
She traipsed back to the castle wall, lingering at the back of the group and away from the elves, as if the Yladians would be able to pick up her reluctance to aid them by proximity alone. As a bonus, the action simultaneously allowed her to keep out of their wary and distrustful sights, the leery gazes grating on her nerves after a mere couple of minutes, and now served as a constant source of apprehension for the felis. While Amane wasn't all too happy to help them — and she was sure it showed — the guild leaders seem to have gone into this deal with no ill intentions for now, and Aaron especially wanted only to help them. The Yladian's mistrust, though understandable, was unnecessary; they players had damaged their relations with Falderen too much to take it back now, and if anything they should be the ones wary of them. The elves would lose far less betraying them than vice versa, and the power imbalance was putting her on edge.
When the arrived at the camp, she was tempted to make a beeline straight for the food, but a sense of responsibility towards her guild held her back. She signed up for the assault team, she would very well see this whole event through. So, soaking wet, Amane would make her way towards the commanders' tents instead, pouting faintly, a quick glance around leading her towards the only player congregation in the vicinity. At first sight she could recognise Dempsey and Roland amongst the makeshift chairs, and three other players from the assault team: the armoured girl, the other support, and the witch. Or COVEN's leader, and one of YULAN's people in charge. The other felis' unmistakable bulk could have been none other than Alonso, whom she'd worked the recent slavery quest with. Everyone with a stake in this is gathered here. So a strategic discussion, then... In a depressing way, it was almost funny how less than a day ago they would be gathering to discuss how to repel the elves instead.
Wandering forwards, Amane moved to sit besides Dempsey, shooting the other player a small smile. In all the commotion she hadn't had the chance to ask her about her thoughts on what the guilds were all trying to achieve, and Demps had always given her sound advice so far — it would be enlightening to know her stance on the matter. Turning to everyone else, and to look at the erected blueprint, she frowned slightly, deep in thought. Strategy wasn't her strong point, but she supposed she'll have to try and contribute.
"There are some problems with what you suggested though," she said when Roland concluded his idea. "The part about the princess being a great bargaining chip? You're right about that. And you're about to send her, yourself, Dempsey, and three of no doubt some of our strongest players into a heavily fortified fortress, where they'll outnumber you tens to one. You will be the hostage when they realise the trickery, and then the rest of us wouldn't be able to attack. And if the princess is in the castle, there's no way any of the druids would be willing to gas it, on the off chance that they poison her as well. I hate to suggest such a dishonourable means, but perhaps it'll be better to just surround the place, prevent anyone from escaping, and then release a temporary sleep or paralysis gas, sort of like what you suggested, using Aeromancers — if we have any — to keep it within the castle and away from us. There'll be no bloodshed, and with the defenders incapacitated it should be a simple matter to break down the gate and storm inside."