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*Astor Balthas
Well, this is fucking terrible, the rain helped us a bit, but still hindered us a great deal because the bridge we needed to move across is completely wet and unstable now. But at least the weather keeps us safe from the enemies ranged units.
In any case, now is the time to invade. The ground force doesn't have many options except to use the siege towers we have to mount the wall and run across the bridge leading to the 2nd level. When you get there, you will have to scale a 20 meters tall wall. The reason why is because we can't realistically break down their reinforced door when they have had an entire night to do everything they can to keep us on the outside.
Pay special attention to mages and engineers, they will help you climb the wall. Just be careful, because it's going to be slippery. Oh and, t's also going to be super crowded with a bunch of people trying to get up.
So you all know the drill people. Tanky people in the front, everyone else after them, and then the middle. Protect the healer from getting shot at by the enemy's ranged units.
From this message onward,
@Aaron Steele is now this group's raid leader. Dulfy Scyan will be 2nd in command. Good luck!
The ground force was ready to deploy now. Your main objective is to keep yourself safe running across the bridge to get to the wall and scale it so both the aerial force and the ground force will rendezvous at the top of the keep. You will be entering the keep on the 3rd level and proceed to clean out the defenders from top to bottom.
Your first post in this thread MUST describe your character running across the bridge, avoiding the storm of water, arrows, and spells. All posts after that will be climbing posts and firing at enemies up on the battlement on the 3rd floor.
Relevant Links:
Posting Rules:
- Minimum of 100 words and max of 400 words, excluding the OOC stuff.
- The red number [ x / 1200] represents the progress to succeeding the mission.
- Only one reply every 4 hours.
- If you are posting in this thread, you are locked into it until it is done. When the thread completes all cool down are refreshed.
- Follow the DM instruction every cycle.
Roll Modifier
- Use your highest mastery: add +5 per relevant mastery tier above beginner (Expert rank provides +10).
- Anyone with these mastery can choose to use them instead to get different bonus modifier: Geomancy, Hydromancy, Guard, Shield, Phantamia, Aeromancy, Artisan, Engineer, Tinker, Muse, Illumancy, and Naturamancy can add +10 per relevant mastery tier above beginner (Expert rank provides +20).
- This indicate that the tanks and supports are protecting the people moving across the bridge, while some domestic mastery are helping with climbing the wall.
- Subtract 10 after every roll due to bad weather.
Posting Format
Code:
[hp]100[/hp] [en]100[/en]
Post here
[CENTER][COLOR=#00b3b3][SIZE=7] Your roll + Modifier = Total [/SIZE][/color]
Link to Roll
#/1200[/CENTER]