<<Hijacked Police Vehicle>>
50/200
Progress: 0/200
Events:
@Haru is afflicted with the Dumbasses Drank Laxatives status effect. Their stomachs rumble and it hurts pretty badly, and they really, really, really, really feel a need to spend a good thirty minutes pissing out brown water.
@Corvella is afflicted with the Drug Addict status effect. She longs for the deliciously powdery taste that comes out of that white and blue fruit. Oh, that was truly an exquisite, delectable aftertaste to accompany a good day of BERSERKing.
@Corvella is afflicted with the Berserk status effect. She cannot communicate and is extremely aggressive in this state. All physical actions performed under this state of mind gets a +25 bonus modifier.
As always, there are special actions one can take, depending on whether or not the situation demands it, or whether or not they have an Awakened mastery.
Strenuous Effort [Everyone] By permanently sacrificing HP (reduce both your current HP value and your maximum HP value), you can gain a bonus modifier to your roll equal to the amount of HP spent, up to a maximum of 50. This modifier can not be applied to Support actions.
Hold Them Off [Corvella and Seigi Only] Make the sacrifice. Do what is right. Hold off the hordes and send your comrades off, so that they may live and escape even if you may die. Stand your ground and fight off the myriad of monsters, exchanging your life for 200 Progress.
Drive [Haru, Seigi and Yukisa Only] Take the wheel and make the magitech carriage go VROOM as you drift around like a badass maniac, dodging obstacles and making tight turns in order to evade and escape the damned cops. Roll a d100 + 5 per tier of Riding and add the value to Progress.
Barricade [Corvella and Seigi Only] Hold up your giant sheet of two inch thick metal and continue to shield everyone from unknown threats. Roll a d100 + 5 per tier of Shield to see how much you can protect your nakama. If you roll a total score that's less than 70, the shield is dropped on the following cycle.
Investigate EN Cost 10. Activate Investigation mode and scan your surroundings for details. Roll a d100 and state what you are looking for. Depending on the result, you may receive a DM.
Scout Separate from the group and go off in a direction of your choice. In the next cycle, you will be considered isolated from the others.
Patch Up EN cost 15. Perform a Heal action at half effectiveness, with any mastery modifiers that may apply. If you are Haru or Ivan, the Heal action's effectiveness is not halved.
Shout Scream at the top of your lungs to draw the attention of any resident that may exist in this cityscape. Roll a d100 + 5 per tier of Heroic Might or Aeromancy. Depending on the result, you may have an impact on the next cycle.
Heroic Aura
Stalwart Passive. No matter what maledictions are poured upon you, a hero will not falter. Excluding Beginner, each tier of Heroic Aura grants you a stack of Stalwart at the beginning of combat. Each stack automatically dispels a magical debuff, before being consumed.
Rouse Free action, costing 10 EN. Establish your Heroic Aura, the radiant banner that empowers all your allies. Grant either a +10 damage buff that stacks over other buffs, a +10 HP Shield, or immunity to a single debuff for the next cycle to everyone in your party.
Warcry Action, costing 20 EN. Can only be used once every three cycles. Unleash a devastating roar, stunning all minions on the battlefield and performing a Disruptive Attack upon all those in the same Zone as you. Use Heroic Might as the modifier. If the resulting score is high enough, enemies in the same Zone will be knocked back one space as well.
Limit Break[Seigi Only] ???
Chronomancy
Time Accel Passive. Human might may be limited to one’s muscles, but with the ability to manipulate time, even physical constraints can be overridden. Excluding Beginner, each tier of Chronomancy grants you a stack of Accel at the beginning of combat. Each stack can be consumed during your turn to double the movement speed of either yourself, or your ally. If you choose to, you can consume 3 stacks of Accel instead in order to grant one extra action to yourself or your ally.
Rewind Action, costing 20 EN and 20 max EN. Grasp the fabric of time and pull it back, returning yourself to your original physical state. Set your HP, status, and physical location to what it was in the start of the previous cycle, essentially negating everything that has occurred to your character in the current cycle. This ability can be applied to objects as well.
Terminate Action, costing 30 EN and 30 max EN. Can only be used once every three cycles. Dive into the depths of your time manipulation abilities, locking an enemy or ally in time. If this is used on an ally, they are immune to all enemy attacks for the next round. If this is used on an enemy, they are unable to act during the next cycle, and are immune to all damage from players. If this is used on an unwilling target, a d100, modified by Chronomancy, must be rolled to clear a hidden DC.
Limit Break [Ivan Only] ???