will change in efficiency. Attack - you attack twice in a row! Buff - you get +10 to total buff. Heal - you get +2 to total heal. Any other actions that roll a 100 will be either explained in Discord or the DM post.
@Hanno Futaba can take 7 hits before going down.
@Galadion can take 5 hits before going down.
@Daedalus can take 3 hits before going down.
@Aurora Labyrinth can take 3 hits before going down.