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As your group made some progress to clearing out the entire east wing, you suddenly realize enemy troop was thinning out. In fact, it seemed as though most of them had retreated into some of the rooms your group hasn't clear out yet. Then... you heard shouting down hall as @Aaron Steele message popped up.
*Aaron Steele
Yo, thanks for the reinforcements. We are now wrecking shit up here...these little bitches are running away; wait. Who the fucks the douchebag with a staff...
Next thing you know you could hear a torrent of water rushing down the hall, sweeping away anyone who was standing in the way. Then, a rumble could be heard at the entrance of the wing where the hallway leads to the big chamber, the enemy mages have collapsed the entrance, forming a perfect container to trap you and your group inside.
*Aaron Steele
Oh fuck...that's a lot of water... shit we are gonna drown. Man, these pussies left the east room and brought about a water mage .
Fuck now I regret not bringing my floaties... when I get my hands on that pussy he's gonna wish he'd never done it. Wait... they're soaked, Astor I know this isn't the time but I'm sending photos of our forces. BOOBIES!
You are now trapped and slowly drowning in the enclosed space. However, if you can outlast the enemies hiding, you will make progress. (Dice rolls continue adding to progress).
You must subtract 10 HP, from water damage.
Anyone wearing heavy armor must take extra 2 HP for each piece of armor they are wearing, you can't swim right now.
People with tanky mastery must divide their final result by 2. This is because they are expected to tank, not fighting always.
If you roll below 40 starting this cycle, the torrent must have smashed you against the wall, dealing 10% at the start of your post.
You can now cast support spells. But pick one: Heal, AoE Heall, Revive, or Barrier. If you do any one of the support actions, highlight it.
Beginner heals 5 HP for 5 EN.
Novice and Trained heals 10 HP for 5 EN. AoE: heal 3 targets for 3 HP for 5 EN.
Proficient and Adept heals for 15 for 5 EN. AoE: heal 3 targets for 4 HP for 5 EN.
Expert heals for 20 HP for 5 EN. AoE: heal 3 targets for 6 HP for 5 EN.
If AoE healing, tag the 3 targets.
1 Revive with no death affliction per event per support.
Barrier: Supports may cast a barrier to let people breathe. It requires 3 support. If this barrier isn't set up by next turn, everyone takes 30% HP.
1 Revive with no death affliction per event per support.
You can still roll the [progress die] if you want to use any of the support options above, but divide the final result by 2 after all modifiers.
Everyone is drowning, no modifier this cycle.